Pedantic tweaks to allow successful compilation on Windows. (gcc
[sgt/puzzles] / puzzles.h
CommitLineData
720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
dafd6cf6 8#include <stdio.h> /* for FILE */
ab53eb64 9#include <stdlib.h> /* for size_t */
bd2b3071 10#include <limits.h> /* for UINT_MAX */
ab53eb64 11
720a8fb7 12#ifndef TRUE
13#define TRUE 1
14#endif
15#ifndef FALSE
16#define FALSE 0
17#endif
18
b2a646f1 19#define PI 3.141592653589793238462643383279502884197169399
20
720a8fb7 21#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
22
1d8e8ad8 23#define STR_INT(x) #x
24#define STR(x) STR_INT(x)
25
ab53eb64 26/* NB not perfect because they evaluate arguments multiple times. */
41184c24 27#ifndef max
ab53eb64 28#define max(x,y) ( (x)>(y) ? (x) : (y) )
41184c24 29#endif /* max */
30#ifndef min
ab53eb64 31#define min(x,y) ( (x)<(y) ? (x) : (y) )
41184c24 32#endif /* min */
ab53eb64 33
720a8fb7 34enum {
ab53eb64 35 LEFT_BUTTON = 0x0200,
720a8fb7 36 MIDDLE_BUTTON,
1482ee76 37 RIGHT_BUTTON,
74a4e547 38 LEFT_DRAG,
39 MIDDLE_DRAG,
40 RIGHT_DRAG,
41 LEFT_RELEASE,
42 MIDDLE_RELEASE,
43 RIGHT_RELEASE,
1482ee76 44 CURSOR_UP,
45 CURSOR_DOWN,
46 CURSOR_LEFT,
c71454c0 47 CURSOR_RIGHT,
4cd25760 48 CURSOR_SELECT,
3c833d45 49
ab53eb64 50 /* made smaller because of 'limited range of datatype' errors. */
51 MOD_CTRL = 0x1000,
52 MOD_SHFT = 0x2000,
53 MOD_NUM_KEYPAD = 0x4000,
54 MOD_MASK = 0x7000 /* mask for all modifiers */
720a8fb7 55};
56
6776a950 57#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
58 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
59#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
60 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
61#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
62 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
63
2705d374 64/*
65 * Flags in the back end's `flags' word.
66 */
93b1da3d 67/* Bit flags indicating mouse button priorities */
68#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
2705d374 69/* Flag indicating that Solve operations should be animated */
9d6c3859 70#define SOLVE_ANIMATES ( 1 << 9 )
cb0c7d4a 71/* Pocket PC: Game requires right mouse button emulation */
72#define REQUIRE_RBUTTON ( 1 << 10 )
73/* Pocket PC: Game requires numeric input */
74#define REQUIRE_NUMPAD ( 1 << 11 )
2705d374 75/* end of `flags' word definitions */
9d6c3859 76
cb0c7d4a 77#ifdef _WIN32_WCE
78 /* Pocket PC devices have small, portrait screen that requires more vivid colours */
79 #define SMALL_SCREEN
80 #define PORTRAIT_SCREEN
81 #define VIVID_COLOURS
b1aca07f 82 #define STYLUS_BASED
cb0c7d4a 83#endif
84
4e7ef6e6 85#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 86
2ef96bd6 87typedef struct frontend frontend;
c8230524 88typedef struct config_item config_item;
dafd6cf6 89typedef struct midend midend;
7f77ea24 90typedef struct random_state random_state;
91typedef struct game_params game_params;
92typedef struct game_state game_state;
74a4e547 93typedef struct game_ui game_ui;
2ef96bd6 94typedef struct game_drawstate game_drawstate;
be8d5aa1 95typedef struct game game;
3161048d 96typedef struct blitter blitter;
dafd6cf6 97typedef struct document document;
98typedef struct drawing_api drawing_api;
99typedef struct drawing drawing;
100typedef struct psdata psdata;
7f77ea24 101
4efb3868 102#define ALIGN_VNORMAL 0x000
103#define ALIGN_VCENTRE 0x100
104
105#define ALIGN_HLEFT 0x000
106#define ALIGN_HCENTRE 0x001
107#define ALIGN_HRIGHT 0x002
108
109#define FONT_FIXED 0
110#define FONT_VARIABLE 1
111
dafd6cf6 112/* For printing colours */
113#define HATCH_SOLID 0
114#define HATCH_CLEAR 1
115#define HATCH_SLASH 2
116#define HATCH_BACKSLASH 3
117#define HATCH_HORIZ 4
118#define HATCH_VERT 5
119#define HATCH_PLUS 6
120#define HATCH_X 7
121
720a8fb7 122/*
c8230524 123 * Structure used to pass configuration data between frontend and
124 * game
125 */
95709966 126enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 127struct config_item {
128 /*
129 * `name' is never dynamically allocated.
