Implemented text and clipping primitives in the frontend, and added
[sgt/puzzles] / puzzles.h
1 /*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
7
8 #ifndef TRUE
9 #define TRUE 1
10 #endif
11 #ifndef FALSE
12 #define FALSE 0
13 #endif
14
15 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
17 enum {
18 LEFT_BUTTON = 0x1000,
19 MIDDLE_BUTTON,
20 RIGHT_BUTTON,
21 CURSOR_UP,
22 CURSOR_DOWN,
23 CURSOR_LEFT,
24 CURSOR_RIGHT,
25 CURSOR_UP_LEFT,
26 CURSOR_DOWN_LEFT,
27 CURSOR_UP_RIGHT,
28 CURSOR_DOWN_RIGHT
29 };
30
31 #define IGNOREARG(x) ( (x) = (x) )
32
33 typedef struct frontend frontend;
34 typedef struct midend_data midend_data;
35 typedef struct random_state random_state;
36 typedef struct game_params game_params;
37 typedef struct game_state game_state;
38 typedef struct game_drawstate game_drawstate;
39
40 #define ALIGN_VNORMAL 0x000
41 #define ALIGN_VCENTRE 0x100
42
43 #define ALIGN_HLEFT 0x000
44 #define ALIGN_HCENTRE 0x001
45 #define ALIGN_HRIGHT 0x002
46
47 #define FONT_FIXED 0
48 #define FONT_VARIABLE 1
49
50 /*
51 * Platform routines
52 */
53 void fatal(char *fmt, ...);
54 void frontend_default_colour(frontend *fe, float *output);
55 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
56 int align, int colour, char *text);
57 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
58 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
59 void draw_polygon(frontend *fe, int *coords, int npoints,
60 int fill, int colour);
61 void clip(frontend *fe, int x, int y, int w, int h);
62 void unclip(frontend *fe);
63 void start_draw(frontend *fe);
64 void draw_update(frontend *fe, int x, int y, int w, int h);
65 void end_draw(frontend *fe);
66 void deactivate_timer(frontend *fe);
67 void activate_timer(frontend *fe);
68
69 /*
70 * midend.c
71 */
72 midend_data *midend_new(frontend *fe);
73 void midend_free(midend_data *me);
74 void midend_set_params(midend_data *me, game_params *params);
75 void midend_size(midend_data *me, int *x, int *y);
76 void midend_new_game(midend_data *me, char *seed);
77 void midend_restart_game(midend_data *me);
78 int midend_process_key(midend_data *me, int x, int y, int button);
79 void midend_redraw(midend_data *me);
80 float *midend_colours(midend_data *me, int *ncolours);
81 void midend_timer(midend_data *me, float tplus);
82 int midend_num_presets(midend_data *me);
83 void midend_fetch_preset(midend_data *me, int n,
84 char **name, game_params **params);
85
86 /*
87 * malloc.c
88 */
89 void *smalloc(int size);
90 void *srealloc(void *p, int size);
91 void sfree(void *p);
92 char *dupstr(char *s);
93 #define snew(type) \
94 ( (type *) smalloc (sizeof (type)) )
95 #define snewn(number, type) \
96 ( (type *) smalloc ((number) * sizeof (type)) )
97 #define sresize(array, number, type) \
98 ( (type *) srealloc ((array), (number) * sizeof (type)) )
99
100 /*
101 * misc.c
102 */
103 int rand_upto(int limit);
104
105 /*
106 * random.c
107 */
108 random_state *random_init(char *seed, int len);
109 unsigned long random_upto(random_state *state, unsigned long limit);
110 void random_free(random_state *state);
111
112 /*
113 * Game-specific routines
114 */
115 extern const char *const game_name;
116 game_params *default_params(void);
117 int game_fetch_preset(int i, char **name, game_params **params);
118 void free_params(game_params *params);
119 game_params *dup_params(game_params *params);
120 char *new_game_seed(game_params *params);
121 game_state *new_game(game_params *params, char *seed);
122 game_state *dup_game(game_state *state);
123 void free_game(game_state *state);
124 game_state *make_move(game_state *from, int x, int y, int button);
125 void game_size(game_params *params, int *x, int *y);
126 float *game_colours(frontend *fe, game_state *state, int *ncolours);
127 game_drawstate *game_new_drawstate(game_state *state);
128 void game_free_drawstate(game_drawstate *ds);
129 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
130 game_state *newstate, float anim_time, float flash_time);
131 float game_anim_length(game_state *oldstate, game_state *newstate);
132 float game_flash_length(game_state *oldstate, game_state *newstate);
133
134 #endif /* PUZZLES_PUZZLES_H */