Oops. Just noticed that the Windows front end completely ignores the
[sgt/puzzles] / puzzles.h
CommitLineData
720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
8#ifndef TRUE
9#define TRUE 1
10#endif
11#ifndef FALSE
12#define FALSE 0
13#endif
14
15#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
17enum {
18 LEFT_BUTTON = 0x1000,
19 MIDDLE_BUTTON,
1482ee76 20 RIGHT_BUTTON,
74a4e547 21 LEFT_DRAG,
22 MIDDLE_DRAG,
23 RIGHT_DRAG,
24 LEFT_RELEASE,
25 MIDDLE_RELEASE,
26 RIGHT_RELEASE,
1482ee76 27 CURSOR_UP,
28 CURSOR_DOWN,
29 CURSOR_LEFT,
c71454c0 30 CURSOR_RIGHT,
31 CURSOR_UP_LEFT,
32 CURSOR_DOWN_LEFT,
33 CURSOR_UP_RIGHT,
34 CURSOR_DOWN_RIGHT
720a8fb7 35};
36
6776a950 37#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
38 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
39#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
40 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
41#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
42 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
43
4e7ef6e6 44#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 45
2ef96bd6 46typedef struct frontend frontend;
c8230524 47typedef struct config_item config_item;
7f77ea24 48typedef struct midend_data midend_data;
49typedef struct random_state random_state;
50typedef struct game_params game_params;
51typedef struct game_state game_state;
74a4e547 52typedef struct game_ui game_ui;
2ef96bd6 53typedef struct game_drawstate game_drawstate;
be8d5aa1 54typedef struct game game;
7f77ea24 55
4efb3868 56#define ALIGN_VNORMAL 0x000
57#define ALIGN_VCENTRE 0x100
58
59#define ALIGN_HLEFT 0x000
60#define ALIGN_HCENTRE 0x001
61#define ALIGN_HRIGHT 0x002
62
63#define FONT_FIXED 0
64#define FONT_VARIABLE 1
65
720a8fb7 66/*
c8230524 67 * Structure used to pass configuration data between frontend and
68 * game
69 */
95709966 70enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 71struct config_item {
72 /*
73 * `name' is never dynamically allocated.
74 */
75 char *name;
76 /*
77 * `type' contains one of the above values.
78 */
79 int type;
80 /*
95709966 81 * For C_STRING, `sval' is always dynamically allocated and
82 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
83 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
84 * allocated, and contains a set of option strings separated by
85 * a delimiter. The delimeter is also the first character in
86 * the string, so for example ":Foo:Bar:Baz" gives three
87 * options `Foo', `Bar' and `Baz'.
c8230524 88 */
89 char *sval;
90 /*
95709966 91 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 92 * indicates the chosen index from the `sval' list. In the
93 * above example, 0==Foo, 1==Bar and 2==Baz.
94 */
95 int ival;
96};
97
98/*
720a8fb7 99 * Platform routines
100 */
101void fatal(char *fmt, ...);
2ef96bd6 102void frontend_default_colour(frontend *fe, float *output);
4efb3868 103void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
104 int align, int colour, char *text);
2ef96bd6 105void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
106void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
107void draw_polygon(frontend *fe, int *coords, int npoints,
108 int fill, int colour);
4efb3868 109void clip(frontend *fe, int x, int y, int w, int h);
110void unclip(frontend *fe);
2ef96bd6 111void start_draw(frontend *fe);
112void draw_update(frontend *fe, int x, int y, int w, int h);
113void end_draw(frontend *fe);
114void deactivate_timer(frontend *fe);
115void activate_timer(frontend *fe);
fd1a1a2b 116void status_bar(frontend *fe, char *text);
cbb5549e 117void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 118
119/*
7f77ea24 120 * midend.c
121 */
be8d5aa1 122midend_data *midend_new(frontend *fe, const game *ourgame);
7f77ea24 123void midend_free(midend_data *me);
124void midend_set_params(midend_data *me, game_params *params);
125void midend_size(midend_data *me, int *x, int *y);
5928817c 126void midend_new_game(midend_data *me);
