Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
[sgt/puzzles] / puzzles.h
1 /*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
7
8 #ifndef TRUE
9 #define TRUE 1
10 #endif
11 #ifndef FALSE
12 #define FALSE 0
13 #endif
14
15 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
17 #define STR_INT(x) #x
18 #define STR(x) STR_INT(x)
19
20 enum {
21 LEFT_BUTTON = 0x1000,
22 MIDDLE_BUTTON,
23 RIGHT_BUTTON,
24 LEFT_DRAG,
25 MIDDLE_DRAG,
26 RIGHT_DRAG,
27 LEFT_RELEASE,
28 MIDDLE_RELEASE,
29 RIGHT_RELEASE,
30 CURSOR_UP,
31 CURSOR_DOWN,
32 CURSOR_LEFT,
33 CURSOR_RIGHT,
34
35 MOD_CTRL = 0x10000000,
36 MOD_SHFT = 0x20000000,
37 MOD_NUM_KEYPAD = 0x40000000,
38 MOD_MASK = 0x70000000 /* mask for all modifiers */
39 };
40
41 #define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
42 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
43 #define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
44 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
45 #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
46 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
47
48 #define IGNOREARG(x) ( (x) = (x) )
49
50 typedef struct frontend frontend;
51 typedef struct config_item config_item;
52 typedef struct midend_data midend_data;
53 typedef struct random_state random_state;
54 typedef struct game_params game_params;
55 typedef struct game_state game_state;
56 typedef struct game_aux_info game_aux_info;
57 typedef struct game_ui game_ui;
58 typedef struct game_drawstate game_drawstate;
59 typedef struct game game;
60
61 #define ALIGN_VNORMAL 0x000
62 #define ALIGN_VCENTRE 0x100
63
64 #define ALIGN_HLEFT 0x000
65 #define ALIGN_HCENTRE 0x001
66 #define ALIGN_HRIGHT 0x002
67
68 #define FONT_FIXED 0
69 #define FONT_VARIABLE 1
70
71 /*
72 * Structure used to pass configuration data between frontend and
73 * game
74 */
75 enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
76 struct config_item {
77 /*
78 * `name' is never dynamically allocated.
79 */
80 char *name;
81 /*
82 * `type' contains one of the above values.
83 */
84 int type;
85 /*
86 * For C_STRING, `sval' is always dynamically allocated and
87 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
88 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
89 * allocated, and contains a set of option strings separated by
90 * a delimiter. The delimeter is also the first character in
91 * the string, so for example ":Foo:Bar:Baz" gives three
92 * options `Foo', `Bar' and `Baz'.
93 */
94 char *sval;
95 /*
96 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
97 * indicates the chosen index from the `sval' list. In the
98 * above example, 0==Foo, 1==Bar and 2==Baz.
99 */
100 int ival;
101 };
102
103 /*
104 * Platform routines
105 */
106 void fatal(char *fmt, ...);
107 void frontend_default_colour(frontend *fe, float *output);
108 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
109 int align, int colour, char *text);
110 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
111 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
112 void draw_polygon(frontend *fe, int *coords, int npoints,
113 int fill, int colour);
114 void clip(frontend *fe, int x, int y, int w, int h);
115 void unclip(frontend *fe);
116 void start_draw(frontend *fe);
117 void draw_update(frontend *fe, int x, int y, int w, int h);
118 void end_draw(frontend *fe);
119 void deactivate_timer(frontend *fe);
120 void activate_timer(frontend *fe);
121 void status_bar(frontend *fe, char *text);
122 void get_random_seed(void **randseed, int *randseedsize);
123
124 /*
125 * midend.c
126 */
127 midend_data *midend_new(frontend *fe, const game *ourgame);
128 void midend_free(midend_data *me);
129 void midend_set_params(midend_data *me, game_params *params);
130 void midend_size(midend_data *me, int *x, int *y);
131 void midend_new_game(midend_data *me);
132 void midend_restart_game(midend_data *me);
133 int midend_process_key(midend_data *me, int x, int y, int button);
134 void midend_redraw(midend_data *me);
