Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / pattern.c
2013-01-09 simonPattern's display was broken for non-square puzzles...
2012-09-09 simonNew rule: interpret_move() is passed a pointer to the...
2012-04-06 simonError checking in Pattern, which was until now the...
2011-06-19 simonChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 simonAdd a function to every game backend which indicates...
2010-04-02 simonAdd '-v' option to patternsolver, to make it show its...
2009-12-17 simonPatches from Frode Austvik to modify the effects of...
2009-07-01 simonMore defensive-coding fixes from James H.
2009-06-17 simonMemory management and other fixes from James H.
2009-01-27 simonKeyboard control patch for Pattern, from James H.
2008-09-06 simonNew infrastructure feature. Games are now permitted...
2007-02-28 simonGeneral cleanups patch from James H:
2007-02-26 simonDariusz Olszewski's changes to support compiling for...
2006-12-24 simonHTML Help support for Puzzles, with the same kind of...
2005-10-22 simonCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 simonCleanup: remove the game_state parameter to game_colour...
2005-10-22 simonCleanup: the `mouse_priorities' field in the back end...
2005-09-23 simonUse game_set_size() to set up the temporary drawstate in
2005-09-01 simonJames H has implemented a new `Tricky' difficulty level...
2005-08-18 simonSubstantial infrastructure upheaval. I've separated...
2005-07-17 simonQuite a few instances of the Cardinal Error of Ctype...
2005-07-10 simongame_timing_state() now has access to the game_ui....
2005-07-05 jacobAdd a `full' parameter to validate_params(), analogous...
2005-07-05 simonEnhancements to mkfiles.pl and Recipe to arrange for...
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-03 simondraw_polygon() and draw_circle() have always had a...
2005-06-30 simonGeneral robustness patch from James Harvey:
2005-06-28 simonNew {en,de}code_ui functions should be static. Oops.
2005-06-28 simonMore serialisation changes: the game_aux_info structure...
2005-06-28 simonAnother function pair required for serialisation; these...
2005-06-27 simonRe-architecting of the game backend interface. make_mov...
2005-06-17 simonInfrastructure change which I've been thinking about...
2005-06-07 simonAll the games in this collection have always defined...
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-06-01 simonPatches from Richard B for Solo:
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonInfrastructure change: game_anim_length and game_flash_...
2005-05-26 jacobAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-18 simonStandalone solvers were broken by my recent API changes.
2005-05-16 simonThe game IDs for Net (and Netslide) have always been...
2005-05-02 simonI've changed my mind. For the benefit of users with...
2005-05-02 simonAdded an automatic `Solve' feature to most games. This...
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-05-01 simonI can never remember what that `TRUE' means in the...
2005-04-27 simonPattern also contains an internal solver, so here's...
2005-02-24 simonStop the Pattern grid generation from generating an...
2005-02-24 simonFixes in grid generation for pedantic special cases...
2005-01-24 simonThe main grid outline in Pattern was asymmetric between...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-12-08 simonBah; r4954 introduced an array overrun.
2004-12-08 simonGame completion detection was occasionally failing...
2004-12-07 simonNew puzzle: `pattern'.