Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / puzzles.h
2013-01-19 simonRevamp of the Windows command-line parsing and puzzle...
2012-09-09 simonNew rule: interpret_move() is passed a pointer to the...
2012-01-22 simonNew puzzle! Or rather, new-ish, because this one has...
2011-06-19 simonChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 simonAdd a function to every game backend which indicates...
2011-04-02 simonAdd functions provided by the midend to tell a front...
2010-05-29 simonPatch from Mark Wooding to introduce a draw_thick_line...
2009-12-27 simonIntroduce, and implement as usefully as I can in all...
2009-12-22 simonKeyboard control for Dominosa (patch largely due to...
2009-03-02 simonPatch from James H to abstract out of Dominosa the...
2009-02-22 simonIntroduce some infrastructure to permit games' print...
2009-01-26 simonPatch from James H to add keyboard control in Sixteen...
2009-01-06 simonPatch from James H to enable a single monolithic binary...
2008-09-13 simonPatch from James H to centralise some generally useful...
2008-09-06 simonNew infrastructure feature. Games are now permitted...
2008-04-08 simonNew feature in midend.c which allows us to ask for...
2008-04-07 simonAhem. Apparently forgot to compile-test after that...
2008-04-07 simonRevise the printing colour framework so that we can...
2008-04-07 simonSubstantial reworking of Solo so that it implements...
2007-12-15 simon64-bit cleanliness: we were already carefully using...
2007-05-07 simonAdd a new misc.c function needed by Slide's colour...
2007-03-03 jacobSince we've changed the semantics of the `expand' argum...
2007-02-27 simonProvide my old drag-based interface to Net as an ifdef...
2007-02-26 simonDariusz Olszewski's changes to support compiling for...
2007-02-25 simonNew puzzle: `Filling', a Fillomino implementation by...
2006-12-26 simonNew mechanism for automatic generation of the puzzle...
2006-12-24 simonHTML Help support for Puzzles, with the same kind of...
2006-10-28 simonMike Pinna has done some major reworking of the Loopy...
2006-08-05 simonExtra utility function.
2005-10-22 simonCleanup: relieve frontends of the duty to call
2005-10-22 simonCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 simonCleanup: remove the game_state parameter to game_colour...
2005-10-22 simonCleanup: the `mouse_priorities' field in the back end...
2005-10-22 simonCleanup: rename random_init() to random_new(), because...
2005-09-01 simonJames H has implemented a new `Tricky' difficulty level...
2005-08-20 simonNative Windows printing support, using the infrastructu...
2005-08-18 simonSubstantial infrastructure upheaval. I've separated...
2005-08-02 simonNew puzzle: `Slant', picked from the Japanese-language...
2005-08-01 simonVarious cleanups and clarifications to devel.but; some...
2005-07-17 simonAnother game from James H: `Black Box'.
2005-07-16 simonNew puzzle: `Untangle', cloned (with the addition of...
2005-07-14 simonIntroduce a `shuffle' utility function.
2005-07-10 simongame_timing_state() now has access to the game_ui....
2005-07-06 simonRefactoring from James H: the highlight and lowlight...
2005-07-05 jacobAdd a `full' parameter to validate_params(), analogous...
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-03 simondraw_polygon() and draw_circle() have always had a...
2005-06-28 simonActually implemented the serialise/deserialise functions in
2005-06-28 simonMore serialisation changes: the game_aux_info structure...
2005-06-28 simonAnother function pair required for serialisation; these...
2005-06-28 simonAnnoying special cases for Mines.
2005-06-27 simonRe-architecting of the game backend interface. make_mov...
2005-06-24 simonChange the preprocessor symbol `DEBUG' to `DEBUGGING...
2005-06-23 simon`Guess', a Mastermind clone from James Harvey. This...
2005-06-23 simonIntroduce a front-end function to draw circles.
2005-06-22 simonNew front end functions to save and restore a region...
2005-06-17 simonInfrastructure change which I've been thinking about...
2005-06-07 simonAnother James Harvey patch. This one introduces a new...
2005-06-07 simonAll the games in this collection have always defined...
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-01 jacobmin()/max() macros conflict with ones defined by Window...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 jacobMove definition of PI into puzzles.h. If nothing else...
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-31 simonGTK misfires timers at inconvenient moments, sometimes...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonInitial checkin of my Minesweeper clone, which uses...
2005-05-30 simonInfrastructure change: game_anim_length and game_flash_...
2005-05-26 jacobAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-16 simonThe game IDs for Net (and Netslide) have always been...
2005-05-15 simonIntroduce a versioning mechanism, and an `About' box...
2005-05-12 simonI've had two complaints that Solo ought to recognise...
2005-05-02 simonAdded an automatic `Solve' feature to most games. This...
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-05-01 simonI can never remember what that `TRUE' means in the...
2005-04-23 simonInitial checkin of `Solo', the number-placing puzzle...
2005-01-25 simonInclude code in midend.c to sanitise streams of mouse...
2005-01-24 simonThe #definition of COMBINED was done very badly: it...
2005-01-22 simonInitial checkin of a Mac OS X port of puzzles, using...
2005-01-22 simonArrange that we really _can_ compile all the puzzles...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-12-22 jacobAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-08-16 simonAdded a help file, mostly thanks to Jacob.
2004-05-20 simonNow that we have string-encodable game parameters,...
2004-05-19 simonIntroduce routines in each game module to encode a...
2004-05-11 simonFramework alteration: we now support a `game_ui' struct...
2004-05-04 simondupstr() should take a const char *. In particular...
2004-05-03 simonThe Windows RNG turns out to only give about 16 bits...
2004-05-03 simonImplement selection of game seeds, by reusing the confi...
2004-05-03 simonGame configuration box for Windows, by constructing...
2004-05-02 simon`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 simonConfiguration dialog box, on the GTK front end only...
2004-04-29 simonAdded a status bar.
2004-04-29 simonImplemented text and clipping primitives in the fronten...
2004-04-28 simonAdd a new game concept called a `flash'. This is a...
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