| 1 | /* |
| 2 | * puzzles.h: header file for my puzzle collection |
| 3 | */ |
| 4 | |
| 5 | #ifndef PUZZLES_PUZZLES_H |
| 6 | #define PUZZLES_PUZZLES_H |
| 7 | |
| 8 | #ifndef TRUE |
| 9 | #define TRUE 1 |
| 10 | #endif |
| 11 | #ifndef FALSE |
| 12 | #define FALSE 0 |
| 13 | #endif |
| 14 | |
| 15 | #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) |
| 16 | |
| 17 | enum { |
| 18 | LEFT_BUTTON = 0x1000, |
| 19 | MIDDLE_BUTTON, |
| 20 | RIGHT_BUTTON, |
| 21 | CURSOR_UP, |
| 22 | CURSOR_DOWN, |
| 23 | CURSOR_LEFT, |
| 24 | CURSOR_RIGHT, |
| 25 | CURSOR_UP_LEFT, |
| 26 | CURSOR_DOWN_LEFT, |
| 27 | CURSOR_UP_RIGHT, |
| 28 | CURSOR_DOWN_RIGHT |
| 29 | }; |
| 30 | |
| 31 | #define IGNOREARG(x) ( (x) = (x) ) |
| 32 | |
| 33 | typedef struct frontend frontend; |
| 34 | typedef struct midend_data midend_data; |
| 35 | typedef struct random_state random_state; |
| 36 | typedef struct game_params game_params; |
| 37 | typedef struct game_state game_state; |
| 38 | typedef struct game_drawstate game_drawstate; |
| 39 | |
| 40 | /* |
| 41 | * Platform routines |
| 42 | */ |
| 43 | void fatal(char *fmt, ...); |
| 44 | void frontend_default_colour(frontend *fe, float *output); |
| 45 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); |
| 46 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); |
| 47 | void draw_polygon(frontend *fe, int *coords, int npoints, |
| 48 | int fill, int colour); |
| 49 | void start_draw(frontend *fe); |
| 50 | void draw_update(frontend *fe, int x, int y, int w, int h); |
| 51 | void end_draw(frontend *fe); |
| 52 | void deactivate_timer(frontend *fe); |
| 53 | void activate_timer(frontend *fe); |
| 54 | |
| 55 | /* |
| 56 | * midend.c |
| 57 | */ |
| 58 | midend_data *midend_new(frontend *fe); |
| 59 | void midend_free(midend_data *me); |
| 60 | void midend_set_params(midend_data *me, game_params *params); |
| 61 | void midend_size(midend_data *me, int *x, int *y); |
| 62 | void midend_new_game(midend_data *me, char *seed); |
| 63 | void midend_restart_game(midend_data *me); |
| 64 | int midend_process_key(midend_data *me, int x, int y, int button); |
| 65 | void midend_redraw(midend_data *me); |
| 66 | float *midend_colours(midend_data *me, int *ncolours); |
| 67 | void midend_timer(midend_data *me, float tplus); |
| 68 | int midend_num_presets(midend_data *me); |
| 69 | void midend_fetch_preset(midend_data *me, int n, |
| 70 | char **name, game_params **params); |
| 71 | |
| 72 | /* |
| 73 | * malloc.c |
| 74 | */ |
| 75 | void *smalloc(int size); |
| 76 | void *srealloc(void *p, int size); |
| 77 | void sfree(void *p); |
| 78 | char *dupstr(char *s); |
| 79 | #define snew(type) \ |
| 80 | ( (type *) smalloc (sizeof (type)) ) |
| 81 | #define snewn(number, type) \ |
| 82 | ( (type *) smalloc ((number) * sizeof (type)) ) |
| 83 | #define sresize(array, number, type) \ |
| 84 | ( (type *) srealloc ((array), (number) * sizeof (type)) ) |
| 85 | |
| 86 | /* |
| 87 | * random.c |
| 88 | */ |
| 89 | random_state *random_init(char *seed, int len); |
| 90 | unsigned long random_upto(random_state *state, unsigned long limit); |
| 91 | void random_free(random_state *state); |
| 92 | |
| 93 | /* |
| 94 | * Game-specific routines |
| 95 | */ |
| 96 | extern const char *const game_name; |
| 97 | game_params *default_params(void); |
| 98 | int game_fetch_preset(int i, char **name, game_params **params); |
| 99 | void free_params(game_params *params); |
| 100 | game_params *dup_params(game_params *params); |
| 101 | char *new_game_seed(game_params *params); |
| 102 | game_state *new_game(game_params *params, char *seed); |
| 103 | game_state *dup_game(game_state *state); |
| 104 | void free_game(game_state *state); |
| 105 | game_state *make_move(game_state *from, int x, int y, int button); |
| 106 | void game_size(game_params *params, int *x, int *y); |
| 107 | float *game_colours(frontend *fe, game_state *state, int *ncolours); |
| 108 | game_drawstate *game_new_drawstate(game_state *state); |
| 109 | void game_free_drawstate(game_drawstate *ds); |
| 110 | void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, |
| 111 | game_state *newstate, float anim_time, float flash_time); |
| 112 | float game_anim_length(game_state *oldstate, game_state *newstate); |
| 113 | float game_flash_length(game_state *oldstate, game_state *newstate); |
| 114 | |
| 115 | #endif /* PUZZLES_PUZZLES_H */ |