Implement selection of game seeds, by reusing the config box
[sgt/puzzles] / midend.c
1 /*
2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
6 */
7
8 #include <stdio.h>
9 #include <string.h>
10 #include <assert.h>
11
12 #include "puzzles.h"
13
14 struct midend_data {
15 frontend *frontend;
16 char *seed;
17 int fresh_seed;
18 int nstates, statesize, statepos;
19
20 game_params **presets;
21 char **preset_names;
22 int npresets, presetsize;
23
24 game_params *params;
25 game_state **states;
26 game_drawstate *drawstate;
27 game_state *oldstate;
28 float anim_time, anim_pos;
29 float flash_time, flash_pos;
30 };
31
32 #define ensure(me) do { \
33 if ((me)->nstates >= (me)->statesize) { \
34 (me)->statesize = (me)->nstates + 128; \
35 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
36 } \
37 } while (0)
38
39 midend_data *midend_new(frontend *frontend)
40 {
41 midend_data *me = snew(midend_data);
42
43 me->frontend = frontend;
44 me->nstates = me->statesize = me->statepos = 0;
45 me->states = NULL;
46 me->params = default_params();
47 me->seed = NULL;
48 me->fresh_seed = FALSE;
49 me->drawstate = NULL;
50 me->oldstate = NULL;
51 me->presets = NULL;
52 me->preset_names = NULL;
53 me->npresets = me->presetsize = 0;
54 me->anim_time = me->anim_pos = 0.0F;
55 me->flash_time = me->flash_pos = 0.0F;
56
57 return me;
58 }
59
60 void midend_free(midend_data *me)
61 {
62 sfree(me->states);
63 sfree(me->seed);
64 free_params(me->params);
65 sfree(me);
66 }
67
68 void midend_size(midend_data *me, int *x, int *y)
69 {
70 game_size(me->params, x, y);
71 }
72
73 void midend_set_params(midend_data *me, game_params *params)
74 {
75 free_params(me->params);
76 me->params = dup_params(params);
77 }
78
79 void midend_new_game(midend_data *me)
80 {
81 while (me->nstates > 0)
82 free_game(me->states[--me->nstates]);
83
84 if (me->drawstate)
85 game_free_drawstate(me->drawstate);
86
87 assert(me->nstates == 0);
88
89 if (!me->fresh_seed) {
90 sfree(me->seed);
91 me->seed = new_game_seed(me->params);
92 } else
93 me->fresh_seed = FALSE;
94
95 ensure(me);
96 me->states[me->nstates++] = new_game(me->params, me->seed);
97 me->statepos = 1;
98 me->drawstate = game_new_drawstate(me->states[0]);
99 }
100
101 void midend_restart_game(midend_data *me)
102 {
103 while (me->nstates > 1)
104 free_game(me->states[--me->nstates]);
105 me->statepos = me->nstates;
106 }
107
108 static int midend_undo(midend_data *me)
109 {
110 if (me->statepos > 1) {
111 me->statepos--;
112 return 1;
113 } else
114 return 0;
115 }
116
117 static int midend_redo(midend_data *me)
118 {
119 if (me->statepos < me->nstates) {
120 me->statepos++;
121 return 1;
122 } else
123 return 0;
124 }
125
126 static void midend_finish_move(midend_data *me)
127 {
128 float flashtime;
129
130 if (me->oldstate || me->statepos > 1) {
131 flashtime = game_flash_length(me->oldstate ? me->oldstate :
132 me->states[me->statepos-2],
133 me->states[me->statepos-1]);
134 if (flashtime > 0) {
135 me->flash_pos = 0.0F;
136 me->flash_time = flashtime;
137 }
138 }
139
140 if (me->oldstate)
141 free_game(me->oldstate);
142 me->oldstate = NULL;
143 me->anim_pos = me->anim_time = 0;
144
145 if (me->flash_time == 0 && me->anim_time == 0)
146 deactivate_timer(me->frontend);
147 else
148 activate_timer(me->frontend);
149 }
150
151 int midend_process_key(midend_data *me, int x, int y, int button)
152 {
153 game_state *oldstate = dup_game(me->states[me->statepos - 1]);
154 float anim_time;
155
156 if (me->oldstate || me->anim_time) {
157 midend_finish_move(me);
158 midend_redraw(me);
159 }
160
161 if (button == 'n' || button == 'N' || button == '\x0E') {
162 midend_new_game(me);
163 midend_redraw(me);
164 return 1; /* never animate */
165 } else if (button == 'r' || button == 'R') {
166 midend_restart_game(me);
167 midend_redraw(me);
168 return 1; /* never animate */
169 } else if (button == 'u' || button == 'u' ||
170 button == '\x1A' || button == '\x1F') {
171 if (!midend_undo(me))
172 return 1;
173 } else if (button == '\x12') {
174 if (!midend_redo(me))
175 return 1;
176 } else if (button == 'q' || button == 'Q' || button == '\x11') {
177 free_game(oldstate);
178 return 0;
179 } else {
180 game_state *s = make_move(me->states[me->statepos-1], x, y, button);
181
182 if (s) {
183 while (me->nstates > me->statepos)
184 free_game(me->states[--me->nstates]);
185 ensure(me);
186 me->states[me->nstates] = s;
187 me->statepos = ++me->nstates;
188 } else {
189 free_game(oldstate);
190 return 1;
191 }
192 }
193
194 /*
195 * See if this move requires an animation.