130 */
131 char *name;
132 /*
133 * `type' contains one of the above values.
134 */
135 int type;
136 /*
95709966 137 * For C_STRING, `sval' is always dynamically allocated and
138 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
139 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
140 * allocated, and contains a set of option strings separated by
141 * a delimiter. The delimeter is also the first character in
142 * the string, so for example ":Foo:Bar:Baz" gives three
143 * options `Foo', `Bar' and `Baz'.
c8230524 144 */
145 char *sval;
146 /*
95709966 147 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 148 * indicates the chosen index from the `sval' list. In the
149 * above example, 0==Foo, 1==Bar and 2==Baz.
150 */
151 int ival;
152};
153
154/*
720a8fb7 155 * Platform routines
156 */
ab53eb64 157
7b010604 158/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
159#ifdef DEBUGGING
ab53eb64 160#define debug(x) (debug_printf x)
161void debug_printf(char *fmt, ...);
162#else
163#define debug(x)
164#endif
165
720a8fb7 166void fatal(char *fmt, ...);
2ef96bd6 167void frontend_default_colour(frontend *fe, float *output);
2ef96bd6 168void deactivate_timer(frontend *fe);
169void activate_timer(frontend *fe);
cbb5549e 170void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 171
dafd6cf6 172/*
173 * drawing.c
174 */
83c0438f 175drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
dafd6cf6 176void drawing_free(drawing *dr);
177void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
178 int align, int colour, char *text);
179void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
180void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
181void draw_polygon(drawing *dr, int *coords, int npoints,
182 int fillcolour, int outlinecolour);
183void draw_circle(drawing *dr, int cx, int cy, int radius,
184 int fillcolour, int outlinecolour);
185void clip(drawing *dr, int x, int y, int w, int h);
186void unclip(drawing *dr);
187void start_draw(drawing *dr);
188void draw_update(drawing *dr, int x, int y, int w, int h);
189void end_draw(drawing *dr);
190void status_bar(drawing *dr, char *text);
191blitter *blitter_new(drawing *dr, int w, int h);
192void blitter_free(drawing *dr, blitter *bl);
3161048d 193/* save puts the portion of the current display with top-left corner
194 * (x,y) to the blitter. load puts it back again to the specified
195 * coords, or else wherever it was saved from
196 * (if x = y = BLITTER_FROMSAVED). */
dafd6cf6 197void blitter_save(drawing *dr, blitter *bl, int x, int y);
3161048d 198#define BLITTER_FROMSAVED (-1)
dafd6cf6 199void blitter_load(drawing *dr, blitter *bl, int x, int y);
200void print_begin_doc(drawing *dr, int pages);
201void print_begin_page(drawing *dr, int number);
202void print_begin_puzzle(drawing *dr, float xm, float xc,
203 float ym, float yc, int pw, int ph, float wmm,
204 float scale);
205void print_end_puzzle(drawing *dr);
206void print_end_page(drawing *dr, int number);
207void print_end_doc(drawing *dr);
208void print_get_colour(drawing *dr, int colour, int *hatch,
209 float *r, float *g, float *b);
210int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
211int print_grey_colour(drawing *dr, int hatch, float grey);
212int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b);
213void print_line_width(drawing *dr, int width);
3161048d 214
720a8fb7 215/*
7f77ea24 216 * midend.c
217 */
dafd6cf6 218midend *midend_new(frontend *fe, const game *ourgame,
