OS X frontend was directly calling the backend's wants_statusbar()
[sgt/puzzles] / puzzles.h
CommitLineData
720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
dafd6cf6 8#include <stdio.h> /* for FILE */
ab53eb64 9#include <stdlib.h> /* for size_t */
10
720a8fb7 11#ifndef TRUE
12#define TRUE 1
13#endif
14#ifndef FALSE
15#define FALSE 0
16#endif
17
b2a646f1 18#define PI 3.141592653589793238462643383279502884197169399
19
720a8fb7 20#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
21
1d8e8ad8 22#define STR_INT(x) #x
23#define STR(x) STR_INT(x)
24
ab53eb64 25/* NB not perfect because they evaluate arguments multiple times. */
41184c24 26#ifndef max
ab53eb64 27#define max(x,y) ( (x)>(y) ? (x) : (y) )
41184c24 28#endif /* max */
29#ifndef min
ab53eb64 30#define min(x,y) ( (x)<(y) ? (x) : (y) )
41184c24 31#endif /* min */
ab53eb64 32
720a8fb7 33enum {
ab53eb64 34 LEFT_BUTTON = 0x0200,
720a8fb7 35 MIDDLE_BUTTON,
1482ee76 36 RIGHT_BUTTON,
74a4e547 37 LEFT_DRAG,
38 MIDDLE_DRAG,
39 RIGHT_DRAG,
40 LEFT_RELEASE,
41 MIDDLE_RELEASE,
42 RIGHT_RELEASE,
1482ee76 43 CURSOR_UP,
44 CURSOR_DOWN,
45 CURSOR_LEFT,
c71454c0 46 CURSOR_RIGHT,
4cd25760 47 CURSOR_SELECT,
3c833d45 48
ab53eb64 49 /* made smaller because of 'limited range of datatype' errors. */
50 MOD_CTRL = 0x1000,
51 MOD_SHFT = 0x2000,
52 MOD_NUM_KEYPAD = 0x4000,
53 MOD_MASK = 0x7000 /* mask for all modifiers */
720a8fb7 54};
55
6776a950 56#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
57 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
58#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
59 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
60#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
61 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
62
93b1da3d 63/* Bit flags indicating mouse button priorities */
64#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
65
9d6c3859 66/* Another random flag that goes in the mouse priorities section for want
67 * of a better place to put it */
68#define SOLVE_ANIMATES ( 1 << 9 )
69
4e7ef6e6 70#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 71
2ef96bd6 72typedef struct frontend frontend;
c8230524 73typedef struct config_item config_item;
dafd6cf6 74typedef struct midend midend;
7f77ea24 75typedef struct random_state random_state;
76typedef struct game_params game_params;
77typedef struct game_state game_state;
74a4e547 78typedef struct game_ui game_ui;
2ef96bd6 79typedef struct game_drawstate game_drawstate;
be8d5aa1 80typedef struct game game;
3161048d 81typedef struct blitter blitter;
dafd6cf6 82typedef struct document document;
83typedef struct drawing_api drawing_api;
84typedef struct drawing drawing;
85typedef struct psdata psdata;
7f77ea24 86
4efb3868 87#define ALIGN_VNORMAL 0x000
88#define ALIGN_VCENTRE 0x100
89
90#define ALIGN_HLEFT 0x000
91#define ALIGN_HCENTRE 0x001
92#define ALIGN_HRIGHT 0x002
93
94#define FONT_FIXED 0
95#define FONT_VARIABLE 1
96
dafd6cf6 97/* For printing colours */
98#define HATCH_SOLID 0
99#define HATCH_CLEAR 1
100#define HATCH_SLASH 2
101#define HATCH_BACKSLASH 3
102#define HATCH_HORIZ 4
103#define HATCH_VERT 5
104#define HATCH_PLUS 6
105#define HATCH_X 7
106
720a8fb7 107/*
c8230524 108 * Structure used to pass configuration data between frontend and
109 * game
110 */
95709966 111enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 112struct config_item {
113 /*
114 * `name' is never dynamically allocated.
115 */
116 char *name;
117 /*
118 * `type' contains one of the above values.
119 */
120 int type;
121 /*
95709966 122 * For C_STRING, `sval' is always dynamically allocated and
123 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
124 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
125 * allocated, and contains a set of option strings separated by
126 * a delimiter. The delimeter is also the first character in
127 * the string, so for example ":Foo:Bar:Baz" gives three
128 * options `Foo', `Bar' and `Baz'.
c8230524 129 */
130 char *sval;
131 /*
95709966 132 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 133 * indicates the chosen index from the `sval' list. In the
134 * above example, 0==Foo, 1==Bar and 2==Baz.
