2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
18 int nstates
, statesize
, statepos
;
20 game_params
**presets
;
22 int npresets
, presetsize
;
26 game_drawstate
*drawstate
;
28 float anim_time
, anim_pos
;
29 float flash_time
, flash_pos
;
32 #define ensure(me) do { \
33 if ((me)->nstates >= (me)->statesize) { \
34 (me)->statesize = (me)->nstates + 128; \
35 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
39 midend_data
*midend_new(frontend
*frontend
)
41 midend_data
*me
= snew(midend_data
);
43 me
->frontend
= frontend
;
44 me
->nstates
= me
->statesize
= me
->statepos
= 0;
46 me
->params
= default_params();
48 me
->fresh_seed
= FALSE
;
52 me
->preset_names
= NULL
;
53 me
->npresets
= me
->presetsize
= 0;
54 me
->anim_time
= me
->anim_pos
= 0.0F
;
55 me
->flash_time
= me
->flash_pos
= 0.0F
;
60 void midend_free(midend_data
*me
)
64 free_params(me
->params
);
68 void midend_size(midend_data
*me
, int *x
, int *y
)
70 game_size(me
->params
, x
, y
);
73 void midend_set_params(midend_data
*me
, game_params
*params
)
75 free_params(me
->params
);
76 me
->params
= dup_params(params
);
79 void midend_new_game(midend_data
*me
)
81 while (me
->nstates
> 0)
82 free_game(me
->states
[--me
->nstates
]);
85 game_free_drawstate(me
->drawstate
);
87 assert(me
->nstates
== 0);
89 if (!me
->fresh_seed
) {
91 me
->seed
= new_game_seed(me
->params
);
93 me
->fresh_seed
= FALSE
;
96 me
->states
[me
->nstates
++] = new_game(me
->params
, me
->seed
);
98 me
->drawstate
= game_new_drawstate(me
->states
[0]);
101 void midend_restart_game(midend_data
*me
)
103 while (me
->nstates
> 1)
104 free_game(me
->states
[--me
->nstates
]);
105 me
->statepos
= me
->nstates
;
108 static int midend_undo(midend_data
*me
)
110 if (me
->statepos
> 1) {
117 static int midend_redo(midend_data
*me
)
119 if (me
->statepos
< me
->nstates
) {
126 static void midend_finish_move(midend_data
*me
)
130 if (me
->oldstate
|| me
->statepos
> 1) {
131 flashtime
= game_flash_length(me
->oldstate ? me
->oldstate
:
132 me
->states
[me
->statepos
-2],
133 me
->states
[me
->statepos
-1]);
135 me
->flash_pos
= 0.0F
;
136 me
->flash_time
= flashtime
;
141 free_game(me
->oldstate
);
143 me
->anim_pos
= me
->anim_time
= 0;
145 if (me
->flash_time
== 0 && me
->anim_time
== 0)
146 deactivate_timer(me
->frontend
);
148 activate_timer(me
->frontend
);
151 int midend_process_key(midend_data
*me
, int x
, int y
, int button
)
153 game_state
*oldstate
= dup_game(me
->states
[me
->statepos
- 1]);
156 if (me
->oldstate
|| me
->anim_time
) {
157 midend_finish_move(me
);
161 if (button
== 'n' || button
== 'N' || button
== '\x0E') {
164 return 1; /* never animate */
165 } else if (button
== 'r' || button
== 'R') {
166 midend_restart_game(me
);
168 return 1; /* never animate */
169 } else if (button
== 'u' || button
== 'u' ||
170 button
== '\x1A' || button
== '\x1F') {
171 if (!midend_undo(me
))
173 } else if (button
== '\x12') {
174 if (!midend_redo(me
))
176 } else if (button
== 'q' || button
== 'Q' || button
== '\x11') {
180 game_state
*s
= make_move(me
->states
[me
->statepos
-1], x
, y
, button
);
183 while (me
->nstates
> me
->statepos
)
184 free_game(me
->states
[--me
->nstates
]);
186 me
->states
[me
->nstates
] = s
;
187 me
->statepos
= ++me
->nstates
;
195 * See if this move requires an animation.
