Having got Jigsaw mode generation working at reasonable speed, we
[sgt/puzzles] / puzzles.h
CommitLineData
720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
dafd6cf6 8#include <stdio.h> /* for FILE */
ab53eb64 9#include <stdlib.h> /* for size_t */
bd2b3071 10#include <limits.h> /* for UINT_MAX */
ab53eb64 11
720a8fb7 12#ifndef TRUE
13#define TRUE 1
14#endif
15#ifndef FALSE
16#define FALSE 0
17#endif
18
b2a646f1 19#define PI 3.141592653589793238462643383279502884197169399
20
720a8fb7 21#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
22
1d8e8ad8 23#define STR_INT(x) #x
24#define STR(x) STR_INT(x)
25
ab53eb64 26/* NB not perfect because they evaluate arguments multiple times. */
41184c24 27#ifndef max
ab53eb64 28#define max(x,y) ( (x)>(y) ? (x) : (y) )
41184c24 29#endif /* max */
30#ifndef min
ab53eb64 31#define min(x,y) ( (x)<(y) ? (x) : (y) )
41184c24 32#endif /* min */
ab53eb64 33
720a8fb7 34enum {
ab53eb64 35 LEFT_BUTTON = 0x0200,
720a8fb7 36 MIDDLE_BUTTON,
1482ee76 37 RIGHT_BUTTON,
74a4e547 38 LEFT_DRAG,
39 MIDDLE_DRAG,
40 RIGHT_DRAG,
41 LEFT_RELEASE,
42 MIDDLE_RELEASE,
43 RIGHT_RELEASE,
1482ee76 44 CURSOR_UP,
45 CURSOR_DOWN,
46 CURSOR_LEFT,
c71454c0 47 CURSOR_RIGHT,
4cd25760 48 CURSOR_SELECT,
3c833d45 49
ab53eb64 50 /* made smaller because of 'limited range of datatype' errors. */
51 MOD_CTRL = 0x1000,
52 MOD_SHFT = 0x2000,
53 MOD_NUM_KEYPAD = 0x4000,
54 MOD_MASK = 0x7000 /* mask for all modifiers */
720a8fb7 55};
56
6776a950 57#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
58 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
59#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
60 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
61#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
62 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
63
2705d374 64/*
65 * Flags in the back end's `flags' word.
66 */
93b1da3d 67/* Bit flags indicating mouse button priorities */
68#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
2705d374 69/* Flag indicating that Solve operations should be animated */
9d6c3859 70#define SOLVE_ANIMATES ( 1 << 9 )
cb0c7d4a 71/* Pocket PC: Game requires right mouse button emulation */
72#define REQUIRE_RBUTTON ( 1 << 10 )
73/* Pocket PC: Game requires numeric input */
74#define REQUIRE_NUMPAD ( 1 << 11 )
2705d374 75/* end of `flags' word definitions */
9d6c3859 76
cb0c7d4a 77#ifdef _WIN32_WCE
78 /* Pocket PC devices have small, portrait screen that requires more vivid colours */
79 #define SMALL_SCREEN
80 #define PORTRAIT_SCREEN
81 #define VIVID_COLOURS
b1aca07f 82 #define STYLUS_BASED
cb0c7d4a 83#endif
84
4e7ef6e6 85#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 86
2ef96bd6 87typedef struct frontend frontend;
c8230524 88typedef struct config_item config_item;
dafd6cf6 89typedef struct midend midend;
7f77ea24 90typedef struct random_state random_state;
91typedef struct game_params game_params;
92typedef struct game_state game_state;
74a4e547 93typedef struct game_ui game_ui;
2ef96bd6 94typedef struct game_drawstate game_drawstate;
be8d5aa1 95typedef struct game game;
3161048d 96typedef struct blitter blitter;
dafd6cf6 97typedef struct document document;
98typedef struct drawing_api drawing_api;
99typedef struct drawing drawing;
100typedef struct psdata psdata;
7f77ea24 101
4efb3868 102#define ALIGN_VNORMAL 0x000
103#define ALIGN_VCENTRE 0x100
104
105#define ALIGN_HLEFT 0x000
106#define ALIGN_HCENTRE 0x001
107#define ALIGN_HRIGHT 0x002
108
109#define FONT_FIXED 0
110#define FONT_VARIABLE 1
111
dafd6cf6 112/* For printing colours */
60aa1c74 113#define HATCH_SLASH 1
114#define HATCH_BACKSLASH 2
115#define HATCH_HORIZ 3
116#define HATCH_VERT 4
117#define HATCH_PLUS 5
118#define HATCH_X 6
dafd6cf6 119
720a8fb7 120/*
c8230524 121 * Structure used to pass configuration data between frontend and
122 * game
123 */
95709966 124enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 125struct config_item {
126 /*
127 * `name' is never dynamically allocated.
