binary if we choose: fix bugs in cube.c and sixteen.c that manifest
when compiled that way, and introduce list.c which provides a global
list of all the available puzzles.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5169
cda61777-01e9-0310-a592-
d414129be87e
float border; /* border required around arena */
};
-static const struct solid tetrahedron = {
+static const struct solid s_tetrahedron = {
4,
{
0.0F, -0.57735026919F, -0.20412414523F,
0.0F, 0.3F
};
-static const struct solid cube = {
+static const struct solid s_cube = {
8,
{
-0.5F,-0.5F,-0.5F, -0.5F,-0.5F,+0.5F,
0.3F, 0.5F
};
-static const struct solid octahedron = {
+static const struct solid s_octahedron = {
6,
{
-0.5F, -0.28867513459472505F, 0.4082482904638664F,
0.0F, 0.5F
};
-static const struct solid icosahedron = {
+static const struct solid s_icosahedron = {
12,
{
0.0F, 0.57735026919F, 0.75576131408F,
TETRAHEDRON, CUBE, OCTAHEDRON, ICOSAHEDRON
};
static const struct solid *solids[] = {
- &tetrahedron, &cube, &octahedron, &icosahedron
+ &s_tetrahedron, &s_cube, &s_octahedron, &s_icosahedron
};
enum {
--- /dev/null
+/*
+ * list.c: List of puzzles.
+ */
+
+#include "puzzles.h"
+
+/*
+ * The available games can be most easily enumerated by searching
+ * for the line in each game source file saying "#define thegame
+ * <gamename>". Hence, the following piece of shell/Perl should
+ * regenerate this list automatically:
+
+perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print "extern const game $1;\n"' *.c
+echo -e '\nconst game *gamelist[] = {'
+perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print " &$1,\n"' *.c
+echo -e '};\n\nconst int gamecount = lenof(gamelist);'
+
+ */
+
+extern const game cube;
+extern const game fifteen;
+extern const game net;
+extern const game netslide;
+extern const game pattern;
+extern const game rect;
+extern const game sixteen;
+
+const game *gamelist[] = {
+ &cube,
+ &fifteen,
+ &net,
+ &netslide,
+ &pattern,
+ &rect,
+ &sixteen,
+};
+
+const int gamecount = lenof(gamelist);
/*
* For one-game-at-a-time platforms, there's a single structure
- * like the above, under a fixed name.
+ * like the above, under a fixed name. For all-at-once platforms,
+ * there's a list of all available puzzles in array form.
*/
-#ifndef COMBINED
+#ifdef COMBINED
+extern const game *gamelist[];
+extern const int gamecount;
+#else
extern const game thegame;
#endif
return TRUE;
}
+#ifdef COMBINED
+#define thegame sixteen
+#endif
+
const struct game thegame = {
"Sixteen", "games.sixteen", TRUE,
default_params,