2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
20 int nstates
, statesize
, statepos
;
22 game_params
**presets
;
24 int npresets
, presetsize
;
28 game_drawstate
*drawstate
;
30 float anim_time
, anim_pos
;
31 float flash_time
, flash_pos
;
34 #define ensure(me) do { \
35 if ((me)->nstates >= (me)->statesize) { \
36 (me)->statesize = (me)->nstates + 128; \
37 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
41 midend_data
*midend_new(frontend
*fe
, void *randseed
, int randseedsize
)
43 midend_data
*me
= snew(midend_data
);
46 me
->random
= random_init(randseed
, randseedsize
);
47 me
->nstates
= me
->statesize
= me
->statepos
= 0;
49 me
->params
= default_params();
51 me
->fresh_seed
= FALSE
;
55 me
->preset_names
= NULL
;
56 me
->npresets
= me
->presetsize
= 0;
57 me
->anim_time
= me
->anim_pos
= 0.0F
;
58 me
->flash_time
= me
->flash_pos
= 0.0F
;
63 void midend_free(midend_data
*me
)
67 free_params(me
->params
);
71 void midend_size(midend_data
*me
, int *x
, int *y
)
73 game_size(me
->params
, x
, y
);
76 void midend_set_params(midend_data
*me
, game_params
*params
)
78 free_params(me
->params
);
79 me
->params
= dup_params(params
);
82 void midend_new_game(midend_data
*me
)
84 while (me
->nstates
> 0)
85 free_game(me
->states
[--me
->nstates
]);
88 game_free_drawstate(me
->drawstate
);
90 assert(me
->nstates
== 0);
92 if (!me
->fresh_seed
) {
94 me
->seed
= new_game_seed(me
->params
, me
->random
);
96 me
->fresh_seed
= FALSE
;
99 me
->states
[me
->nstates
++] = new_game(me
->params
, me
->seed
);
101 me
->drawstate
= game_new_drawstate(me
->states
[0]);
104 void midend_restart_game(midend_data
*me
)
106 while (me
->nstates
> 1)
107 free_game(me
->states
[--me
->nstates
]);
108 me
->statepos
= me
->nstates
;
111 static int midend_undo(midend_data
*me
)
113 if (me
->statepos
> 1) {
120 static int midend_redo(midend_data
*me
)
122 if (me
->statepos
< me
->nstates
) {
129 static void midend_finish_move(midend_data
*me
)
133 if (me
->oldstate
|| me
->statepos
> 1) {
134 flashtime
= game_flash_length(me
->oldstate ? me
->oldstate
:
135 me
->states
[me
->statepos
-2],
136 me
->states
[me
->statepos
-1]);
138 me
->flash_pos
= 0.0F
;
139 me
->flash_time
= flashtime
;
144 free_game(me
->oldstate
);
146 me
->anim_pos
= me
->anim_time
= 0;
148 if (me
->flash_time
== 0 && me
->anim_time
== 0)
149 deactivate_timer(me
->frontend
);
151 activate_timer(me
->frontend
);
154 int midend_process_key(midend_data
*me
, int x
, int y
, int button
)
156 game_state
*oldstate
= dup_game(me
->states
[me
->statepos
- 1]);
159 if (me
->oldstate
|| me
->anim_time
) {
160 midend_finish_move(me
);
164 if (button
== 'n' || button
== 'N' || button
== '\x0E') {
167 return 1; /* never animate */
168 } else if (button
== 'r' || button
== 'R') {
169 midend_restart_game(me
);
171 return 1; /* never animate */
172 } else if (button
== 'u' || button
== 'u' ||
173 button
== '\x1A' || button
== '\x1F') {
174 if (!midend_undo(me
))
176 } else if (button
== '\x12') {
177 if (!midend_redo(me
))
179 } else if (button
== 'q' || button
== 'Q' || button
== '\x11') {
183 game_state
*s
= make_move(me
->states
[me
->statepos
-1], x
, y
, button
);
186 while (me
->nstates
> me
->statepos
)
187 free_game(me
->states
[--me
->nstates
]);
189 me
->states
[me
->nstates
] = s
;
190 me
->statepos
= ++me
->nstates
;
198 * See if this move requires an animation.
