2 * puzzles.h: header file for my puzzle collection
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
15 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
31 #define IGNOREARG(x) ( (x) = (x) )
33 typedef struct frontend frontend
;
34 typedef struct config_item config_item
;
35 typedef struct midend_data midend_data
;
36 typedef struct random_state random_state
;
37 typedef struct game_params game_params
;
38 typedef struct game_state game_state
;
39 typedef struct game_drawstate game_drawstate
;
41 #define ALIGN_VNORMAL 0x000
42 #define ALIGN_VCENTRE 0x100
44 #define ALIGN_HLEFT 0x000
45 #define ALIGN_HCENTRE 0x001
46 #define ALIGN_HRIGHT 0x002
49 #define FONT_VARIABLE 1
52 * Structure used to pass configuration data between frontend and
55 enum { C_STRING
, C_CHOICES
, C_BOOLEAN
, C_END
};
58 * `name' is never dynamically allocated.
62 * `type' contains one of the above values.
66 * For C_STRING, `sval' is always dynamically allocated and
67 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
68 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
69 * allocated, and contains a set of option strings separated by
70 * a delimiter. The delimeter is also the first character in
71 * the string, so for example ":Foo:Bar:Baz" gives three
72 * options `Foo', `Bar' and `Baz'.
76 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
77 * indicates the chosen index from the `sval' list. In the
78 * above example, 0==Foo, 1==Bar and 2==Baz.
86 void fatal(char *fmt
, ...);
87 void frontend_default_colour(frontend
*fe
, float *output
);
88 void draw_text(frontend
*fe
, int x
, int y
, int fonttype
, int fontsize
,
89 int align
, int colour
, char *text
);
90 void draw_rect(frontend
*fe
, int x
, int y
, int w
, int h
, int colour
);
91 void draw_line(frontend
*fe
, int x1
, int y1
, int x2
, int y2
, int colour
);
92 void draw_polygon(frontend
*fe
, int *coords
, int npoints
,
93 int fill
, int colour
);
94 void clip(frontend
*fe
, int x
, int y
, int w
, int h
);
95 void unclip(frontend
*fe
);
96 void start_draw(frontend
*fe
);
97 void draw_update(frontend
*fe
, int x
, int y
, int w
, int h
);
98 void end_draw(frontend
*fe
);
99 void deactivate_timer(frontend
*fe
);
100 void activate_timer(frontend
*fe
);
101 void status_bar(frontend
*fe
, char *text
);
106 midend_data
*midend_new(frontend
*fe
);
107 void midend_free(midend_data
*me
);
108 void midend_set_params(midend_data
*me
, game_params
*params
);
109 void midend_size(midend_data
*me
, int *x
, int *y
);
110 void midend_new_game(midend_data
*me
);
111 void midend_restart_game(midend_data
*me
);
112 int midend_process_key(midend_data
*me
, int x
, int y
, int button
);
113 void midend_redraw(midend_data
*me
);
114 float *midend_colours(midend_data
*me
, int *ncolours
);
115 void midend_timer(midend_data
*me
, float tplus
);
116 int midend_num_presets(midend_data
*me
);
117 void midend_fetch_preset(midend_data
*me
, int n
,
118 char **name
, game_params
**params
);
119 int midend_wants_statusbar(midend_data
*me
);
120 enum { CFG_SETTINGS
, CFG_SEED
};
121 config_item
*midend_get_config(midend_data
*me
, int which
, char **wintitle
);
122 char *midend_set_config(midend_data
*me
, int which
, config_item
*cfg
);
127 void *smalloc(int size
);
128 void *srealloc(void *p
, int size
);
130 char *dupstr(char *s
);
132 ( (type *) smalloc (sizeof (type)) )
133 #define snewn(number, type) \
134 ( (type *) smalloc ((number) * sizeof (type)) )
135 #define sresize(array, number, type) \
136 ( (type *) srealloc ((array), (number) * sizeof (type)) )
141 int rand_upto(int limit
);
142 void free_cfg(config_item
*cfg
);
147 random_state
*random_init(char *seed
, int len
);
148 unsigned long random_upto(random_state
*state
, unsigned long limit
);
149 void random_free(random_state
*state
);
152 * Game-specific routines
154 extern const char *const game_name
;
155 const int game_can_configure
;
156 game_params
*default_params(void);
157 int game_fetch_preset(int i
, char **name
, game_params
**params
);
158 void free_params(game_params
*params
);
159 game_params
*dup_params(game_params
*params
);
160 config_item
*game_configure(game_params
*params
);
161 game_params
*custom_params(config_item
*cfg
);
162 char *validate_params(game_params
*params
);
163 char *new_game_seed(game_params
*params
);
164 char *validate_seed(game_params
*params
, char *seed
);
165 game_state
*new_game(game_params
*params
, char *seed
);
166 game_state
*dup_game(game_state
*state
);
167 void free_game(game_state
*state
);
168 game_state
*make_move(game_state
*from
, int x
, int y
, int button
);
169 void game_size(game_params
*params
, int *x
, int *y
);
170 float *game_colours(frontend
*fe
, game_state
*state
, int *ncolours
);
171 game_drawstate
*game_new_drawstate(game_state
*state
);
172 void game_free_drawstate(game_drawstate
*ds
);
173 void game_redraw(frontend
*fe
, game_drawstate
*ds
, game_state
*oldstate
,
174 game_state
*newstate
, float anim_time
, float flash_time
);
175 float game_anim_length(game_state
*oldstate
, game_state
*newstate
);
176 float game_flash_length(game_state
*oldstate
, game_state
*newstate
);
177 int game_wants_statusbar(void);
179 #endif /* PUZZLES_PUZZLES_H */