Patch from James H to enable a single monolithic binary to be built
[sgt/puzzles] / puzzles.h
1 /*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
7
8 #include <stdio.h> /* for FILE */
9 #include <stdlib.h> /* for size_t */
10 #include <limits.h> /* for UINT_MAX */
11
12 #ifndef TRUE
13 #define TRUE 1
14 #endif
15 #ifndef FALSE
16 #define FALSE 0
17 #endif
18
19 #define PI 3.141592653589793238462643383279502884197169399
20
21 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
22
23 #define STR_INT(x) #x
24 #define STR(x) STR_INT(x)
25
26 /* NB not perfect because they evaluate arguments multiple times. */
27 #ifndef max
28 #define max(x,y) ( (x)>(y) ? (x) : (y) )
29 #endif /* max */
30 #ifndef min
31 #define min(x,y) ( (x)<(y) ? (x) : (y) )
32 #endif /* min */
33
34 enum {
35 LEFT_BUTTON = 0x0200,
36 MIDDLE_BUTTON,
37 RIGHT_BUTTON,
38 LEFT_DRAG,
39 MIDDLE_DRAG,
40 RIGHT_DRAG,
41 LEFT_RELEASE,
42 MIDDLE_RELEASE,
43 RIGHT_RELEASE,
44 CURSOR_UP,
45 CURSOR_DOWN,
46 CURSOR_LEFT,
47 CURSOR_RIGHT,
48 CURSOR_SELECT,
49 CURSOR_SELECT2,
50
51 /* made smaller because of 'limited range of datatype' errors. */
52 MOD_CTRL = 0x1000,
53 MOD_SHFT = 0x2000,
54 MOD_NUM_KEYPAD = 0x4000,
55 MOD_MASK = 0x7000 /* mask for all modifiers */
56 };
57
58 #define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
59 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
60 #define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
61 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
62 #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
63 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
64 #define IS_CURSOR_MOVE(m) ( (m) == CURSOR_UP || (m) == CURSOR_DOWN || \
65 (m) == CURSOR_RIGHT || (m) == CURSOR_LEFT )
66 #define IS_CURSOR_SELECT(m) ( (m) == CURSOR_SELECT || (m) == CURSOR_SELECT2)
67
68 /*
69 * Flags in the back end's `flags' word.
70 */
71 /* Bit flags indicating mouse button priorities */
72 #define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
73 /* Flag indicating that Solve operations should be animated */
74 #define SOLVE_ANIMATES ( 1 << 9 )
75 /* Pocket PC: Game requires right mouse button emulation */
76 #define REQUIRE_RBUTTON ( 1 << 10 )
77 /* Pocket PC: Game requires numeric input */
78 #define REQUIRE_NUMPAD ( 1 << 11 )
79 /* end of `flags' word definitions */
80
81 #ifdef _WIN32_WCE
82 /* Pocket PC devices have small, portrait screen that requires more vivid colours */
83 #define SMALL_SCREEN
84 #define PORTRAIT_SCREEN
85 #define VIVID_COLOURS
86 #define STYLUS_BASED
87 #endif
88
89 #define IGNOREARG(x) ( (x) = (x) )
90
91 typedef struct frontend frontend;
92 typedef struct config_item config_item;
93 typedef struct midend midend;
94 typedef struct random_state random_state;
95 typedef struct game_params game_params;
96 typedef struct game_state game_state;
97 typedef struct game_ui game_ui;
98 typedef struct game_drawstate game_drawstate;
99 typedef struct game game;
100 typedef struct blitter blitter;
101 typedef struct document document;
102 typedef struct drawing_api drawing_api;
103 typedef struct drawing drawing;
104 typedef struct psdata psdata;
105
106 #define ALIGN_VNORMAL 0x000
107 #define ALIGN_VCENTRE 0x100
108
109 #define ALIGN_HLEFT 0x000
110 #define ALIGN_HCENTRE 0x001
111 #define ALIGN_HRIGHT 0x002
112
113 #define FONT_FIXED 0
114 #define FONT_VARIABLE 1
115
116 /* For printing colours */
117 #define HATCH_SLASH 1
118 #define HATCH_BACKSLASH 2
119 #define HATCH_HORIZ 3
120 #define HATCH_VERT 4
121 #define HATCH_PLUS 5
122 #define HATCH_X 6
123
124 /*
125 * Structure used to pass configuration data between frontend and
126 * game
127 */
128 enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
129 struct config_item {
130 /*
131 * `name' is never dynamically allocated.