135 float *midend_colours(midend_data *me, int *ncolours);
136 void midend_timer(midend_data *me, float tplus);
137 int midend_num_presets(midend_data *me);
138 void midend_fetch_preset(midend_data *me, int n,
139 char **name, game_params **params);
140 int midend_wants_statusbar(midend_data *me);
141 enum { CFG_SETTINGS, CFG_SEED, CFG_DESC };
142 config_item *midend_get_config(midend_data *me, int which, char **wintitle);
143 char *midend_set_config(midend_data *me, int which, config_item *cfg);
144 char *midend_game_id(midend_data *me, char *id);
145 char *midend_text_format(midend_data *me);
146 char *midend_solve(midend_data *me);
147
148 /*
149 * malloc.c
150 */
151 void *smalloc(int size);
152 void *srealloc(void *p, int size);
153 void sfree(void *p);
154 char *dupstr(const char *s);
155 #define snew(type) \
156 ( (type *) smalloc (sizeof (type)) )
157 #define snewn(number, type) \
158 ( (type *) smalloc ((number) * sizeof (type)) )
159 #define sresize(array, number, type) \
160 ( (type *) srealloc ((array), (number) * sizeof (type)) )
161
162 /*
163 * misc.c
164 */
165 void free_cfg(config_item *cfg);
166
167 /*
168 * version.c
169 */
170 extern char ver[];
171
172 /*
173 * random.c
174 */
175 random_state *random_init(char *seed, int len);
176 unsigned long random_bits(random_state *state, int bits);
177 unsigned long random_upto(random_state *state, unsigned long limit);
178 void random_free(random_state *state);
179
180 /*
181 * Data structure containing the function calls and data specific
182 * to a particular game. This is enclosed in a data structure so
183 * that a particular platform can choose, if it wishes, to compile
184 * all the games into a single combined executable rather than
185 * having lots of little ones.
186 */
187 struct game {
188 const char *name;
189 const char *winhelp_topic;
190 game_params *(*default_params)(void);
191 int (*fetch_preset)(int i, char **name, game_params **params);
192 void (*decode_params)(game_params *, char const *string);
193 char *(*encode_params)(game_params *, int full);
194 void (*free_params)(game_params *params);
195 game_params *(*dup_params)(game_params *params);
196 int can_configure;
197 config_item *(*configure)(game_params *params);
198 game_params *(*custom_params)(config_item *cfg);
199 char *(*validate_params)(game_params *params);
200 char *(*new_desc)(game_params *params, random_state *rs,
201 game_aux_info **aux);
202 void (*free_aux_info)(game_aux_info *aux);
203 char *(*validate_desc)(game_params *params, char *desc);
204 game_state *(*new_game)(game_params *params, char *desc);
205 game_state *(*dup_game)(game_state *state);
206 void (*free_game)(game_state *state);
207 int can_solve;
208 game_state *(*solve)(game_state *state, game_aux_info *aux, char **error);
209 int can_format_as_text;
210 char *(*text_format)(game_state *state);
211 game_ui *(*new_ui)(game_state *state);
212 void (*free_ui)(game_ui *ui);
213 game_state *(*make_move)(game_state *from, game_ui *ui, int x, int y,
214 int button);
215 void (*size)(game_params *params, int *x, int *y);
216 float *(*colours)(frontend *fe, game_state *state, int *ncolours);
217 game_drawstate *(*new_drawstate)(game_state *state);
218 void (*free_drawstate)(game_drawstate *ds);
219 void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
220 game_state *newstate, int dir, game_ui *ui, float anim_time,
221 float flash_time);
222 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir);
223 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir);
224 int (*wants_statusbar)(void);
225 };
226
227 /*
228 * For one-game-at-a-time platforms, there's a single structure
229 * like the above, under a fixed name. For all-at-once platforms,
230 * there's a list of all available puzzles in array form.
231 */
232 #ifdef COMBINED
233 extern const game *gamelist[];
234 extern const int gamecount;
235 #else
236 extern const game thegame;
237 #endif
238
239 #endif /* PUZZLES_PUZZLES_H */