`BOOLEAN' is a term already used by Win32. Bah. Change terminology.
[sgt/puzzles] / puzzles.h
1 /*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
7
8 #ifndef TRUE
9 #define TRUE 1
10 #endif
11 #ifndef FALSE
12 #define FALSE 0
13 #endif
14
15 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
17 enum {
18 LEFT_BUTTON = 0x1000,
19 MIDDLE_BUTTON,
20 RIGHT_BUTTON,
21 CURSOR_UP,
22 CURSOR_DOWN,
23 CURSOR_LEFT,
24 CURSOR_RIGHT,
25 CURSOR_UP_LEFT,
26 CURSOR_DOWN_LEFT,
27 CURSOR_UP_RIGHT,
28 CURSOR_DOWN_RIGHT
29 };
30
31 #define IGNOREARG(x) ( (x) = (x) )
32
33 typedef struct frontend frontend;
34 typedef struct config_item config_item;
35 typedef struct midend_data midend_data;
36 typedef struct random_state random_state;
37 typedef struct game_params game_params;
38 typedef struct game_state game_state;
39 typedef struct game_drawstate game_drawstate;
40
41 #define ALIGN_VNORMAL 0x000
42 #define ALIGN_VCENTRE 0x100
43
44 #define ALIGN_HLEFT 0x000
45 #define ALIGN_HCENTRE 0x001
46 #define ALIGN_HRIGHT 0x002
47
48 #define FONT_FIXED 0
49 #define FONT_VARIABLE 1
50
51 /*
52 * Structure used to pass configuration data between frontend and
53 * game
54 */
55 enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
56 struct config_item {
57 /*
58 * `name' is never dynamically allocated.
59 */
60 char *name;
61 /*
62 * `type' contains one of the above values.
63 */
64 int type;
65 /*
66 * For C_STRING, `sval' is always dynamically allocated and
67 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
68 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
69 * allocated, and contains a set of option strings separated by
70 * a delimiter. The delimeter is also the first character in
71 * the string, so for example ":Foo:Bar:Baz" gives three
72 * options `Foo', `Bar' and `Baz'.
73 */
74 char *sval;
75 /*
76 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
77 * indicates the chosen index from the `sval' list. In the
78 * above example, 0==Foo, 1==Bar and 2==Baz.
79 */
80 int ival;
81 };
82
83 /*
84 * Platform routines
85 */
86 void fatal(char *fmt, ...);
87 void frontend_default_colour(frontend *fe, float *output);
88 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
89 int align, int colour, char *text);
90 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
91 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
92 void draw_polygon(frontend *fe, int *coords, int npoints,
93 int fill, int colour);
94 void clip(frontend *fe, int x, int y, int w, int h);
95 void unclip(frontend *fe);
96 void start_draw(frontend *fe);
97 void draw_update(frontend *fe, int x, int y, int w, int h);
98 void end_draw(frontend *fe);
99 void deactivate_timer(frontend *fe);
100 void activate_timer(frontend *fe);
101 void status_bar(frontend *fe, char *text);
102
103 /*
104 * midend.c
105 */
106 midend_data *midend_new(frontend *fe);
107 void midend_free(midend_data *me);
108 void midend_set_params(midend_data *me, game_params *params);
109 void midend_size(midend_data *me, int *x, int *y);
110 void midend_new_game(midend_data *me, char *seed);
111 void midend_restart_game(midend_data *me);
112 int midend_process_key(midend_data *me, int x, int y, int button);
113 void midend_redraw(midend_data *me);
114 float *midend_colours(midend_data *me, int *ncolours);
115 void midend_timer(midend_data *me, float tplus);
116 int midend_num_presets(midend_data *me);
117 void midend_fetch_preset(midend_data *me, int n,
118 char **name, game_params **params);
119 int midend_wants_statusbar(midend_data *me);
120 config_item *midend_get_config(midend_data *me);
121 char *midend_set_config(midend_data *me, config_item *cfg);
122
123 /*
124 * malloc.c
125 */
126 void *smalloc(int size);
127 void *srealloc(void *p, int size);
128 void sfree(void *p);
129 char *dupstr(char *s);
130 #define snew(type) \
131 ( (type *) smalloc (sizeof (type)) )
132 #define snewn(number, type) \
133 ( (type *) smalloc ((number) * sizeof (type)) )
134 #define sresize(array, number, type) \
135 ( (type *) srealloc ((array), (number) * sizeof (type)) )
136
137 /*
138 * misc.c
139 */
140 int rand_upto(int limit);
141
142 /*
143 * random.c
144 */
145 random_state *random_init(char *seed, int len);
146 unsigned long random_upto(random_state *state, unsigned long limit);
147 void random_free(random_state *state);
148
149 /*
150 * Game-specific routines
151 */
152 extern const char *const game_name;
153 const int game_can_configure;
154 game_params *default_params(void);
155 int game_fetch_preset(int i, char **name, game_params **params);
156 void free_params(game_params *params);
157 game_params *dup_params(game_params *params);
158 config_item *game_configure(game_params *params);
159 game_params *custom_params(config_item *cfg);
160 char *validate_params(game_params *params);
161 char *new_game_seed(game_params *params);
162 game_state *new_game(game_params *params, char *seed);
163 game_state *dup_game(game_state *state);
164 void free_game(game_state *state);
165 game_state *make_move(game_state *from, int x, int y, int button);
166 void game_size(game_params *params, int *x, int *y);
167 float *game_colours(frontend *fe, game_state *state, int *ncolours);
168 game_drawstate *game_new_drawstate(game_state *state);
169 void game_free_drawstate(game_drawstate *ds);
170 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
171 game_state *newstate, float anim_time, float flash_time);
172 float game_anim_length(game_state *oldstate, game_state *newstate);
173 float game_flash_length(game_state *oldstate, game_state *newstate);
174 int game_wants_statusbar(void);
175
176 #endif /* PUZZLES_PUZZLES_H */