132 */
133 char *name;
134 /*
135 * `type' contains one of the above values.
136 */
137 int type;
138 /*
139 * For C_STRING, `sval' is always dynamically allocated and
140 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
141 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
142 * allocated, and contains a set of option strings separated by
143 * a delimiter. The delimeter is also the first character in
144 * the string, so for example ":Foo:Bar:Baz" gives three
145 * options `Foo', `Bar' and `Baz'.
146 */
147 char *sval;
148 /*
149 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
150 * indicates the chosen index from the `sval' list. In the
151 * above example, 0==Foo, 1==Bar and 2==Baz.
152 */
153 int ival;
154 };
155
156 /*
157 * Platform routines
158 */
159
160 /* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
161 #ifdef DEBUGGING
162 #define debug(x) (debug_printf x)
163 void debug_printf(char *fmt, ...);
164 #else
165 #define debug(x)
166 #endif
167
168 void fatal(char *fmt, ...);
169 void frontend_default_colour(frontend *fe, float *output);
170 void deactivate_timer(frontend *fe);
171 void activate_timer(frontend *fe);
172 void get_random_seed(void **randseed, int *randseedsize);
173
174 /*
175 * drawing.c
176 */
177 drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
178 void drawing_free(drawing *dr);
179 void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
180 int align, int colour, char *text);
181 void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
182 void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
183 void draw_polygon(drawing *dr, int *coords, int npoints,
184 int fillcolour, int outlinecolour);
185 void draw_circle(drawing *dr, int cx, int cy, int radius,
186 int fillcolour, int outlinecolour);
187 void clip(drawing *dr, int x, int y, int w, int h);
188 void unclip(drawing *dr);
189 void start_draw(drawing *dr);
190 void draw_update(drawing *dr, int x, int y, int w, int h);
191 void end_draw(drawing *dr);
192 void status_bar(drawing *dr, char *text);
193 blitter *blitter_new(drawing *dr, int w, int h);
194 void blitter_free(drawing *dr, blitter *bl);
195 /* save puts the portion of the current display with top-left corner
196 * (x,y) to the blitter. load puts it back again to the specified
197 * coords, or else wherever it was saved from
198 * (if x = y = BLITTER_FROMSAVED). */
199 void blitter_save(drawing *dr, blitter *bl, int x, int y);
200 #define BLITTER_FROMSAVED (-1)
201 void blitter_load(drawing *dr, blitter *bl, int x, int y);
202 void print_begin_doc(drawing *dr, int pages);
203 void print_begin_page(drawing *dr, int number);
204 void print_begin_puzzle(drawing *dr, float xm, float xc,
205 float ym, float yc, int pw, int ph, float wmm,
206 float scale);
207 void print_end_puzzle(drawing *dr);
208 void print_end_page(drawing *dr, int number);
209 void print_end_doc(drawing *dr);
210 void print_get_colour(drawing *dr, int colour, int printing_in_colour,
211 int *hatch, float *r, float *g, float *b);
212 int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
213 int print_grey_colour(drawing *dr, float grey);
214 int print_hatched_colour(drawing *dr, int hatch);
215 int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono);
216 int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
217 int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
218 int hatch);
219 void print_line_width(drawing *dr, int width);
220
221 /*
222 * midend.c
223 */
224 midend *midend_new(frontend *fe, const game *ourgame,
225 const drawing_api *drapi, void *drhandle);
226 void midend_free(midend *me);
