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1 | /* |
2 | * puzzles.h: header file for my puzzle collection |
3 | */ |
4 | |
5 | #ifndef PUZZLES_PUZZLES_H |
6 | #define PUZZLES_PUZZLES_H |
7 | |
8 | #ifndef TRUE |
9 | #define TRUE 1 |
10 | #endif |
11 | #ifndef FALSE |
12 | #define FALSE 0 |
13 | #endif |
14 | |
15 | #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) |
16 | |
17 | enum { |
18 | LEFT_BUTTON = 0x1000, |
19 | MIDDLE_BUTTON, |
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20 | RIGHT_BUTTON, |
21 | CURSOR_UP, |
22 | CURSOR_DOWN, |
23 | CURSOR_LEFT, |
24 | CURSOR_RIGHT |
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25 | }; |
26 | |
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27 | #define IGNORE(x) ( (x) = (x) ) |
28 | |
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29 | typedef struct frontend frontend; |
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30 | typedef struct midend_data midend_data; |
31 | typedef struct random_state random_state; |
32 | typedef struct game_params game_params; |
33 | typedef struct game_state game_state; |
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34 | typedef struct game_drawstate game_drawstate; |
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35 | |
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36 | /* |
37 | * Platform routines |
38 | */ |
39 | void fatal(char *fmt, ...); |
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40 | void frontend_default_colour(frontend *fe, float *output); |
41 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); |
42 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); |
43 | void draw_polygon(frontend *fe, int *coords, int npoints, |
44 | int fill, int colour); |
45 | void start_draw(frontend *fe); |
46 | void draw_update(frontend *fe, int x, int y, int w, int h); |
47 | void end_draw(frontend *fe); |
48 | void deactivate_timer(frontend *fe); |
49 | void activate_timer(frontend *fe); |
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50 | |
51 | /* |
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52 | * midend.c |
53 | */ |
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54 | midend_data *midend_new(frontend *fe); |
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55 | void midend_free(midend_data *me); |
56 | void midend_set_params(midend_data *me, game_params *params); |
57 | void midend_size(midend_data *me, int *x, int *y); |
58 | void midend_new_game(midend_data *me, char *seed); |
59 | void midend_restart_game(midend_data *me); |
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60 | int midend_process_key(midend_data *me, int x, int y, int button); |
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61 | void midend_redraw(midend_data *me); |
62 | float *midend_colours(midend_data *me, int *ncolours); |
63 | void midend_timer(midend_data *me, float tplus); |
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64 | |
65 | /* |
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66 | * malloc.c |
67 | */ |
68 | void *smalloc(int size); |
69 | void *srealloc(void *p, int size); |
70 | void sfree(void *p); |
71 | char *dupstr(char *s); |
72 | #define snew(type) \ |
73 | ( (type *) smalloc (sizeof (type)) ) |
74 | #define snewn(number, type) \ |
75 | ( (type *) smalloc ((number) * sizeof (type)) ) |
76 | #define sresize(array, number, type) \ |
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77 | ( (type *) srealloc ((array), (number) * sizeof (type)) ) |
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78 | |
79 | /* |
80 | * random.c |
81 | */ |
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82 | random_state *random_init(char *seed, int len); |
83 | unsigned long random_upto(random_state *state, unsigned long limit); |
84 | void random_free(random_state *state); |
85 | |
86 | /* |
87 | * Game-specific routines |
88 | */ |
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89 | game_params *default_params(void); |
90 | void free_params(game_params *params); |
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91 | char *new_game_seed(game_params *params); |
92 | game_state *new_game(game_params *params, char *seed); |
93 | game_state *dup_game(game_state *state); |
94 | void free_game(game_state *state); |
95 | game_state *make_move(game_state *from, int x, int y, int button); |
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96 | void game_size(game_params *params, int *x, int *y); |
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97 | float *game_colours(frontend *fe, game_state *state, int *ncolours); |
98 | game_drawstate *game_new_drawstate(game_state *state); |
99 | void game_free_drawstate(game_drawstate *ds); |
100 | void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, |
101 | game_state *newstate, float t); |
102 | float game_anim_length(game_state *oldstate, game_state *newstate); |
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103 | |
104 | #endif /* PUZZLES_PUZZLES_H */ |