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[sgt/puzzles] / puzzles.h
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720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
ab53eb64 8#include <stdlib.h> /* for size_t */
9
720a8fb7 10#ifndef TRUE
11#define TRUE 1
12#endif
13#ifndef FALSE
14#define FALSE 0
15#endif
16
b2a646f1 17#define PI 3.141592653589793238462643383279502884197169399
18
720a8fb7 19#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
20
1d8e8ad8 21#define STR_INT(x) #x
22#define STR(x) STR_INT(x)
23
ab53eb64 24/* NB not perfect because they evaluate arguments multiple times. */
41184c24 25#ifndef max
ab53eb64 26#define max(x,y) ( (x)>(y) ? (x) : (y) )
41184c24 27#endif /* max */
28#ifndef min
ab53eb64 29#define min(x,y) ( (x)<(y) ? (x) : (y) )
41184c24 30#endif /* min */
ab53eb64 31
720a8fb7 32enum {
ab53eb64 33 LEFT_BUTTON = 0x0200,
720a8fb7 34 MIDDLE_BUTTON,
1482ee76 35 RIGHT_BUTTON,
74a4e547 36 LEFT_DRAG,
37 MIDDLE_DRAG,
38 RIGHT_DRAG,
39 LEFT_RELEASE,
40 MIDDLE_RELEASE,
41 RIGHT_RELEASE,
1482ee76 42 CURSOR_UP,
43 CURSOR_DOWN,
44 CURSOR_LEFT,
c71454c0 45 CURSOR_RIGHT,
4cd25760 46 CURSOR_SELECT,
3c833d45 47
ab53eb64 48 /* made smaller because of 'limited range of datatype' errors. */
49 MOD_CTRL = 0x1000,
50 MOD_SHFT = 0x2000,
51 MOD_NUM_KEYPAD = 0x4000,
52 MOD_MASK = 0x7000 /* mask for all modifiers */
720a8fb7 53};
54
6776a950 55#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
56 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
57#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
58 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
59#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
60 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
61
93b1da3d 62/* Bit flags indicating mouse button priorities */
63#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
64
4e7ef6e6 65#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 66
2ef96bd6 67typedef struct frontend frontend;
c8230524 68typedef struct config_item config_item;
7f77ea24 69typedef struct midend_data midend_data;
70typedef struct random_state random_state;
71typedef struct game_params game_params;
72typedef struct game_state game_state;
6f2d8d7c 73typedef struct game_aux_info game_aux_info;
74a4e547 74typedef struct game_ui game_ui;
2ef96bd6 75typedef struct game_drawstate game_drawstate;
be8d5aa1 76typedef struct game game;
3161048d 77typedef struct blitter blitter;
7f77ea24 78
4efb3868 79#define ALIGN_VNORMAL 0x000
80#define ALIGN_VCENTRE 0x100
81
82#define ALIGN_HLEFT 0x000
83#define ALIGN_HCENTRE 0x001
84#define ALIGN_HRIGHT 0x002
85
86#define FONT_FIXED 0
87#define FONT_VARIABLE 1
88
720a8fb7 89/*
c8230524 90 * Structure used to pass configuration data between frontend and
91 * game
92 */
95709966 93enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 94struct config_item {
95 /*
96 * `name' is never dynamically allocated.
97 */
98 char *name;
99 /*
100 * `type' contains one of the above values.
101 */
102 int type;
103 /*
95709966 104 * For C_STRING, `sval' is always dynamically allocated and
105 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
106 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
107 * allocated, and contains a set of option strings separated by
108 * a delimiter. The delimeter is also the first character in
109 * the string, so for example ":Foo:Bar:Baz" gives three
110 * options `Foo', `Bar' and `Baz'.
c8230524 111 */
112 char *sval;
113 /*
95709966 114 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 115 * indicates the chosen index from the `sval' list. In the
116 * above example, 0==Foo, 1==Bar and 2==Baz.