227 void midend_set_params(midend *me, game_params *params);
228 game_params *midend_get_params(midend *me);
229 void midend_size(midend *me, int *x, int *y, int user_size);
230 void midend_new_game(midend *me);
231 void midend_restart_game(midend *me);
232 void midend_stop_anim(midend *me);
233 int midend_process_key(midend *me, int x, int y, int button);
234 void midend_force_redraw(midend *me);
235 void midend_redraw(midend *me);
236 float *midend_colours(midend *me, int *ncolours);
237 void midend_freeze_timer(midend *me, float tprop);
238 void midend_timer(midend *me, float tplus);
239 int midend_num_presets(midend *me);
240 void midend_fetch_preset(midend *me, int n,
241 char **name, game_params **params);
242 int midend_which_preset(midend *me);
243 int midend_wants_statusbar(midend *me);
244 enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
245 config_item *midend_get_config(midend *me, int which, char **wintitle);
246 char *midend_set_config(midend *me, int which, config_item *cfg);
247 char *midend_game_id(midend *me, char *id);
248 char *midend_get_game_id(midend *me);
249 int midend_can_format_as_text_now(midend *me);
250 char *midend_text_format(midend *me);
251 char *midend_solve(midend *me);
252 void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
253 char *midend_rewrite_statusbar(midend *me, char *text);
254 void midend_serialise(midend *me,
255 void (*write)(void *ctx, void *buf, int len),
256 void *wctx);
257 char *midend_deserialise(midend *me,
258 int (*read)(void *ctx, void *buf, int len),
259 void *rctx);
260 /* Printing functions supplied by the mid-end */
261 char *midend_print_puzzle(midend *me, document *doc, int with_soln);
262 int midend_tilesize(midend *me);
263
264 /*
265 * malloc.c
266 */
267 void *smalloc(size_t size);
268 void *srealloc(void *p, size_t size);
269 void sfree(void *p);
270 char *dupstr(const char *s);
271 #define snew(type) \
272 ( (type *) smalloc (sizeof (type)) )
273 #define snewn(number, type) \
274 ( (type *) smalloc ((number) * sizeof (type)) )
275 #define sresize(array, number, type) \
276 ( (type *) srealloc ((array), (number) * sizeof (type)) )
277
278 /*
279 * misc.c
280 */
281 void free_cfg(config_item *cfg);
282 void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
283
284 /* allocates output each time. len is always in bytes of binary data.
285 * May assert (or just go wrong) if lengths are unchecked. */
286 char *bin2hex(const unsigned char *in, int inlen);
287 unsigned char *hex2bin(const char *in, int outlen);
288
289 /* Sets (and possibly dims) background from frontend default colour,
290 * and auto-generates highlight and lowlight colours too. */
291 void game_mkhighlight(frontend *fe, float *ret,
292 int background, int highlight, int lowlight);
293 /* As above, but starts from a provided background colour rather
294 * than the frontend default. */
295 void game_mkhighlight_specific(frontend *fe, float *ret,
296 int background, int highlight, int lowlight);
297
298 /* Randomly shuffles an array of items. */
299 void shuffle(void *array, int nelts, int eltsize, random_state *rs);
300
301 /* Draw a rectangle outline, using the drawing API's draw_line. */
302 void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
303 int colour);
304
305 void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
306
307 /* Used in netslide.c and sixteen.c for cursor movement around edge. */
308 int c2pos(int w, int h, int cx, int cy);
309 void pos2c(int w, int h, int pos, int *cx, int *cy);
310
311 /* Draws text with an 'outline' formed by offsetting the text
