2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
20 int nstates
, statesize
, statepos
;
22 game_params
**presets
;
24 int npresets
, presetsize
;
28 game_drawstate
*drawstate
;
31 float anim_time
, anim_pos
;
32 float flash_time
, flash_pos
;
35 #define ensure(me) do { \
36 if ((me)->nstates >= (me)->statesize) { \
37 (me)->statesize = (me)->nstates + 128; \
38 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
42 midend_data
*midend_new(frontend
*fe
, void *randseed
, int randseedsize
)
44 midend_data
*me
= snew(midend_data
);
47 me
->random
= random_init(randseed
, randseedsize
);
48 me
->nstates
= me
->statesize
= me
->statepos
= 0;
50 me
->params
= default_params();
52 me
->fresh_seed
= FALSE
;
56 me
->preset_names
= NULL
;
57 me
->npresets
= me
->presetsize
= 0;
58 me
->anim_time
= me
->anim_pos
= 0.0F
;
59 me
->flash_time
= me
->flash_pos
= 0.0F
;
65 void midend_free(midend_data
*me
)
69 free_params(me
->params
);
73 void midend_size(midend_data
*me
, int *x
, int *y
)
75 game_size(me
->params
, x
, y
);
78 void midend_set_params(midend_data
*me
, game_params
*params
)
80 free_params(me
->params
);
81 me
->params
= dup_params(params
);
84 void midend_new_game(midend_data
*me
)
86 while (me
->nstates
> 0)
87 free_game(me
->states
[--me
->nstates
]);
90 game_free_drawstate(me
->drawstate
);
92 assert(me
->nstates
== 0);
94 if (!me
->fresh_seed
) {
96 me
->seed
= new_game_seed(me
->params
, me
->random
);
98 me
->fresh_seed
= FALSE
;
101 me
->states
[me
->nstates
++] = new_game(me
->params
, me
->seed
);
103 me
->drawstate
= game_new_drawstate(me
->states
[0]);
106 me
->ui
= new_ui(me
->states
[0]);
109 void midend_restart_game(midend_data
*me
)
111 while (me
->nstates
> 1)
112 free_game(me
->states
[--me
->nstates
]);
113 me
->statepos
= me
->nstates
;
115 me
->ui
= new_ui(me
->states
[0]);
118 static int midend_undo(midend_data
*me
)
120 if (me
->statepos
> 1) {
127 static int midend_redo(midend_data
*me
)
129 if (me
->statepos
< me
->nstates
) {
136 static void midend_finish_move(midend_data
*me
)
140 if (me
->oldstate
|| me
->statepos
> 1) {
141 flashtime
= game_flash_length(me
->oldstate ? me
->oldstate
:
142 me
->states
[me
->statepos
-2],
143 me
->states
[me
->statepos
-1]);
145 me
->flash_pos
= 0.0F
;
146 me
->flash_time
= flashtime
;
151 free_game(me
->oldstate
);
153 me
->anim_pos
= me
->anim_time
= 0;
155 if (me
->flash_time
== 0 && me
->anim_time
== 0)
156 deactivate_timer(me
->frontend
);
158 activate_timer(me
->frontend
);
161 static void midend_stop_anim(midend_data
*me
)
163 if (me
->oldstate
|| me
->anim_time
) {
164 midend_finish_move(me
);
169 int midend_process_key(midend_data
*me
, int x
, int y
, int button
)
171 game_state
*oldstate
= dup_game(me
->states
[me
->statepos
- 1]);
174 if (button
== 'n' || button
== 'N' || button
== '\x0E') {
175 midend_stop_anim(me
);
178 return 1; /* never animate */
179 } else if (button
== 'r' || button
== 'R') {
180 midend_stop_anim(me
);
181 midend_restart_game(me
);
183 return 1; /* never animate */
184 } else if (button
== 'u' || button
== 'u' ||
185 button
== '\x1A' || button
== '\x1F') {
186 midend_stop_anim(me
);
187 if (!midend_undo(me
))
189 } else if (button
== '\x12') {
190 midend_stop_anim(me
);
191 if (!midend_redo(me
))
193 } else if (button
== 'q' || button
== 'Q' || button
== '\x11') {
197 game_state
*s
= make_move(me
->states
[me
->statepos
-1], me
->ui
,
200 if (s
== me
->states
[me
->statepos
-1]) {
202 * make_move() is allowed to return its input state to
203 * indicate that although no move has been made, the UI
204 * state has been updated and a redraw is called for.