7f77ea24 127void midend_restart_game(midend_data *me);
7f77ea24 128int midend_process_key(midend_data *me, int x, int y, int button);
2ef96bd6 129void midend_redraw(midend_data *me);
130float *midend_colours(midend_data *me, int *ncolours);
131void midend_timer(midend_data *me, float tplus);
eb2ad6f1 132int midend_num_presets(midend_data *me);
133void midend_fetch_preset(midend_data *me, int n,
134 char **name, game_params **params);
fd1a1a2b 135int midend_wants_statusbar(midend_data *me);
5928817c 136enum { CFG_SETTINGS, CFG_SEED };
137config_item *midend_get_config(midend_data *me, int which, char **wintitle);
138char *midend_set_config(midend_data *me, int which, config_item *cfg);
8b7938e7 139char *midend_game_id(midend_data *me, char *id, int def_seed);
7f77ea24 140
141/*
720a8fb7 142 * malloc.c
143 */
144void *smalloc(int size);
145void *srealloc(void *p, int size);
146void sfree(void *p);
ab30d7be 147char *dupstr(const char *s);
720a8fb7 148#define snew(type) \
149 ( (type *) smalloc (sizeof (type)) )
150#define snewn(number, type) \
151 ( (type *) smalloc ((number) * sizeof (type)) )
152#define sresize(array, number, type) \
7f77ea24 153 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 154
155/*
4efb3868 156 * misc.c
157 */
077f3cbe 158void free_cfg(config_item *cfg);
4efb3868 159
160/*
720a8fb7 161 * random.c
162 */
720a8fb7 163random_state *random_init(char *seed, int len);
48d70ca9 164unsigned long random_bits(random_state *state, int bits);
720a8fb7 165unsigned long random_upto(random_state *state, unsigned long limit);
166void random_free(random_state *state);
167
168/*
be8d5aa1 169 * Data structure containing the function calls and data specific
170 * to a particular game. This is enclosed in a data structure so
171 * that a particular platform can choose, if it wishes, to compile
172 * all the games into a single combined executable rather than
173 * having lots of little ones.
720a8fb7 174 */
be8d5aa1 175struct game {
176 const char *name;
177 const char *winhelp_topic;
178 int can_configure;
179 game_params *(*default_params)(void);
180 int (*fetch_preset)(int i, char **name, game_params **params);
181 game_params *(*decode_params)(char const *string);
182 char *(*encode_params)(game_params *);
183 void (*free_params)(game_params *params);
184 game_params *(*dup_params)(game_params *params);
185 config_item *(*configure)(game_params *params);
186 game_params *(*custom_params)(config_item *cfg);
187 char *(*validate_params)(game_params *params);
188 char *(*new_seed)(game_params *params, random_state *rs);
189 char *(*validate_seed)(game_params *params, char *seed);
190 game_state *(*new_game)(game_params *params, char *seed);
191 game_state *(*dup_game)(game_state *state);
192 void (*free_game)(game_state *state);
193 game_ui *(*new_ui)(game_state *state);
194 void (*free_ui)(game_ui *ui);
195 game_state *(*make_move)(game_state *from, game_ui *ui, int x, int y,
196 int button);
197 void (*size)(game_params *params, int *x, int *y);
198 float *(*colours)(frontend *fe, game_state *state, int *ncolours);
199 game_drawstate *(*new_drawstate)(game_state *state);
200 void (*free_drawstate)(game_drawstate *ds);
201 void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
202 game_state *newstate, int dir, game_ui *ui, float anim_time,
203 float flash_time);
204 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir);
205 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir);
206 int (*wants_statusbar)(void);
207};
208
209/*
210 * For one-game-at-a-time platforms, there's a single structure
19ef4855 211 * like the above, under a fixed name. For all-at-once platforms,
212 * there's a list of all available puzzles in array form.
be8d5aa1 213 */
19ef4855 214#ifdef COMBINED
215extern const game *gamelist[];
216extern const int gamecount;
217#else
be8d5aa1 218extern const game thegame;
219#endif
720a8fb7 220
221#endif /* PUZZLES_PUZZLES_H */