312 * by one pixel; useful for highlighting. Outline is omitted if -1. */
313 void draw_text_outline(drawing *dr, int x, int y, int fonttype,
314 int fontsize, int align,
315 int text_colour, int outline_colour, char *text);
316 /*
317 * dsf.c
318 */
319 int *snew_dsf(int size);
320
321 void print_dsf(int *dsf, int size);
322
323 /* Return the canonical element of the equivalence class containing element
324 * val. If 'inverse' is non-NULL, this function will put into it a flag
325 * indicating whether the canonical element is inverse to val. */
326 int edsf_canonify(int *dsf, int val, int *inverse);
327 int dsf_canonify(int *dsf, int val);
328 int dsf_size(int *dsf, int val);
329
330 /* Allow the caller to specify that two elements should be in the same
331 * equivalence class. If 'inverse' is TRUE, the elements are actually opposite
332 * to one another in some sense. This function will fail an assertion if the
333 * caller gives it self-contradictory data, ie if two elements are claimed to
334 * be both opposite and non-opposite. */
335 void edsf_merge(int *dsf, int v1, int v2, int inverse);
336 void dsf_merge(int *dsf, int v1, int v2);
337 void dsf_init(int *dsf, int len);
338
339 /*
340 * version.c
341 */
342 extern char ver[];
343
344 /*
345 * random.c
346 */
347 random_state *random_new(char *seed, int len);
348 random_state *random_copy(random_state *tocopy);
349 unsigned long random_bits(random_state *state, int bits);
350 unsigned long random_upto(random_state *state, unsigned long limit);
351 void random_free(random_state *state);
352 char *random_state_encode(random_state *state);
353 random_state *random_state_decode(char *input);
354 /* random.c also exports SHA, which occasionally comes in useful. */
355 #if __STDC_VERSION__ >= 199901L
356 #include <stdint.h>
357 typedef uint32_t uint32;
358 #elif UINT_MAX >= 4294967295L
359 typedef unsigned int uint32;
360 #else
361 typedef unsigned long uint32;
362 #endif
363 typedef struct {
364 uint32 h[5];
365 unsigned char block[64];
366 int blkused;
367 uint32 lenhi, lenlo;
368 } SHA_State;
369 void SHA_Init(SHA_State *s);
370 void SHA_Bytes(SHA_State *s, void *p, int len);
371 void SHA_Final(SHA_State *s, unsigned char *output);
372 void SHA_Simple(void *p, int len, unsigned char *output);
373
374 /*
375 * printing.c
376 */
377 document *document_new(int pw, int ph, float userscale);
378 void document_free(document *doc);
379 void document_add_puzzle(document *doc, const game *game, game_params *par,
380 game_state *st, game_state *st2);
381 void document_print(document *doc, drawing *dr);
382
383 /*
384 * ps.c
385 */
386 psdata *ps_init(FILE *outfile, int colour);
387 void ps_free(psdata *ps);
388 drawing *ps_drawing_api(psdata *ps);
389
390 /*
391 * combi.c: provides a structure and functions for iterating over
392 * combinations (i.e. choosing r things out of n).
393 */
394 typedef struct _combi_ctx {
395 int r, n, nleft, total;
396 int *a;
397 } combi_ctx;
398
399 combi_ctx *new_combi(int r, int n);
400 void reset_combi(combi_ctx *combi);
401 combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
402 void free_combi(combi_ctx *combi);
403
404 /*
405 * divvy.c
406 */
407 /* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
408 int *divvy_rectangle(int w, int h, int k, random_state *rs);
409
410 /*
411 * Data structure containing the function calls and data specific
412 * to a particular game. This is enclosed in a data structure so
413 * that a particular platform can choose, if it wishes, to compile
414 * all the games into a single combined executable rather than
415 * having lots of little ones.
