Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 22 Oct 2005 16:52:16 +0000 (16:52 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 22 Oct 2005 16:52:16 +0000 (16:52 +0000)
commitac9f41c4c8ccbf9364a5d351e4cb134812a9926b
tree256e92f4cdd537713f9de693bae36b1ac9fb4e45
parent8266f3fccfd8621ac980d6209cbeac94e0a9c69b
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
function, since it took no parameters by which to vary its decision,
and in any case it's hard to imagine a game which only
_conditionally_ wants a status bar. Changed it into a boolean data
field in the backend structure.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6417 cda61777-01e9-0310-a592-d414129be87e
27 files changed:
blackbox.c
bridges.c
cube.c
dominosa.c
fifteen.c
flip.c
guess.c
inertia.c
lightup.c
loopy.c
map.c
midend.c
mines.c
net.c
netslide.c
nullgame.c
pattern.c
pegs.c
puzzles.h
rect.c
samegame.c
sixteen.c
slant.c
solo.c
tents.c
twiddle.c
untangle.c