128 */
129 char *name;
130 /*
131 * `type' contains one of the above values.
132 */
133 int type;
134 /*
95709966 135 * For C_STRING, `sval' is always dynamically allocated and
136 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
137 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
138 * allocated, and contains a set of option strings separated by
139 * a delimiter. The delimeter is also the first character in
140 * the string, so for example ":Foo:Bar:Baz" gives three
141 * options `Foo', `Bar' and `Baz'.
c8230524 142 */
143 char *sval;
144 /*
95709966 145 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 146 * indicates the chosen index from the `sval' list. In the
147 * above example, 0==Foo, 1==Bar and 2==Baz.
148 */
149 int ival;
150};
151
152/*
720a8fb7 153 * Platform routines
154 */
ab53eb64 155
7b010604 156/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
157#ifdef DEBUGGING
ab53eb64 158#define debug(x) (debug_printf x)
159void debug_printf(char *fmt, ...);
160#else
161#define debug(x)
162#endif
163
720a8fb7 164void fatal(char *fmt, ...);
2ef96bd6 165void frontend_default_colour(frontend *fe, float *output);
2ef96bd6 166void deactivate_timer(frontend *fe);
167void activate_timer(frontend *fe);
cbb5549e 168void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 169
dafd6cf6 170/*
171 * drawing.c
172 */
83c0438f 173drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
dafd6cf6 174void drawing_free(drawing *dr);
175void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
176 int align, int colour, char *text);
177void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
178void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
179void draw_polygon(drawing *dr, int *coords, int npoints,
180 int fillcolour, int outlinecolour);
181void draw_circle(drawing *dr, int cx, int cy, int radius,
182 int fillcolour, int outlinecolour);
183void clip(drawing *dr, int x, int y, int w, int h);
184void unclip(drawing *dr);
185void start_draw(drawing *dr);
186void draw_update(drawing *dr, int x, int y, int w, int h);
187void end_draw(drawing *dr);
188void status_bar(drawing *dr, char *text);
189blitter *blitter_new(drawing *dr, int w, int h);
190void blitter_free(drawing *dr, blitter *bl);
3161048d 191/* save puts the portion of the current display with top-left corner
192 * (x,y) to the blitter. load puts it back again to the specified
193 * coords, or else wherever it was saved from
194 * (if x = y = BLITTER_FROMSAVED). */
dafd6cf6 195void blitter_save(drawing *dr, blitter *bl, int x, int y);
3161048d 196#define BLITTER_FROMSAVED (-1)
dafd6cf6 197void blitter_load(drawing *dr, blitter *bl, int x, int y);
198void print_begin_doc(drawing *dr, int pages);
199void print_begin_page(drawing *dr, int number);
200void print_begin_puzzle(drawing *dr, float xm, float xc,
201 float ym, float yc, int pw, int ph, float wmm,
202 float scale);
203void print_end_puzzle(drawing *dr);
204void print_end_page(drawing *dr, int number);
205void print_end_doc(drawing *dr);
60aa1c74 206void print_get_colour(drawing *dr, int colour, int printing_in_colour,
207 int *hatch, float *r, float *g, float *b);
dafd6cf6 208int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
60aa1c74 209int print_grey_colour(drawing *dr, float grey);
210int print_hatched_colour(drawing *dr, int hatch);
b0ad2ded 211int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono);
60aa1c74 212int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
213int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
214 int hatch);
dafd6cf6 215void print_line_width(drawing *dr, int width);
