Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / midend.c
2013-01-19 simonRevamp of the Windows command-line parsing and puzzle...
2012-06-01 simonAdd a hacky environment variable that lets me arrange...
2012-04-10 simonPermit users to reconfigure the default setting for...
2011-12-28 simonAllow --save to work with --soln, causing saved game...
2011-06-19 simonChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 simonAdd a function to every game backend which indicates...
2011-04-02 simonAdd functions provided by the midend to tell a front...
2010-01-04 simonMemory leak fix from Tiago Dionizio: whenever we free...
2009-12-20 simonJonas Koelker points out that the backspace key didn...
2009-06-17 simonMemory management and other fixes from James H.
2009-01-06 simonPatch from James H to enable a single monolithic binary...
2008-11-16 simonCouple of solving-related mid-end tweaks. Firstly,...
2008-09-13 simonPatch from James H providing lots more paranoid casting...
2008-09-13 simonPatch from James H to centralise some generally useful...
2008-09-06 simonNew infrastructure feature. Games are now permitted...
2008-04-08 simonNew feature in midend.c which allows us to ask for...
2007-03-03 jacobSince we've changed the semantics of the `expand' argum...
2007-03-03 jacobPatch from Ben Hutchings to allow user-initiated tilesi...
2006-12-26 simonNew mechanism for automatic generation of the puzzle...
2006-11-20 simonPatch I've had lurking around for over a year and not...
2005-10-22 simonCleanup: relieve frontends of the duty to call
2005-10-22 simonCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 simonCleanup: remove the game_state parameter to game_colour...
2005-10-22 simonCleanup: the `mouse_priorities' field in the back end...
2005-10-22 simonCleanup: rename random_init() to random_new(), because...
2005-09-12 simonI found a slightly odd-looking line of code in this...
2005-09-11 simonMarginally greater robustness in the face of solve_game...
2005-09-05 simonI've dithered a bit in the past about whether or not...
2005-09-04 simonPatch from Ton van Overbeek to fix a small memory leak in
2005-09-04 simonAnother global environment-variable override across...
2005-08-20 simonNative Windows printing support, using the infrastructu...
2005-08-18 simonSubstantial infrastructure upheaval. I've separated...
2005-08-04 simonEnvironment-based configuration wasn't sensibly usable...
2005-07-22 simonSolve animation (currently only in Untangle) was failin...
2005-07-16 simonNew puzzle: `Untangle', cloned (with the addition of...
2005-07-10 simongame_timing_state() now has access to the game_ui....
2005-07-10 simonChange of policy on game_changed_state(). Originally...
2005-07-06 simonMissing quit on error was leading to an assertion failu...
2005-07-05 jacobAdd a `full' parameter to validate_params(), analogous...
2005-07-05 simonEnhancements to mkfiles.pl and Recipe to arrange for...
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-03 simonAllow game backends to use even special keystrokes...
2005-07-01 simonJames Harvey points out that entering an invalid game...
2005-06-30 simonPreset names retrieved from the environment must be...
2005-06-30 simonGeneral robustness patch from James Harvey:
2005-06-29 simonAdd a cast whose absence was causing a (-Werror-exacerb...
2005-06-28 simonActually implemented the serialise/deserialise functions in
2005-06-28 simonMore serialisation changes: the game_aux_info structure...
2005-06-28 simonRogue diagnostic!
2005-06-28 simonAnnoying special cases for Mines.
2005-06-27 simonRe-architecting of the game backend interface. make_mov...
2005-06-17 simonInfrastructure change which I've been thinking about...
2005-06-07 simonAll the games in this collection have always defined...
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 simonApparently a number of Windows programs like to use...
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-31 simonGTK misfires timers at inconvenient moments, sometimes...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonInfrastructure change: game_anim_length and game_flash_...
2005-05-23 simonAvoid leading zeroes on internally generated random...
2005-05-21 jacobEnsure that an old random seed isn't left around for...
2005-05-18 simonIf you paste in a random seed with different ephemeral...
2005-05-18 simonIt's a good idea to validate presets received from...
2005-05-18 simonMove the colour configuration into midend.c so that...
2005-05-17 simonAfter much thought, I've decided that `Restart' on...
2005-05-17 simon`Restart' is now an undo-able action: it appends a...
2005-05-17 jacobcomment c'n'p error
2005-05-16 simonThe game IDs for Net (and Netslide) have always been...
2005-05-02 simonAdded an automatic `Solve' feature to most games. This...
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-01-25 simonSanitising the mouse input data was a good idea, but my
2005-01-25 simonInclude code in midend.c to sanitise streams of mouse...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-12-22 jacobAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-05-20 simonNow that we have string-encodable game parameters,...
2004-05-19 simonIntroduce routines in each game module to encode a...
2004-05-11 simonDon't rush move animation to a conclusion on a subseque...
2004-05-11 simonFramework alteration: we now support a `game_ui' struct...
2004-05-03 simonThe Windows RNG turns out to only give about 16 bits...
2004-05-03 simonImplement selection of game seeds, by reusing the confi...
2004-05-01 simonConfiguration dialog box, on the GTK front end only...
2004-04-29 simonAdded a status bar.
2004-04-28 simonAdd a new game concept called a `flash'. This is a...
2004-04-28 simonAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 simonImplemented Cube, in a sufficiently general way that...
2004-04-26 simonFurther general development. Net is now playable, though
2004-04-25 simonGeneral further development. Sketched out the mid-end...
2004-04-25 simonInitial checkin of a portable framework for writing...