209 midend_stop_anim(me
);
210 while (me
->nstates
> me
->statepos
)
211 free_game(me
->states
[--me
->nstates
]);
213 me
->states
[me
->nstates
] = s
;
214 me
->statepos
= ++me
->nstates
;
222 * See if this move requires an animation.
224 anim_time
= game_anim_length(oldstate
, me
->states
[me
->statepos
-1]);
226 me
->oldstate
= oldstate
;
228 me
->anim_time
= anim_time
;
231 midend_finish_move(me
);
237 activate_timer(me
->frontend
);
242 void midend_redraw(midend_data
*me
)
244 if (me
->statepos
> 0 && me
->drawstate
) {
245 start_draw(me
->frontend
);
246 if (me
->oldstate
&& me
->anim_time
> 0 &&
247 me
->anim_pos
< me
->anim_time
) {
248 game_redraw(me
->frontend
, me
->drawstate
, me
->oldstate
,
249 me
->states
[me
->statepos
-1], me
->ui
, me
->anim_pos
,
252 game_redraw(me
->frontend
, me
->drawstate
, NULL
,
253 me
->states
[me
->statepos
-1], me
->ui
, 0.0,
256 end_draw(me
->frontend
);
260 void midend_timer(midend_data
*me
, float tplus
)
262 me
->anim_pos
+= tplus
;
263 if (me
->anim_pos
>= me
->anim_time
||
264 me
->anim_time
== 0 || !me
->oldstate
) {
265 if (me
->anim_time
> 0)
266 midend_finish_move(me
);
268 me
->flash_pos
+= tplus
;
269 if (me
->flash_pos
>= me
->flash_time
|| me
->flash_time
== 0) {
270 me
->flash_pos
= me
->flash_time
= 0;
272 if (me
->flash_time
== 0 && me
->anim_time
== 0)
273 deactivate_timer(me
->frontend
);
277 float *midend_colours(midend_data
*me
, int *ncolours
)
279 game_state
*state
= NULL
;
282 if (me
->nstates
== 0) {
283 char *seed
= new_game_seed(me
->params
, me
->random
);
284 state
= new_game(me
->params
, seed
);
287 state
= me
->states
[0];
289 ret
= game_colours(me
->frontend
, state
, ncolours
);
291 if (me
->nstates
== 0)
297 int midend_num_presets(midend_data
*me
)
303 while (game_fetch_preset(me
->npresets
, &name
, &preset
)) {
304 if (me
->presetsize
<= me
->npresets
) {
305 me
->presetsize
= me
->npresets
+ 10;
306 me
->presets
= sresize(me
->presets
, me
->presetsize
,
308 me
->preset_names
= sresize(me
->preset_names
, me
->presetsize
,
312 me
->presets
[me
->npresets
] = preset
;
313 me
->preset_names
[me
->npresets
] = name
;
321 void midend_fetch_preset(midend_data
*me
, int n
,
322 char **name
, game_params
**params
)
324 assert(n
>= 0 && n
< me
->npresets
);
325 *name
= me
->preset_names
[n
];
326 *params
= me
->presets
[n
];
329 int midend_wants_statusbar(midend_data
*me
)
331 return game_wants_statusbar();
334 config_item
*midend_get_config(midend_data
*me
, int which
, char **wintitle
)
339 titlebuf
= snewn(40 + strlen(game_name
), char);
343 sprintf(titlebuf
, "%s configuration", game_name
);
344 *wintitle
= dupstr(titlebuf
);
345 return game_configure(me
->params
);
347 sprintf(titlebuf
, "%s game selection", game_name
);
348 *wintitle
= dupstr(titlebuf
);
350 ret
= snewn(2, config_item
);
352 ret
[0].type
= C_STRING
;
353 ret
[0].name
= "Game ID";
355 ret
[0].sval
= dupstr(me
->seed
);
358 ret
[1].name
= ret
[1].sval
= NULL
;
364 assert(!"We shouldn't be here");
368 char *midend_set_config(midend_data
*me
, int which
, config_item
*cfg
)
375 params
= custom_params(cfg
);
376 error
= validate_params(params
);
383 free_params(me
->params
);
388 error
= validate_seed(me
->params
, cfg
[0].sval
);
393 me
->seed
= dupstr(cfg
[0].sval
);
394 me
->fresh_seed
= TRUE
;