416 */
417 struct game {
418 const char *name;
419 const char *winhelp_topic, *htmlhelp_topic;
420 game_params *(*default_params)(void);
421 int (*fetch_preset)(int i, char **name, game_params **params);
422 void (*decode_params)(game_params *, char const *string);
423 char *(*encode_params)(game_params *, int full);
424 void (*free_params)(game_params *params);
425 game_params *(*dup_params)(game_params *params);
426 int can_configure;
427 config_item *(*configure)(game_params *params);
428 game_params *(*custom_params)(config_item *cfg);
429 char *(*validate_params)(game_params *params, int full);
430 char *(*new_desc)(game_params *params, random_state *rs,
431 char **aux, int interactive);
432 char *(*validate_desc)(game_params *params, char *desc);
433 game_state *(*new_game)(midend *me, game_params *params, char *desc);
434 game_state *(*dup_game)(game_state *state);
435 void (*free_game)(game_state *state);
436 int can_solve;
437 char *(*solve)(game_state *orig, game_state *curr,
438 char *aux, char **error);
439 int can_format_as_text_ever;
440 int (*can_format_as_text_now)(game_params *params);
441 char *(*text_format)(game_state *state);
442 game_ui *(*new_ui)(game_state *state);
443 void (*free_ui)(game_ui *ui);
444 char *(*encode_ui)(game_ui *ui);
445 void (*decode_ui)(game_ui *ui, char *encoding);
446 void (*changed_state)(game_ui *ui, game_state *oldstate,
447 game_state *newstate);
448 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
449 int x, int y, int button);
450 game_state *(*execute_move)(game_state *state, char *move);
451 int preferred_tilesize;
452 void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
453 void (*set_size)(drawing *dr, game_drawstate *ds,
454 game_params *params, int tilesize);
455 float *(*colours)(frontend *fe, int *ncolours);
456 game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
457 void (*free_drawstate)(drawing *dr, game_drawstate *ds);
458 void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
459 game_state *newstate, int dir, game_ui *ui, float anim_time,
460 float flash_time);
461 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
462 game_ui *ui);
463 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
464 game_ui *ui);
465 int can_print, can_print_in_colour;
466 void (*print_size)(game_params *params, float *x, float *y);
467 void (*print)(drawing *dr, game_state *state, int tilesize);
468 int wants_statusbar;
469 int is_timed;
470 int (*timing_state)(game_state *state, game_ui *ui);
471 int flags;
472 };
473
474 /*
475 * Data structure containing the drawing API implemented by the
476 * front end and also by cross-platform printing modules such as
477 * PostScript.
478 */
479 struct drawing_api {
480 void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
481 int align, int colour, char *text);
482 void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
483 void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
484 int colour);
485 void (*draw_polygon)(void *handle, int *coords, int npoints,
486 int fillcolour, int outlinecolour);
487 void (*draw_circle)(void *handle, int cx, int cy, int radius,
488 int fillcolour, int outlinecolour);
489 void (*draw_update)(void *handle, int x, int y, int w, int h);
490 void (*clip)(void *handle, int x, int y, int w, int h);
491 void (*unclip)(void *handle);
492 void (*start_draw)(void *handle);
493 void (*end_draw)(void *handle);
494 void (*status_bar)(void *handle, char *text);
495 blitter *(*blitter_new)(void *handle, int w, int h);
496 void (*blitter_free)(void *handle, blitter *bl);
497 void (*blitter_save)(void *handle, blitter *bl, int x, int y);
498 void (*blitter_load)(void *handle, blitter *bl, int x, int y);
499 void (*begin_doc)(void *handle, int pages);
500 void (*begin_page)(void *handle, int number);
501 void (*begin_puzzle)(void *handle, float xm, float xc,
502 float ym, float yc, int pw, int ph, float wmm);
503 void (*end_puzzle)(void *handle);
504 void (*end_page)(void *handle, int number);
505 void (*end_doc)(void *handle);
506 void (*line_width)(void *handle, float width);
507 };
508
509 /*
510 * For one-game-at-a-time platforms, there's a single structure
511 * like the above, under a fixed name. For all-at-once platforms,
512 * there's a list of all available puzzles in array form.
513 */
514 #ifdef COMBINED
515 extern const game *gamelist[];
516 extern const int gamecount;
517 #else
518 extern const game thegame;
519 #endif
520
521 #endif /* PUZZLES_PUZZLES_H */