200 anim_time
= game_anim_length(oldstate
, me
->states
[me
->statepos
-1]);
202 me
->oldstate
= oldstate
;
204 me
->anim_time
= anim_time
;
207 midend_finish_move(me
);
213 activate_timer(me
->frontend
);
218 void midend_redraw(midend_data
*me
)
220 if (me
->statepos
> 0 && me
->drawstate
) {
221 start_draw(me
->frontend
);
222 if (me
->oldstate
&& me
->anim_time
> 0 &&
223 me
->anim_pos
< me
->anim_time
) {
224 game_redraw(me
->frontend
, me
->drawstate
, me
->oldstate
,
225 me
->states
[me
->statepos
-1], me
->anim_pos
,
228 game_redraw(me
->frontend
, me
->drawstate
, NULL
,
229 me
->states
[me
->statepos
-1], 0.0, me
->flash_pos
);
231 end_draw(me
->frontend
);
235 void midend_timer(midend_data
*me
, float tplus
)
237 me
->anim_pos
+= tplus
;
238 if (me
->anim_pos
>= me
->anim_time
||
239 me
->anim_time
== 0 || !me
->oldstate
) {
240 if (me
->anim_time
> 0)
241 midend_finish_move(me
);
243 me
->flash_pos
+= tplus
;
244 if (me
->flash_pos
>= me
->flash_time
|| me
->flash_time
== 0) {
245 me
->flash_pos
= me
->flash_time
= 0;
247 if (me
->flash_time
== 0 && me
->anim_time
== 0)
248 deactivate_timer(me
->frontend
);
252 float *midend_colours(midend_data
*me
, int *ncolours
)
254 game_state
*state
= NULL
;
257 if (me
->nstates
== 0) {
258 char *seed
= new_game_seed(me
->params
, me
->random
);
259 state
= new_game(me
->params
, seed
);
262 state
= me
->states
[0];
264 ret
= game_colours(me
->frontend
, state
, ncolours
);
266 if (me
->nstates
== 0)
272 int midend_num_presets(midend_data
*me
)
278 while (game_fetch_preset(me
->npresets
, &name
, &preset
)) {
279 if (me
->presetsize
<= me
->npresets
) {
280 me
->presetsize
= me
->npresets
+ 10;
281 me
->presets
= sresize(me
->presets
, me
->presetsize
,
283 me
->preset_names
= sresize(me
->preset_names
, me
->presetsize
,
287 me
->presets
[me
->npresets
] = preset
;
288 me
->preset_names
[me
->npresets
] = name
;
296 void midend_fetch_preset(midend_data
*me
, int n
,
297 char **name
, game_params
**params
)
299 assert(n
>= 0 && n
< me
->npresets
);
300 *name
= me
->preset_names
[n
];
301 *params
= me
->presets
[n
];
304 int midend_wants_statusbar(midend_data
*me
)
306 return game_wants_statusbar();
309 config_item
*midend_get_config(midend_data
*me
, int which
, char **wintitle
)
314 titlebuf
= snewn(40 + strlen(game_name
), char);
318 sprintf(titlebuf
, "%s configuration", game_name
);
319 *wintitle
= dupstr(titlebuf
);
320 return game_configure(me
->params
);
322 sprintf(titlebuf
, "%s game selection", game_name
);
323 *wintitle
= dupstr(titlebuf
);
325 ret
= snewn(2, config_item
);
327 ret
[0].type
= C_STRING
;
328 ret
[0].name
= "Game ID";
330 ret
[0].sval
= dupstr(me
->seed
);
333 ret
[1].name
= ret
[1].sval
= NULL
;
339 assert(!"We shouldn't be here");
343 char *midend_set_config(midend_data
*me
, int which
, config_item
*cfg
)
350 params
= custom_params(cfg
);
351 error
= validate_params(params
);
358 free_params(me
->params
);
363 error
= validate_seed(me
->params
, cfg
[0].sval
);
368 me
->seed
= dupstr(cfg
[0].sval
);
369 me
->fresh_seed
= TRUE
;