196 */
197 anim_time = game_anim_length(oldstate, me->states[me->statepos-1]);
198
199 me->oldstate = oldstate;
200 if (anim_time > 0) {
201 me->anim_time = anim_time;
202 } else {
203 me->anim_time = 0.0;
204 midend_finish_move(me);
205 }
206 me->anim_pos = 0.0;
207
208 midend_redraw(me);
209
210 activate_timer(me->frontend);
211
212 return 1;
213 }
214
215 void midend_redraw(midend_data *me)
216 {
217 if (me->statepos > 0 && me->drawstate) {
218 start_draw(me->frontend);
219 if (me->oldstate && me->anim_time > 0 &&
220 me->anim_pos < me->anim_time) {
221 game_redraw(me->frontend, me->drawstate, me->oldstate,
222 me->states[me->statepos-1], me->anim_pos,
223 me->flash_pos);
224 } else {
225 game_redraw(me->frontend, me->drawstate, NULL,
226 me->states[me->statepos-1], 0.0, me->flash_pos);
227 }
228 end_draw(me->frontend);
229 }
230 }
231
232 void midend_timer(midend_data *me, float tplus)
233 {
234 me->anim_pos += tplus;
235 if (me->anim_pos >= me->anim_time ||
236 me->anim_time == 0 || !me->oldstate) {
237 if (me->anim_time > 0)
238 midend_finish_move(me);
239 }
240 me->flash_pos += tplus;
241 if (me->flash_pos >= me->flash_time || me->flash_time == 0) {
242 me->flash_pos = me->flash_time = 0;
243 }
244 if (me->flash_time == 0 && me->anim_time == 0)
245 deactivate_timer(me->frontend);
246 midend_redraw(me);
247 }
248
249 float *midend_colours(midend_data *me, int *ncolours)
250 {
251 game_state *state = NULL;
252 float *ret;
253
254 if (me->nstates == 0) {
255 char *seed = new_game_seed(me->params);
256 state = new_game(me->params, seed);
257 sfree(seed);
258 } else
259 state = me->states[0];
260
261 ret = game_colours(me->frontend, state, ncolours);
262
263 if (me->nstates == 0)
264 free_game(state);
265
266 return ret;
267 }
268
269 int midend_num_presets(midend_data *me)
270 {
271 if (!me->npresets) {
272 char *name;
273 game_params *preset;
274
275 while (game_fetch_preset(me->npresets, &name, &preset)) {
276 if (me->presetsize <= me->npresets) {
277 me->presetsize = me->npresets + 10;
278 me->presets = sresize(me->presets, me->presetsize,
279 game_params *);
280 me->preset_names = sresize(me->preset_names, me->presetsize,
281 char *);
282 }
283
284 me->presets[me->npresets] = preset;
285 me->preset_names[me->npresets] = name;
286 me->npresets++;
287 }
288 }
289
290 return me->npresets;
291 }
292
293 void midend_fetch_preset(midend_data *me, int n,
294 char **name, game_params **params)
295 {
296 assert(n >= 0 && n < me->npresets);
297 *name = me->preset_names[n];
298 *params = me->presets[n];
299 }
300
301 int midend_wants_statusbar(midend_data *me)
302 {
303 return game_wants_statusbar();
304 }
305
306 config_item *midend_get_config(midend_data *me, int which, char **wintitle)
307 {
308 char *titlebuf;
309 config_item *ret;
310
311 titlebuf = snewn(40 + strlen(game_name), char);
312
313 switch (which) {
314 case CFG_SETTINGS:
315 sprintf(titlebuf, "%s configuration", game_name);
316 *wintitle = dupstr(titlebuf);
317 return game_configure(me->params);
318 case CFG_SEED:
319 sprintf(titlebuf, "%s game selection", game_name);
320 *wintitle = dupstr(titlebuf);
321
322 ret = snewn(2, config_item);
323
324 ret[0].type = C_STRING;
325 ret[0].name = "Game ID";
326 ret[0].ival = 0;
327 ret[0].sval = dupstr(me->seed);
328
329 ret[1].type = C_END;
330 ret[1].name = ret[1].sval = NULL;
331 ret[1].ival = 0;
332
333 return ret;
334 }
335
336 assert(!"We shouldn't be here");
337 return NULL;
338 }
339
340 char *midend_set_config(midend_data *me, int which, config_item *cfg)
341 {
342 char *error;
343 game_params *params;
344
345 switch (which) {
346 case CFG_SETTINGS:
347 params = custom_params(cfg);
348 error = validate_params(params);
349
350 if (error) {
351 free_params(params);
352 return error;
353 }
354
355 free_params(me->params);
356 me->params = params;
357 break;
358
359 case CFG_SEED:
360 error = validate_seed(me->params, cfg[0].sval);
361 if (error)
362 return error;
363
364 sfree(me->seed);
365 me->seed = dupstr(cfg[0].sval);
366 me->fresh_seed = TRUE;
367
368 break;
369 }
370
371 return NULL;
372 }