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1 | /* |
2 | * puzzles.h: header file for my puzzle collection |
3 | */ |
4 | |
5 | #ifndef PUZZLES_PUZZLES_H |
6 | #define PUZZLES_PUZZLES_H |
7 | |
8 | #ifndef TRUE |
9 | #define TRUE 1 |
10 | #endif |
11 | #ifndef FALSE |
12 | #define FALSE 0 |
13 | #endif |
14 | |
15 | #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) |
16 | |
17 | enum { |
18 | LEFT_BUTTON = 0x1000, |
19 | MIDDLE_BUTTON, |
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20 | RIGHT_BUTTON, |
21 | CURSOR_UP, |
22 | CURSOR_DOWN, |
23 | CURSOR_LEFT, |
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24 | CURSOR_RIGHT, |
25 | CURSOR_UP_LEFT, |
26 | CURSOR_DOWN_LEFT, |
27 | CURSOR_UP_RIGHT, |
28 | CURSOR_DOWN_RIGHT |
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29 | }; |
30 | |
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31 | #define IGNOREARG(x) ( (x) = (x) ) |
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32 | |
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33 | typedef struct frontend frontend; |
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34 | typedef struct midend_data midend_data; |
35 | typedef struct random_state random_state; |
36 | typedef struct game_params game_params; |
37 | typedef struct game_state game_state; |
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38 | typedef struct game_drawstate game_drawstate; |
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39 | |
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40 | /* |
41 | * Platform routines |
42 | */ |
43 | void fatal(char *fmt, ...); |
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44 | void frontend_default_colour(frontend *fe, float *output); |
45 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); |
46 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); |
47 | void draw_polygon(frontend *fe, int *coords, int npoints, |
48 | int fill, int colour); |
49 | void start_draw(frontend *fe); |
50 | void draw_update(frontend *fe, int x, int y, int w, int h); |
51 | void end_draw(frontend *fe); |
52 | void deactivate_timer(frontend *fe); |
53 | void activate_timer(frontend *fe); |
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54 | |
55 | /* |
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56 | * midend.c |
57 | */ |
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58 | midend_data *midend_new(frontend *fe); |
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59 | void midend_free(midend_data *me); |
60 | void midend_set_params(midend_data *me, game_params *params); |
61 | void midend_size(midend_data *me, int *x, int *y); |
62 | void midend_new_game(midend_data *me, char *seed); |
63 | void midend_restart_game(midend_data *me); |
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64 | int midend_process_key(midend_data *me, int x, int y, int button); |
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65 | void midend_redraw(midend_data *me); |
66 | float *midend_colours(midend_data *me, int *ncolours); |
67 | void midend_timer(midend_data *me, float tplus); |
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68 | int midend_num_presets(midend_data *me); |
69 | void midend_fetch_preset(midend_data *me, int n, |
70 | char **name, game_params **params); |
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71 | |
72 | /* |
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73 | * malloc.c |
74 | */ |
75 | void *smalloc(int size); |
76 | void *srealloc(void *p, int size); |
77 | void sfree(void *p); |
78 | char *dupstr(char *s); |
79 | #define snew(type) \ |
80 | ( (type *) smalloc (sizeof (type)) ) |
81 | #define snewn(number, type) \ |
82 | ( (type *) smalloc ((number) * sizeof (type)) ) |
83 | #define sresize(array, number, type) \ |
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84 | ( (type *) srealloc ((array), (number) * sizeof (type)) ) |
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85 | |
86 | /* |
87 | * random.c |
88 | */ |
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89 | random_state *random_init(char *seed, int len); |
90 | unsigned long random_upto(random_state *state, unsigned long limit); |
91 | void random_free(random_state *state); |
92 | |
93 | /* |
94 | * Game-specific routines |
95 | */ |
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96 | extern const char *const game_name; |
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97 | game_params *default_params(void); |
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98 | int game_fetch_preset(int i, char **name, game_params **params); |
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99 | void free_params(game_params *params); |
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100 | game_params *dup_params(game_params *params); |
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101 | char *new_game_seed(game_params *params); |
102 | game_state *new_game(game_params *params, char *seed); |
103 | game_state *dup_game(game_state *state); |
104 | void free_game(game_state *state); |
105 | game_state *make_move(game_state *from, int x, int y, int button); |
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106 | void game_size(game_params *params, int *x, int *y); |
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107 | float *game_colours(frontend *fe, game_state *state, int *ncolours); |
108 | game_drawstate *game_new_drawstate(game_state *state); |
109 | void game_free_drawstate(game_drawstate *ds); |
110 | void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, |
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111 | game_state *newstate, float anim_time, float flash_time); |
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112 | float game_anim_length(game_state *oldstate, game_state *newstate); |
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113 | float game_flash_length(game_state *oldstate, game_state *newstate); |
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114 | |
115 | #endif /* PUZZLES_PUZZLES_H */ |