Added an `interactive' flag to new_game_desc(), which toggles Mines
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 30 May 2005 18:41:40 +0000 (18:41 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 30 May 2005 18:41:40 +0000 (18:41 +0000)
commit6aa6af4c00e72c789d76949d735ccb07da5e47a1
tree17c02cf47ae44040d1ce1c61d028728a85e3460e
parent01be48b0c1057068d1b86c5ce72314de932a8dad
Added an `interactive' flag to new_game_desc(), which toggles Mines
between on the one hand generating indeterminate game descriptions
awaiting the initial click, and on the other hand generating
concrete ones which have had their initial click. This makes `mines
--generate' do something useful.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5869 cda61777-01e9-0310-a592-d414129be87e
14 files changed:
cube.c
fifteen.c
gtk.c
midend.c
mines.c
net.c
netslide.c
nullgame.c
pattern.c
puzzles.h
rect.c
sixteen.c
solo.c
twiddle.c