3161048d 216
720a8fb7 217/*
7f77ea24 218 * midend.c
219 */
dafd6cf6 220midend *midend_new(frontend *fe, const game *ourgame,
221 const drawing_api *drapi, void *drhandle);
222void midend_free(midend *me);
223void midend_set_params(midend *me, game_params *params);
821ab2c6 224game_params *midend_get_params(midend *me);
8c4ea6f0 225void midend_size(midend *me, int *x, int *y, int user_size);
dafd6cf6 226void midend_new_game(midend *me);
227void midend_restart_game(midend *me);
228void midend_stop_anim(midend *me);
229int midend_process_key(midend *me, int x, int y, int button);
230void midend_force_redraw(midend *me);
231void midend_redraw(midend *me);
232float *midend_colours(midend *me, int *ncolours);
afc306fc 233void midend_freeze_timer(midend *me, float tprop);
dafd6cf6 234void midend_timer(midend *me, float tplus);
235int midend_num_presets(midend *me);
236void midend_fetch_preset(midend *me, int n,
eb2ad6f1 237 char **name, game_params **params);
dafd6cf6 238int midend_wants_statusbar(midend *me);
821ab2c6 239enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
dafd6cf6 240config_item *midend_get_config(midend *me, int which, char **wintitle);
241char *midend_set_config(midend *me, int which, config_item *cfg);
242char *midend_game_id(midend *me, char *id);
243char *midend_get_game_id(midend *me);
244char *midend_text_format(midend *me);
245char *midend_solve(midend *me);
246void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
247char *midend_rewrite_statusbar(midend *me, char *text);
248void midend_serialise(midend *me,
a4393230 249 void (*write)(void *ctx, void *buf, int len),
250 void *wctx);
dafd6cf6 251char *midend_deserialise(midend *me,
a4393230 252 int (*read)(void *ctx, void *buf, int len),
253 void *rctx);
dafd6cf6 254/* Printing functions supplied by the mid-end */
255char *midend_print_puzzle(midend *me, document *doc, int with_soln);
7f77ea24 256
257/*
720a8fb7 258 * malloc.c
259 */
ab53eb64 260void *smalloc(size_t size);
261void *srealloc(void *p, size_t size);
720a8fb7 262void sfree(void *p);
ab30d7be 263char *dupstr(const char *s);
720a8fb7 264#define snew(type) \
265 ( (type *) smalloc (sizeof (type)) )
266#define snewn(number, type) \
267 ( (type *) smalloc ((number) * sizeof (type)) )
268#define sresize(array, number, type) \
7f77ea24 269 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 270
271/*
4efb3868 272 * misc.c
273 */
077f3cbe 274void free_cfg(config_item *cfg);
74476385 275void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
276
277/* allocates output each time. len is always in bytes of binary data.
278 * May assert (or just go wrong) if lengths are unchecked. */
279char *bin2hex(const unsigned char *in, int inlen);
280unsigned char *hex2bin(const char *in, int outlen);
281
937a9eff 282/* Sets (and possibly dims) background from frontend default colour,
283 * and auto-generates highlight and lowlight colours too. */
284void game_mkhighlight(frontend *fe, float *ret,
285 int background, int highlight, int lowlight);
de344430 286/* As above, but starts from a provided background colour rather
287 * than the frontend default. */
288void game_mkhighlight_specific(frontend *fe, float *ret,
289 int background, int highlight, int lowlight);
4efb3868 290
c8305fa8 291/* Randomly shuffles an array of items. */
292void shuffle(void *array, int nelts, int eltsize, random_state *rs);
293
dafd6cf6 294/* Draw a rectangle outline, using the drawing API's draw_line. */
295void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
bf7ebf5a 296 int colour);
297
