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1 | /* |
2 | * puzzles.h: header file for my puzzle collection |
3 | */ |
4 | |
5 | #ifndef PUZZLES_PUZZLES_H |
6 | #define PUZZLES_PUZZLES_H |
7 | |
8 | #ifndef TRUE |
9 | #define TRUE 1 |
10 | #endif |
11 | #ifndef FALSE |
12 | #define FALSE 0 |
13 | #endif |
14 | |
15 | #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) |
16 | |
17 | enum { |
18 | LEFT_BUTTON = 0x1000, |
19 | MIDDLE_BUTTON, |
20 | RIGHT_BUTTON |
21 | }; |
22 | |
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23 | #define IGNORE(x) ( (x) = (x) ) |
24 | |
25 | typedef struct midend_data midend_data; |
26 | typedef struct random_state random_state; |
27 | typedef struct game_params game_params; |
28 | typedef struct game_state game_state; |
29 | |
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30 | /* |
31 | * Platform routines |
32 | */ |
33 | void fatal(char *fmt, ...); |
34 | |
35 | /* |
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36 | * midend.c |
37 | */ |
38 | midend_data *midend_new(void); |
39 | void midend_free(midend_data *me); |
40 | void midend_set_params(midend_data *me, game_params *params); |
41 | void midend_size(midend_data *me, int *x, int *y); |
42 | void midend_new_game(midend_data *me, char *seed); |
43 | void midend_restart_game(midend_data *me); |
44 | void midend_undo(midend_data *me); |
45 | void midend_redo(midend_data *me); |
46 | int midend_process_key(midend_data *me, int x, int y, int button); |
47 | |
48 | /* |
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49 | * malloc.c |
50 | */ |
51 | void *smalloc(int size); |
52 | void *srealloc(void *p, int size); |
53 | void sfree(void *p); |
54 | char *dupstr(char *s); |
55 | #define snew(type) \ |
56 | ( (type *) smalloc (sizeof (type)) ) |
57 | #define snewn(number, type) \ |
58 | ( (type *) smalloc ((number) * sizeof (type)) ) |
59 | #define sresize(array, number, type) \ |
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60 | ( (type *) srealloc ((array), (number) * sizeof (type)) ) |
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61 | |
62 | /* |
63 | * random.c |
64 | */ |
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65 | random_state *random_init(char *seed, int len); |
66 | unsigned long random_upto(random_state *state, unsigned long limit); |
67 | void random_free(random_state *state); |
68 | |
69 | /* |
70 | * Game-specific routines |
71 | */ |
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72 | game_params *default_params(void); |
73 | void free_params(game_params *params); |
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74 | char *new_game_seed(game_params *params); |
75 | game_state *new_game(game_params *params, char *seed); |
76 | game_state *dup_game(game_state *state); |
77 | void free_game(game_state *state); |
78 | game_state *make_move(game_state *from, int x, int y, int button); |
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79 | void game_size(game_params *params, int *x, int *y); |
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80 | |
81 | #endif /* PUZZLES_PUZZLES_H */ |