219 const drawing_api *drapi, void *drhandle);
220void midend_free(midend *me);
221void midend_set_params(midend *me, game_params *params);
821ab2c6 222game_params *midend_get_params(midend *me);
8c4ea6f0 223void midend_size(midend *me, int *x, int *y, int user_size);
dafd6cf6 224void midend_new_game(midend *me);
225void midend_restart_game(midend *me);
226void midend_stop_anim(midend *me);
227int midend_process_key(midend *me, int x, int y, int button);
228void midend_force_redraw(midend *me);
229void midend_redraw(midend *me);
230float *midend_colours(midend *me, int *ncolours);
afc306fc 231void midend_freeze_timer(midend *me, float tprop);
dafd6cf6 232void midend_timer(midend *me, float tplus);
233int midend_num_presets(midend *me);
234void midend_fetch_preset(midend *me, int n,
eb2ad6f1 235 char **name, game_params **params);
dafd6cf6 236int midend_wants_statusbar(midend *me);
821ab2c6 237enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
dafd6cf6 238config_item *midend_get_config(midend *me, int which, char **wintitle);
239char *midend_set_config(midend *me, int which, config_item *cfg);
240char *midend_game_id(midend *me, char *id);
241char *midend_get_game_id(midend *me);
242char *midend_text_format(midend *me);
243char *midend_solve(midend *me);
244void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
245char *midend_rewrite_statusbar(midend *me, char *text);
246void midend_serialise(midend *me,
a4393230 247 void (*write)(void *ctx, void *buf, int len),
248 void *wctx);
dafd6cf6 249char *midend_deserialise(midend *me,
a4393230 250 int (*read)(void *ctx, void *buf, int len),
251 void *rctx);
dafd6cf6 252/* Printing functions supplied by the mid-end */
253char *midend_print_puzzle(midend *me, document *doc, int with_soln);
7f77ea24 254
255/*
720a8fb7 256 * malloc.c
257 */
ab53eb64 258void *smalloc(size_t size);
259void *srealloc(void *p, size_t size);
720a8fb7 260void sfree(void *p);
ab30d7be 261char *dupstr(const char *s);
720a8fb7 262#define snew(type) \
263 ( (type *) smalloc (sizeof (type)) )
264#define snewn(number, type) \
265 ( (type *) smalloc ((number) * sizeof (type)) )
266#define sresize(array, number, type) \
7f77ea24 267 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 268
269/*
4efb3868 270 * misc.c
271 */
077f3cbe 272void free_cfg(config_item *cfg);
74476385 273void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
274
275/* allocates output each time. len is always in bytes of binary data.
276 * May assert (or just go wrong) if lengths are unchecked. */
277char *bin2hex(const unsigned char *in, int inlen);
278unsigned char *hex2bin(const char *in, int outlen);
279
937a9eff 280/* Sets (and possibly dims) background from frontend default colour,
281 * and auto-generates highlight and lowlight colours too. */
282void game_mkhighlight(frontend *fe, float *ret,
283 int background, int highlight, int lowlight);
de344430 284/* As above, but starts from a provided background colour rather
285 * than the frontend default. */
286void game_mkhighlight_specific(frontend *fe, float *ret,
287 int background, int highlight, int lowlight);
4efb3868 288
c8305fa8 289/* Randomly shuffles an array of items. */
290void shuffle(void *array, int nelts, int eltsize, random_state *rs);
291
dafd6cf6 292/* Draw a rectangle outline, using the drawing API's draw_line. */
293void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
bf7ebf5a 294 int colour);
295
4efb3868 296/*
f1010613 297 * dsf.c
298 */
121aae4b 299int *snew_dsf(int size);
300