4efb3868 298/*
f1010613 299 * dsf.c
300 */
121aae4b 301int *snew_dsf(int size);
302
303void print_dsf(int *dsf, int size);
304
305/* Return the canonical element of the equivalence class containing element
306 * val. If 'inverse' is non-NULL, this function will put into it a flag
307 * indicating whether the canonical element is inverse to val. */
308int edsf_canonify(int *dsf, int val, int *inverse);
f1010613 309int dsf_canonify(int *dsf, int val);
8b3b3223 310int dsf_size(int *dsf, int val);
121aae4b 311
312/* Allow the caller to specify that two elements should be in the same
313 * equivalence class. If 'inverse' is TRUE, the elements are actually opposite
314 * to one another in some sense. This function will fail an assertion if the
315 * caller gives it self-contradictory data, ie if two elements are claimed to
316 * be both opposite and non-opposite. */
317void edsf_merge(int *dsf, int v1, int v2, int inverse);
f1010613 318void dsf_merge(int *dsf, int v1, int v2);
66a74a18 319void dsf_init(int *dsf, int len);
f1010613 320
321/*
97098757 322 * version.c
323 */
324extern char ver[];
325
326/*
720a8fb7 327 * random.c
328 */
1fbb0680 329random_state *random_new(char *seed, int len);
e9f8a17f 330random_state *random_copy(random_state *tocopy);
48d70ca9 331unsigned long random_bits(random_state *state, int bits);
720a8fb7 332unsigned long random_upto(random_state *state, unsigned long limit);
333void random_free(random_state *state);
c380832d 334char *random_state_encode(random_state *state);
335random_state *random_state_decode(char *input);
7959b517 336/* random.c also exports SHA, which occasionally comes in useful. */
bd2b3071 337#if __STDC_VERSION__ >= 199901L
338#include <stdint.h>
339typedef uint32_t uint32;
340#elif UINT_MAX >= 4294967295L
341typedef unsigned int uint32;
342#else
7959b517 343typedef unsigned long uint32;
bd2b3071 344#endif
7959b517 345typedef struct {
346 uint32 h[5];
347 unsigned char block[64];
348 int blkused;
349 uint32 lenhi, lenlo;
350} SHA_State;
351void SHA_Init(SHA_State *s);
352void SHA_Bytes(SHA_State *s, void *p, int len);
353void SHA_Final(SHA_State *s, unsigned char *output);
354void SHA_Simple(void *p, int len, unsigned char *output);
720a8fb7 355
356/*
dafd6cf6 357 * printing.c
358 */
359document *document_new(int pw, int ph, float userscale);
360void document_free(document *doc);
361void document_add_puzzle(document *doc, const game *game, game_params *par,
362 game_state *st, game_state *st2);
363void document_print(document *doc, drawing *dr);
364
365/*
366 * ps.c
367 */
368psdata *ps_init(FILE *outfile, int colour);
369void ps_free(psdata *ps);
370drawing *ps_drawing_api(psdata *ps);
371
372/*
9b265feb 373 * combi.c: provides a structure and functions for iterating over
374 * combinations (i.e. choosing r things out of n).
375 */
376typedef struct _combi_ctx {
377 int r, n, nleft, total;
378 int *a;
379} combi_ctx;
380
381combi_ctx *new_combi(int r, int n);
382void reset_combi(combi_ctx *combi);
383combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
384void free_combi(combi_ctx *combi);
385
386/*
fbd0fc79 387 * divvy.c
388 */
389/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
390int *divvy_rectangle(int w, int h, int k, random_state *rs);
391
392/*
be8d5aa1 393 * Data structure containing the function calls and data specific
394 * to a particular game. This is enclosed in a data structure so
395 * that a particular platform can choose, if it wishes, to compile
396 * all the games into a single combined executable rather than
397 * having lots of little ones.