117 */
118 int ival;
119};
120
121/*
720a8fb7 122 * Platform routines
123 */
ab53eb64 124
7b010604 125/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
126#ifdef DEBUGGING
ab53eb64 127#define debug(x) (debug_printf x)
128void debug_printf(char *fmt, ...);
129#else
130#define debug(x)
131#endif
132
720a8fb7 133void fatal(char *fmt, ...);
2ef96bd6 134void frontend_default_colour(frontend *fe, float *output);
4efb3868 135void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
136 int align, int colour, char *text);
2ef96bd6 137void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
138void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
139void draw_polygon(frontend *fe, int *coords, int npoints,
140 int fill, int colour);
550efd7f 141void draw_circle(frontend *fe, int cx, int cy, int radius,
142 int fill, int colour);
4efb3868 143void clip(frontend *fe, int x, int y, int w, int h);
144void unclip(frontend *fe);
2ef96bd6 145void start_draw(frontend *fe);
146void draw_update(frontend *fe, int x, int y, int w, int h);
147void end_draw(frontend *fe);
148void deactivate_timer(frontend *fe);
149void activate_timer(frontend *fe);
fd1a1a2b 150void status_bar(frontend *fe, char *text);
cbb5549e 151void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 152
3161048d 153blitter *blitter_new(int w, int h);
154void blitter_free(blitter *bl);
155/* save puts the portion of the current display with top-left corner
156 * (x,y) to the blitter. load puts it back again to the specified
157 * coords, or else wherever it was saved from
158 * (if x = y = BLITTER_FROMSAVED). */
159void blitter_save(frontend *fe, blitter *bl, int x, int y);
160#define BLITTER_FROMSAVED (-1)
161void blitter_load(frontend *fe, blitter *bl, int x, int y);
162
720a8fb7 163/*
7f77ea24 164 * midend.c
165 */
be8d5aa1 166midend_data *midend_new(frontend *fe, const game *ourgame);
7f77ea24 167void midend_free(midend_data *me);
168void midend_set_params(midend_data *me, game_params *params);
1e3e152d 169void midend_size(midend_data *me, int *x, int *y, int expand);
5928817c 170void midend_new_game(midend_data *me);
7f77ea24 171void midend_restart_game(midend_data *me);
ab53eb64 172void midend_stop_anim(midend_data *me);
7f77ea24 173int midend_process_key(midend_data *me, int x, int y, int button);
008b4378 174void midend_force_redraw(midend_data *me);
2ef96bd6 175void midend_redraw(midend_data *me);
176float *midend_colours(midend_data *me, int *ncolours);
177void midend_timer(midend_data *me, float tplus);
eb2ad6f1 178int midend_num_presets(midend_data *me);
179void midend_fetch_preset(midend_data *me, int n,
180 char **name, game_params **params);
fd1a1a2b 181int midend_wants_statusbar(midend_data *me);
1185e3c5 182enum { CFG_SETTINGS, CFG_SEED, CFG_DESC };
5928817c 183config_item *midend_get_config(midend_data *me, int which, char **wintitle);
184char *midend_set_config(midend_data *me, int which, config_item *cfg);
1185e3c5 185char *midend_game_id(midend_data *me, char *id);
9b4b03d3 186char *midend_text_format(midend_data *me);
2ac6d24e 187char *midend_solve(midend_data *me);
0a6892db 188void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc);
48dcdd62 189char *midend_rewrite_statusbar(midend_data *me, char *text);
7f77ea24 190
191/*
720a8fb7 192 * malloc.c
193 */
ab53eb64 194void *smalloc(size_t size);
195void *srealloc(void *p, size_t size);
720a8fb7 196void sfree(void *p);
ab30d7be 197char *dupstr(const char *s);
720a8fb7 198#define snew(type) \
199 ( (type *) smalloc (sizeof (type)) )
200#define snewn(number, type) \
201 ( (type *) smalloc ((number) * sizeof (type)) )
202#define sresize(array, number, type) \
7f77ea24 203 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 204
205/*
4efb3868 206 * misc.c
207 */
077f3cbe 208void free_cfg(config_item *cfg);
74476385 209void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
210
211/* allocates output each time. len is always in bytes of binary data.