301void print_dsf(int *dsf, int size);
302
303/* Return the canonical element of the equivalence class containing element
304 * val. If 'inverse' is non-NULL, this function will put into it a flag
305 * indicating whether the canonical element is inverse to val. */
306int edsf_canonify(int *dsf, int val, int *inverse);
f1010613 307int dsf_canonify(int *dsf, int val);
8b3b3223 308int dsf_size(int *dsf, int val);
121aae4b 309
310/* Allow the caller to specify that two elements should be in the same
311 * equivalence class. If 'inverse' is TRUE, the elements are actually opposite
312 * to one another in some sense. This function will fail an assertion if the
313 * caller gives it self-contradictory data, ie if two elements are claimed to
314 * be both opposite and non-opposite. */
315void edsf_merge(int *dsf, int v1, int v2, int inverse);
f1010613 316void dsf_merge(int *dsf, int v1, int v2);
66a74a18 317void dsf_init(int *dsf, int len);
f1010613 318
319/*
97098757 320 * version.c
321 */
322extern char ver[];
323
324/*
720a8fb7 325 * random.c
326 */
1fbb0680 327random_state *random_new(char *seed, int len);
e9f8a17f 328random_state *random_copy(random_state *tocopy);
48d70ca9 329unsigned long random_bits(random_state *state, int bits);
720a8fb7 330unsigned long random_upto(random_state *state, unsigned long limit);
331void random_free(random_state *state);
c380832d 332char *random_state_encode(random_state *state);
333random_state *random_state_decode(char *input);
7959b517 334/* random.c also exports SHA, which occasionally comes in useful. */
bd2b3071 335#if __STDC_VERSION__ >= 199901L
336#include <stdint.h>
337typedef uint32_t uint32;
338#elif UINT_MAX >= 4294967295L
339typedef unsigned int uint32;
340#else
7959b517 341typedef unsigned long uint32;
bd2b3071 342#endif
7959b517 343typedef struct {
344 uint32 h[5];
345 unsigned char block[64];
346 int blkused;
347 uint32 lenhi, lenlo;
348} SHA_State;
349void SHA_Init(SHA_State *s);
350void SHA_Bytes(SHA_State *s, void *p, int len);
351void SHA_Final(SHA_State *s, unsigned char *output);
352void SHA_Simple(void *p, int len, unsigned char *output);
720a8fb7 353
354/*
dafd6cf6 355 * printing.c
356 */
357document *document_new(int pw, int ph, float userscale);
358void document_free(document *doc);
359void document_add_puzzle(document *doc, const game *game, game_params *par,
360 game_state *st, game_state *st2);
361void document_print(document *doc, drawing *dr);
362
363/*
364 * ps.c
365 */
366psdata *ps_init(FILE *outfile, int colour);
367void ps_free(psdata *ps);
368drawing *ps_drawing_api(psdata *ps);
369
370/*
9b265feb 371 * combi.c: provides a structure and functions for iterating over
372 * combinations (i.e. choosing r things out of n).
373 */
374typedef struct _combi_ctx {
375 int r, n, nleft, total;
376 int *a;
377} combi_ctx;
378
379combi_ctx *new_combi(int r, int n);
380void reset_combi(combi_ctx *combi);
381combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
382void free_combi(combi_ctx *combi);
383
384/*
fbd0fc79 385 * divvy.c
386 */
387/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
388int *divvy_rectangle(int w, int h, int k, random_state *rs);
389
390/*
be8d5aa1 391 * Data structure containing the function calls and data specific
392 * to a particular game. This is enclosed in a data structure so
393 * that a particular platform can choose, if it wishes, to compile
394 * all the games into a single combined executable rather than
395 * having lots of little ones.