197 anim_time
= game_anim_length(oldstate
, me
->states
[me
->statepos
-1]);
199 me
->oldstate
= oldstate
;
201 me
->anim_time
= anim_time
;
204 midend_finish_move(me
);
210 activate_timer(me
->frontend
);
215 void midend_redraw(midend_data
*me
)
217 if (me
->statepos
> 0 && me
->drawstate
) {
218 start_draw(me
->frontend
);
219 if (me
->oldstate
&& me
->anim_time
> 0 &&
220 me
->anim_pos
< me
->anim_time
) {
221 game_redraw(me
->frontend
, me
->drawstate
, me
->oldstate
,
222 me
->states
[me
->statepos
-1], me
->anim_pos
,
225 game_redraw(me
->frontend
, me
->drawstate
, NULL
,
226 me
->states
[me
->statepos
-1], 0.0, me
->flash_pos
);
228 end_draw(me
->frontend
);
232 void midend_timer(midend_data
*me
, float tplus
)
234 me
->anim_pos
+= tplus
;
235 if (me
->anim_pos
>= me
->anim_time
||
236 me
->anim_time
== 0 || !me
->oldstate
) {
237 if (me
->anim_time
> 0)
238 midend_finish_move(me
);
240 me
->flash_pos
+= tplus
;
241 if (me
->flash_pos
>= me
->flash_time
|| me
->flash_time
== 0) {
242 me
->flash_pos
= me
->flash_time
= 0;
244 if (me
->flash_time
== 0 && me
->anim_time
== 0)
245 deactivate_timer(me
->frontend
);
249 float *midend_colours(midend_data
*me
, int *ncolours
)
251 game_state
*state
= NULL
;
254 if (me
->nstates
== 0) {
255 char *seed
= new_game_seed(me
->params
);
256 state
= new_game(me
->params
, seed
);
259 state
= me
->states
[0];
261 ret
= game_colours(me
->frontend
, state
, ncolours
);
263 if (me
->nstates
== 0)
269 int midend_num_presets(midend_data
*me
)
275 while (game_fetch_preset(me
->npresets
, &name
, &preset
)) {
276 if (me
->presetsize
<= me
->npresets
) {
277 me
->presetsize
= me
->npresets
+ 10;
278 me
->presets
= sresize(me
->presets
, me
->presetsize
,
280 me
->preset_names
= sresize(me
->preset_names
, me
->presetsize
,
284 me
->presets
[me
->npresets
] = preset
;
285 me
->preset_names
[me
->npresets
] = name
;
293 void midend_fetch_preset(midend_data
*me
, int n
,
294 char **name
, game_params
**params
)
296 assert(n
>= 0 && n
< me
->npresets
);
297 *name
= me
->preset_names
[n
];
298 *params
= me
->presets
[n
];
301 int midend_wants_statusbar(midend_data
*me
)
303 return game_wants_statusbar();
306 config_item
*midend_get_config(midend_data
*me
, int which
, char **wintitle
)
311 titlebuf
= snewn(40 + strlen(game_name
), char);
315 sprintf(titlebuf
, "%s configuration", game_name
);
316 *wintitle
= dupstr(titlebuf
);
317 return game_configure(me
->params
);
319 sprintf(titlebuf
, "%s game selection", game_name
);
320 *wintitle
= dupstr(titlebuf
);
322 ret
= snewn(2, config_item
);
324 ret
[0].type
= C_STRING
;
325 ret
[0].name
= "Game ID";
327 ret
[0].sval
= dupstr(me
->seed
);
330 ret
[1].name
= ret
[1].sval
= NULL
;
336 assert(!"We shouldn't be here");
340 char *midend_set_config(midend_data
*me
, int which
, config_item
*cfg
)
347 params
= custom_params(cfg
);
348 error
= validate_params(params
);
355 free_params(me
->params
);
360 error
= validate_seed(me
->params
, cfg
[0].sval
);
365 me
->seed
= dupstr(cfg
[0].sval
);
366 me
->fresh_seed
= TRUE
;