720a8fb7 398 */
be8d5aa1 399struct game {
400 const char *name;
750037d7 401 const char *winhelp_topic, *htmlhelp_topic;
be8d5aa1 402 game_params *(*default_params)(void);
403 int (*fetch_preset)(int i, char **name, game_params **params);
1185e3c5 404 void (*decode_params)(game_params *, char const *string);
405 char *(*encode_params)(game_params *, int full);
be8d5aa1 406 void (*free_params)(game_params *params);
407 game_params *(*dup_params)(game_params *params);
1d228b10 408 int can_configure;
be8d5aa1 409 config_item *(*configure)(game_params *params);
410 game_params *(*custom_params)(config_item *cfg);
3ff276f2 411 char *(*validate_params)(game_params *params, int full);
1185e3c5 412 char *(*new_desc)(game_params *params, random_state *rs,
c566778e 413 char **aux, int interactive);
1185e3c5 414 char *(*validate_desc)(game_params *params, char *desc);
dafd6cf6 415 game_state *(*new_game)(midend *me, game_params *params, char *desc);
be8d5aa1 416 game_state *(*dup_game)(game_state *state);
417 void (*free_game)(game_state *state);
2ac6d24e 418 int can_solve;
df11cd4e 419 char *(*solve)(game_state *orig, game_state *curr,
c566778e 420 char *aux, char **error);
9b4b03d3 421 int can_format_as_text;
422 char *(*text_format)(game_state *state);
be8d5aa1 423 game_ui *(*new_ui)(game_state *state);
424 void (*free_ui)(game_ui *ui);
ae8290c6 425 char *(*encode_ui)(game_ui *ui);
426 void (*decode_ui)(game_ui *ui, char *encoding);
07dfb697 427 void (*changed_state)(game_ui *ui, game_state *oldstate,
428 game_state *newstate);
df11cd4e 429 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
430 int x, int y, int button);
431 game_state *(*execute_move)(game_state *state, char *move);
1f3ee4ee 432 int preferred_tilesize;
433 void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
dafd6cf6 434 void (*set_size)(drawing *dr, game_drawstate *ds,
435 game_params *params, int tilesize);
8266f3fc 436 float *(*colours)(frontend *fe, int *ncolours);
dafd6cf6 437 game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
438 void (*free_drawstate)(drawing *dr, game_drawstate *ds);
439 void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
be8d5aa1 440 game_state *newstate, int dir, game_ui *ui, float anim_time,
441 float flash_time);
e3f21163 442 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
443 game_ui *ui);
444 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
445 game_ui *ui);
dafd6cf6 446 int can_print, can_print_in_colour;
447 void (*print_size)(game_params *params, float *x, float *y);
448 void (*print)(drawing *dr, game_state *state, int tilesize);
ac9f41c4 449 int wants_statusbar;
48dcdd62 450 int is_timed;
4d08de49 451 int (*timing_state)(game_state *state, game_ui *ui);
2705d374 452 int flags;
be8d5aa1 453};
454
455/*
dafd6cf6 456 * Data structure containing the drawing API implemented by the
457 * front end and also by cross-platform printing modules such as
458 * PostScript.
459 */
460struct drawing_api {
461 void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
462 int align, int colour, char *text);
463 void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
464 void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
465 int colour);
466 void (*draw_polygon)(void *handle, int *coords, int npoints,
467 int fillcolour, int outlinecolour);
468 void (*draw_circle)(void *handle, int cx, int cy, int radius,
469 int fillcolour, int outlinecolour);
470 void (*draw_update)(void *handle, int x, int y, int w, int h);
471 void (*clip)(void *handle, int x, int y, int w, int h);
472 void (*unclip)(void *handle);
473 void (*start_draw)(void *handle);
474 void (*end_draw)(void *handle);
475 void (*status_bar)(void *handle, char *text);
476 blitter *(*blitter_new)(void *handle, int w, int h);
477 void (*blitter_free)(void *handle, blitter *bl);
478 void (*blitter_save)(void *handle, blitter *bl, int x, int y);
479 void (*blitter_load)(void *handle, blitter *bl, int x, int y);
480 void (*begin_doc)(void *handle, int pages);
481 void (*begin_page)(void *handle, int number);
482 void (*begin_puzzle)(void *handle, float xm, float xc,
483 float ym, float yc, int pw, int ph, float wmm);
484 void (*end_puzzle)(void *handle);
485 void (*end_page)(void *handle, int number);
486 void (*end_doc)(void *handle);
487 void (*line_width)(void *handle, float width);
488};
489
490/*
be8d5aa1 491 * For one-game-at-a-time platforms, there's a single structure
19ef4855 492 * like the above, under a fixed name. For all-at-once platforms,
493 * there's a list of all available puzzles in array form.
be8d5aa1 494 */
19ef4855 495#ifdef COMBINED
496extern const game *gamelist[];
497extern const int gamecount;
498#else
be8d5aa1 499extern const game thegame;
500#endif
720a8fb7 501
502#endif /* PUZZLES_PUZZLES_H */