Missed a vital semicolon off the Cygwin version.c makefile fragment.
[sgt/puzzles] / puzzles.h
CommitLineData
720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
8#ifndef TRUE
9#define TRUE 1
10#endif
11#ifndef FALSE
12#define FALSE 0
13#endif
14
15#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
1d8e8ad8 17#define STR_INT(x) #x
18#define STR(x) STR_INT(x)
19
720a8fb7 20enum {
21 LEFT_BUTTON = 0x1000,
22 MIDDLE_BUTTON,
1482ee76 23 RIGHT_BUTTON,
74a4e547 24 LEFT_DRAG,
25 MIDDLE_DRAG,
26 RIGHT_DRAG,
27 LEFT_RELEASE,
28 MIDDLE_RELEASE,
29 RIGHT_RELEASE,
1482ee76 30 CURSOR_UP,
31 CURSOR_DOWN,
32 CURSOR_LEFT,
c71454c0 33 CURSOR_RIGHT,
3c833d45 34
35 MOD_NUM_KEYPAD = 0x40000000
720a8fb7 36};
37
6776a950 38#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
39 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
40#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
41 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
42#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
43 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
44
4e7ef6e6 45#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 46
2ef96bd6 47typedef struct frontend frontend;
c8230524 48typedef struct config_item config_item;
7f77ea24 49typedef struct midend_data midend_data;
50typedef struct random_state random_state;
51typedef struct game_params game_params;
52typedef struct game_state game_state;
6f2d8d7c 53typedef struct game_aux_info game_aux_info;
74a4e547 54typedef struct game_ui game_ui;
2ef96bd6 55typedef struct game_drawstate game_drawstate;
be8d5aa1 56typedef struct game game;
7f77ea24 57
4efb3868 58#define ALIGN_VNORMAL 0x000
59#define ALIGN_VCENTRE 0x100
60
61#define ALIGN_HLEFT 0x000
62#define ALIGN_HCENTRE 0x001
63#define ALIGN_HRIGHT 0x002
64
65#define FONT_FIXED 0
66#define FONT_VARIABLE 1
67
720a8fb7 68/*
c8230524 69 * Structure used to pass configuration data between frontend and
70 * game
71 */
95709966 72enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 73struct config_item {
74 /*
75 * `name' is never dynamically allocated.
76 */
77 char *name;
78 /*
79 * `type' contains one of the above values.
80 */
81 int type;
82 /*
95709966 83 * For C_STRING, `sval' is always dynamically allocated and
84 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
85 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
86 * allocated, and contains a set of option strings separated by
87 * a delimiter. The delimeter is also the first character in
88 * the string, so for example ":Foo:Bar:Baz" gives three
89 * options `Foo', `Bar' and `Baz'.
c8230524 90 */
91 char *sval;
92 /*
95709966 93 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 94 * indicates the chosen index from the `sval' list. In the
95 * above example, 0==Foo, 1==Bar and 2==Baz.
96 */
97 int ival;
98};
99
100/*
720a8fb7 101 * Platform routines
102 */
103void fatal(char *fmt, ...);
2ef96bd6 104void frontend_default_colour(frontend *fe, float *output);
4efb3868 105void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
106 int align, int colour, char *text);
2ef96bd6 107void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
108void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
109void draw_polygon(frontend *fe, int *coords, int npoints,
110 int fill, int colour);
4efb3868 111void clip(frontend *fe, int x, int y, int w, int h);
112void unclip(frontend *fe);
2ef96bd6 113void start_draw(frontend *fe);
114void draw_update(frontend *fe, int x, int y, int w, int h);
115void end_draw(frontend *fe);
116void deactivate_timer(frontend *fe);
117void activate_timer(frontend *fe);
fd1a1a2b 118void status_bar(frontend *fe, char *text);
cbb5549e 119void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 120
121/*
7f77ea24 122 * midend.c
123 */
be8d5aa1 124midend_data *midend_new(frontend *fe, const game *ourgame);
7f77ea24 125void midend_free(midend_data *me);
126void midend_set_params(midend_data *me, game_params *params);
127void midend_size(midend_data *me, int *x, int *y);
5928817c 128void midend_new_game(midend_data *me);
7f77ea24 129void midend_restart_game(midend_data *me);
7f77ea24 130int midend_process_key(midend_data *me, int x, int y, int button);
2ef96bd6 131void midend_redraw(midend_data *me);