720a8fb7 396 */
be8d5aa1 397struct game {
398 const char *name;
750037d7 399 const char *winhelp_topic, *htmlhelp_topic;
be8d5aa1 400 game_params *(*default_params)(void);
401 int (*fetch_preset)(int i, char **name, game_params **params);
1185e3c5 402 void (*decode_params)(game_params *, char const *string);
403 char *(*encode_params)(game_params *, int full);
be8d5aa1 404 void (*free_params)(game_params *params);
405 game_params *(*dup_params)(game_params *params);
1d228b10 406 int can_configure;
be8d5aa1 407 config_item *(*configure)(game_params *params);
408 game_params *(*custom_params)(config_item *cfg);
3ff276f2 409 char *(*validate_params)(game_params *params, int full);
1185e3c5 410 char *(*new_desc)(game_params *params, random_state *rs,
c566778e 411 char **aux, int interactive);
1185e3c5 412 char *(*validate_desc)(game_params *params, char *desc);
dafd6cf6 413 game_state *(*new_game)(midend *me, game_params *params, char *desc);
be8d5aa1 414 game_state *(*dup_game)(game_state *state);
415 void (*free_game)(game_state *state);
2ac6d24e 416 int can_solve;
df11cd4e 417 char *(*solve)(game_state *orig, game_state *curr,
c566778e 418 char *aux, char **error);
9b4b03d3 419 int can_format_as_text;
420 char *(*text_format)(game_state *state);
be8d5aa1 421 game_ui *(*new_ui)(game_state *state);
422 void (*free_ui)(game_ui *ui);
ae8290c6 423 char *(*encode_ui)(game_ui *ui);
424 void (*decode_ui)(game_ui *ui, char *encoding);
07dfb697 425 void (*changed_state)(game_ui *ui, game_state *oldstate,
426 game_state *newstate);
df11cd4e 427 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
428 int x, int y, int button);
429 game_state *(*execute_move)(game_state *state, char *move);
1f3ee4ee 430 int preferred_tilesize;
431 void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
dafd6cf6 432 void (*set_size)(drawing *dr, game_drawstate *ds,
433 game_params *params, int tilesize);
8266f3fc 434 float *(*colours)(frontend *fe, int *ncolours);
dafd6cf6 435 game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
436 void (*free_drawstate)(drawing *dr, game_drawstate *ds);
437 void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
be8d5aa1 438 game_state *newstate, int dir, game_ui *ui, float anim_time,
439 float flash_time);
e3f21163 440 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
441 game_ui *ui);
442 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
443 game_ui *ui);
dafd6cf6 444 int can_print, can_print_in_colour;
445 void (*print_size)(game_params *params, float *x, float *y);
446 void (*print)(drawing *dr, game_state *state, int tilesize);
ac9f41c4 447 int wants_statusbar;
48dcdd62 448 int is_timed;
4d08de49 449 int (*timing_state)(game_state *state, game_ui *ui);
2705d374 450 int flags;
be8d5aa1 451};
452
453/*
dafd6cf6 454 * Data structure containing the drawing API implemented by the
455 * front end and also by cross-platform printing modules such as
456 * PostScript.
457 */
458struct drawing_api {
459 void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
460 int align, int colour, char *text);
461 void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
462 void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
463 int colour);
464 void (*draw_polygon)(void *handle, int *coords, int npoints,
465 int fillcolour, int outlinecolour);
466 void (*draw_circle)(void *handle, int cx, int cy, int radius,
467 int fillcolour, int outlinecolour);
468 void (*draw_update)(void *handle, int x, int y, int w, int h);
469 void (*clip)(void *handle, int x, int y, int w, int h);
470 void (*unclip)(void *handle);
471 void (*start_draw)(void *handle);
472 void (*end_draw)(void *handle);
473 void (*status_bar)(void *handle, char *text);
474 blitter *(*blitter_new)(void *handle, int w, int h);
475 void (*blitter_free)(void *handle, blitter *bl);
476 void (*blitter_save)(void *handle, blitter *bl, int x, int y);
477 void (*blitter_load)(void *handle, blitter *bl, int x, int y);
478 void (*begin_doc)(void *handle, int pages);
479 void (*begin_page)(void *handle, int number);
480 void (*begin_puzzle)(void *handle, float xm, float xc,
481 float ym, float yc, int pw, int ph, float wmm);
482 void (*end_puzzle)(void *handle);
483 void (*end_page)(void *handle, int number);
484 void (*end_doc)(void *handle);
485 void (*line_width)(void *handle, float width);
486};
487
488/*
be8d5aa1 489 * For one-game-at-a-time platforms, there's a single structure
19ef4855 490 * like the above, under a fixed name. For all-at-once platforms,
491 * there's a list of all available puzzles in array form.
be8d5aa1 492 */
19ef4855 493#ifdef COMBINED
494extern const game *gamelist[];
495extern const int gamecount;
496#else
be8d5aa1 497extern const game thegame;
498#endif
720a8fb7 499
500#endif /* PUZZLES_PUZZLES_H */