212 * May assert (or just go wrong) if lengths are unchecked. */
213char *bin2hex(const unsigned char *in, int inlen);
214unsigned char *hex2bin(const char *in, int outlen);
215
4efb3868 216
217/*
97098757 218 * version.c
219 */
220extern char ver[];
221
222/*
720a8fb7 223 * random.c
224 */
720a8fb7 225random_state *random_init(char *seed, int len);
48d70ca9 226unsigned long random_bits(random_state *state, int bits);
720a8fb7 227unsigned long random_upto(random_state *state, unsigned long limit);
228void random_free(random_state *state);
c380832d 229char *random_state_encode(random_state *state);
230random_state *random_state_decode(char *input);
7959b517 231/* random.c also exports SHA, which occasionally comes in useful. */
232typedef unsigned long uint32;
233typedef struct {
234 uint32 h[5];
235 unsigned char block[64];
236 int blkused;
237 uint32 lenhi, lenlo;
238} SHA_State;
239void SHA_Init(SHA_State *s);
240void SHA_Bytes(SHA_State *s, void *p, int len);
241void SHA_Final(SHA_State *s, unsigned char *output);
242void SHA_Simple(void *p, int len, unsigned char *output);
720a8fb7 243
244/*
be8d5aa1 245 * Data structure containing the function calls and data specific
246 * to a particular game. This is enclosed in a data structure so
247 * that a particular platform can choose, if it wishes, to compile
248 * all the games into a single combined executable rather than
249 * having lots of little ones.
720a8fb7 250 */
be8d5aa1 251struct game {
252 const char *name;
253 const char *winhelp_topic;
be8d5aa1 254 game_params *(*default_params)(void);
255 int (*fetch_preset)(int i, char **name, game_params **params);
1185e3c5 256 void (*decode_params)(game_params *, char const *string);
257 char *(*encode_params)(game_params *, int full);
be8d5aa1 258 void (*free_params)(game_params *params);
259 game_params *(*dup_params)(game_params *params);
1d228b10 260 int can_configure;
be8d5aa1 261 config_item *(*configure)(game_params *params);
262 game_params *(*custom_params)(config_item *cfg);
263 char *(*validate_params)(game_params *params);
1185e3c5 264 char *(*new_desc)(game_params *params, random_state *rs,
6aa6af4c 265 game_aux_info **aux, int interactive);
6f2d8d7c 266 void (*free_aux_info)(game_aux_info *aux);
1185e3c5 267 char *(*validate_desc)(game_params *params, char *desc);
c380832d 268 game_state *(*new_game)(midend_data *me, game_params *params, char *desc);
be8d5aa1 269 game_state *(*dup_game)(game_state *state);
270 void (*free_game)(game_state *state);
2ac6d24e 271 int can_solve;
df11cd4e 272 char *(*solve)(game_state *orig, game_state *curr,
273 game_aux_info *aux, char **error);
9b4b03d3 274 int can_format_as_text;
275 char *(*text_format)(game_state *state);
be8d5aa1 276 game_ui *(*new_ui)(game_state *state);
277 void (*free_ui)(game_ui *ui);
ae8290c6 278 char *(*encode_ui)(game_ui *ui);
279 void (*decode_ui)(game_ui *ui, char *encoding);
07dfb697 280 void (*changed_state)(game_ui *ui, game_state *oldstate,
281 game_state *newstate);
df11cd4e 282 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
283 int x, int y, int button);
284 game_state *(*execute_move)(game_state *state, char *move);
1e3e152d 285 void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
286 int expand);
be8d5aa1 287 float *(*colours)(frontend *fe, game_state *state, int *ncolours);
288 game_drawstate *(*new_drawstate)(game_state *state);
289 void (*free_drawstate)(game_drawstate *ds);
290 void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
291 game_state *newstate, int dir, game_ui *ui, float anim_time,
292 float flash_time);
e3f21163 293 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
294 game_ui *ui);
295 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
296 game_ui *ui);
be8d5aa1 297 int (*wants_statusbar)(void);
48dcdd62 298 int is_timed;
299 int (*timing_state)(game_state *state);
93b1da3d 300 int mouse_priorities;
be8d5aa1 301};
302
303/*
304 * For one-game-at-a-time platforms, there's a single structure
19ef4855 305 * like the above, under a fixed name. For all-at-once platforms,
306 * there's a list of all available puzzles in array form.
be8d5aa1 307 */
19ef4855 308#ifdef COMBINED
309extern const game *gamelist[];
310extern const int gamecount;
311#else
be8d5aa1 312extern const game thegame;
313#endif
720a8fb7 314
315#endif /* PUZZLES_PUZZLES_H */