Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / pattern.c
index b88edc5..25cdd85 100644 (file)
--- a/pattern.c
+++ b/pattern.c
@@ -833,7 +833,7 @@ struct game_drawstate {
     int cur_x, cur_y;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     button &= ~MOD_MASK;
@@ -1310,11 +1310,11 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state,
     if (erase) {
         if (i < state->w) {
             draw_rect(dr, TOCOORD(state->w, i), 0,
-                      TILE_SIZE, BORDER + TLBORDER(state->w) * TILE_SIZE,
+                      TILE_SIZE, BORDER + TLBORDER(state->h) * TILE_SIZE,
                       COL_BACKGROUND);
         } else {
             draw_rect(dr, 0, TOCOORD(state->h, i - state->w),
-                      BORDER + TLBORDER(state->h) * TILE_SIZE, TILE_SIZE,
+                      BORDER + TLBORDER(state->w) * TILE_SIZE, TILE_SIZE,
                       COL_BACKGROUND);
         }
     }
@@ -1324,7 +1324,11 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state,
      * tile size. However, if there are more numbers than available
      * spaces, I have to squash them up a bit.
      */
-    nfit = max(rowlen, TLBORDER(state->h))-1;
+    if (i < state->w)
+        nfit = TLBORDER(state->h);
+    else
+        nfit = TLBORDER(state->w);
+    nfit = max(rowlen, nfit) - 1;
     assert(nfit > 0);
 
     for (j = 0; j < rowlen; j++) {
@@ -1338,7 +1342,7 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state,
         } else {
             y = TOCOORD(state->h, i - state->w);
             x = BORDER + TILE_SIZE * (TLBORDER(state->w)-1);
-            x -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->h)-1) / nfit;
+            x -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->w)-1) / nfit;
         }
 
         sprintf(str, "%d", rowdata[j]);
@@ -1348,10 +1352,10 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state,
 
     if (i < state->w) {
         draw_update(dr, TOCOORD(state->w, i), 0,
-                    TILE_SIZE, BORDER + TLBORDER(state->w) * TILE_SIZE);
+                    TILE_SIZE, BORDER + TLBORDER(state->h) * TILE_SIZE);
     } else {
         draw_update(dr, 0, TOCOORD(state->h, i - state->w),
-                    BORDER + TLBORDER(state->h) * TILE_SIZE, TILE_SIZE);
+                    BORDER + TLBORDER(state->w) * TILE_SIZE, TILE_SIZE);
     }
 }