132float *midend_colours(midend_data *me, int *ncolours);
133void midend_timer(midend_data *me, float tplus);
eb2ad6f1 134int midend_num_presets(midend_data *me);
135void midend_fetch_preset(midend_data *me, int n,
136 char **name, game_params **params);
fd1a1a2b 137int midend_wants_statusbar(midend_data *me);
5928817c 138enum { CFG_SETTINGS, CFG_SEED };
139config_item *midend_get_config(midend_data *me, int which, char **wintitle);
140char *midend_set_config(midend_data *me, int which, config_item *cfg);
8b7938e7 141char *midend_game_id(midend_data *me, char *id, int def_seed);
9b4b03d3 142char *midend_text_format(midend_data *me);
2ac6d24e 143char *midend_solve(midend_data *me);
7f77ea24 144
145/*
720a8fb7 146 * malloc.c
147 */
148void *smalloc(int size);
149void *srealloc(void *p, int size);
150void sfree(void *p);
ab30d7be 151char *dupstr(const char *s);
720a8fb7 152#define snew(type) \
153 ( (type *) smalloc (sizeof (type)) )
154#define snewn(number, type) \
155 ( (type *) smalloc ((number) * sizeof (type)) )
156#define sresize(array, number, type) \
7f77ea24 157 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 158
159/*
4efb3868 160 * misc.c
161 */
077f3cbe 162void free_cfg(config_item *cfg);
4efb3868 163
164/*
97098757 165 * version.c
166 */
167extern char ver[];
168
169/*
720a8fb7 170 * random.c
171 */
720a8fb7 172random_state *random_init(char *seed, int len);
48d70ca9 173unsigned long random_bits(random_state *state, int bits);
720a8fb7 174unsigned long random_upto(random_state *state, unsigned long limit);
175void random_free(random_state *state);
176
177/*
be8d5aa1 178 * Data structure containing the function calls and data specific
179 * to a particular game. This is enclosed in a data structure so
180 * that a particular platform can choose, if it wishes, to compile
181 * all the games into a single combined executable rather than
182 * having lots of little ones.
720a8fb7 183 */
be8d5aa1 184struct game {
185 const char *name;
186 const char *winhelp_topic;
be8d5aa1 187 game_params *(*default_params)(void);
188 int (*fetch_preset)(int i, char **name, game_params **params);
189 game_params *(*decode_params)(char const *string);
190 char *(*encode_params)(game_params *);
191 void (*free_params)(game_params *params);
192 game_params *(*dup_params)(game_params *params);
1d228b10 193 int can_configure;
be8d5aa1 194 config_item *(*configure)(game_params *params);
195 game_params *(*custom_params)(config_item *cfg);
196 char *(*validate_params)(game_params *params);
6f2d8d7c 197 char *(*new_seed)(game_params *params, random_state *rs,
198 game_aux_info **aux);
199 void (*free_aux_info)(game_aux_info *aux);
be8d5aa1 200 char *(*validate_seed)(game_params *params, char *seed);
201 game_state *(*new_game)(game_params *params, char *seed);
202 game_state *(*dup_game)(game_state *state);
203 void (*free_game)(game_state *state);
2ac6d24e 204 int can_solve;
205 game_state *(*solve)(game_state *state, game_aux_info *aux, char **error);
9b4b03d3 206 int can_format_as_text;
207 char *(*text_format)(game_state *state);
be8d5aa1 208 game_ui *(*new_ui)(game_state *state);
209 void (*free_ui)(game_ui *ui);
210 game_state *(*make_move)(game_state *from, game_ui *ui, int x, int y,
211 int button);
212 void (*size)(game_params *params, int *x, int *y);
213 float *(*colours)(frontend *fe, game_state *state, int *ncolours);
214 game_drawstate *(*new_drawstate)(game_state *state);
215 void (*free_drawstate)(game_drawstate *ds);
216 void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
217 game_state *newstate, int dir, game_ui *ui, float anim_time,
218 float flash_time);
219 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir);
220 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir);
221 int (*wants_statusbar)(void);
222};
223
224/*
225 * For one-game-at-a-time platforms, there's a single structure
19ef4855 226 * like the above, under a fixed name. For all-at-once platforms,
227 * there's a list of all available puzzles in array form.
be8d5aa1 228 */
19ef4855 229#ifdef COMBINED
230extern const game *gamelist[];
231extern const int gamecount;
232#else
be8d5aa1 233extern const game thegame;
234#endif
720a8fb7 235
236#endif /* PUZZLES_PUZZLES_H */