135 */
136 int ival;
137};
138
139/*
720a8fb7 140 * Platform routines
141 */
ab53eb64 142
7b010604 143/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
144#ifdef DEBUGGING
ab53eb64 145#define debug(x) (debug_printf x)
146void debug_printf(char *fmt, ...);
147#else
148#define debug(x)
149#endif
150
720a8fb7 151void fatal(char *fmt, ...);
2ef96bd6 152void frontend_default_colour(frontend *fe, float *output);
2ef96bd6 153void deactivate_timer(frontend *fe);
154void activate_timer(frontend *fe);
cbb5549e 155void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 156
dafd6cf6 157/*
158 * drawing.c
159 */
160drawing *drawing_init(const drawing_api *api, void *handle);
161void drawing_free(drawing *dr);
162void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
163 int align, int colour, char *text);
164void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
165void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
166void draw_polygon(drawing *dr, int *coords, int npoints,
167 int fillcolour, int outlinecolour);
168void draw_circle(drawing *dr, int cx, int cy, int radius,
169 int fillcolour, int outlinecolour);
170void clip(drawing *dr, int x, int y, int w, int h);
171void unclip(drawing *dr);
172void start_draw(drawing *dr);
173void draw_update(drawing *dr, int x, int y, int w, int h);
174void end_draw(drawing *dr);
175void status_bar(drawing *dr, char *text);
176blitter *blitter_new(drawing *dr, int w, int h);
177void blitter_free(drawing *dr, blitter *bl);
3161048d 178/* save puts the portion of the current display with top-left corner
179 * (x,y) to the blitter. load puts it back again to the specified
180 * coords, or else wherever it was saved from
181 * (if x = y = BLITTER_FROMSAVED). */
dafd6cf6 182void blitter_save(drawing *dr, blitter *bl, int x, int y);
3161048d 183#define BLITTER_FROMSAVED (-1)
dafd6cf6 184void blitter_load(drawing *dr, blitter *bl, int x, int y);
185void print_begin_doc(drawing *dr, int pages);
186void print_begin_page(drawing *dr, int number);
187void print_begin_puzzle(drawing *dr, float xm, float xc,
188 float ym, float yc, int pw, int ph, float wmm,
189 float scale);
190void print_end_puzzle(drawing *dr);
191void print_end_page(drawing *dr, int number);
192void print_end_doc(drawing *dr);
193void print_get_colour(drawing *dr, int colour, int *hatch,
194 float *r, float *g, float *b);
195int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
196int print_grey_colour(drawing *dr, int hatch, float grey);
197int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b);
198void print_line_width(drawing *dr, int width);
3161048d 199
720a8fb7 200/*
7f77ea24 201 * midend.c
202 */
dafd6cf6 203midend *midend_new(frontend *fe, const game *ourgame,
204 const drawing_api *drapi, void *drhandle);
205void midend_free(midend *me);
206void midend_set_params(midend *me, game_params *params);
821ab2c6 207game_params *midend_get_params(midend *me);
dafd6cf6 208void midend_size(midend *me, int *x, int *y, int expand);
209void midend_new_game(midend *me);
210void midend_restart_game(midend *me);
211void midend_stop_anim(midend *me);
212int midend_process_key(midend *me, int x, int y, int button);
213void midend_force_redraw(midend *me);
214void midend_redraw(midend *me);
215float *midend_colours(midend *me, int *ncolours);
216void midend_timer(midend *me, float tplus);
217int midend_num_presets(midend *me);
218void midend_fetch_preset(midend *me, int n,
eb2ad6f1 219 char **name, game_params **params);
dafd6cf6 220int midend_wants_statusbar(midend *me);
821ab2c6 221enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
dafd6cf6 222config_item *midend_get_config(midend *me, int which, char **wintitle);
223char *midend_set_config(midend *me, int which, config_item *cfg);
224char *midend_game_id(midend *me, char *id);
225char *midend_get_game_id(midend *me);
226char *midend_text_format(midend *me);
227char *midend_solve(midend *me);
228void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
229char *midend_rewrite_statusbar(midend *me, char *text);
230void midend_serialise(midend *me,
a4393230 231 void (*write)(void *ctx, void *buf, int len),
232 void *wctx);
dafd6cf6 233char *midend_deserialise(midend *me,
a4393230 234 int (*read)(void *ctx, void *buf, int len),
235 void *rctx);
dafd6cf6 236/* Printing functions supplied by the mid-end */
237char *midend_print_puzzle(midend *me, document *doc, int with_soln);
7f77ea24 238
239/*
720a8fb7 240 * malloc.c
241 */
ab53eb64 242void *smalloc(size_t size);
243void *srealloc(void *p, size_t size);
720a8fb7 244void sfree(void *p);
ab30d7be 245char *dupstr(const char *s);
720a8fb7 246#define snew(type) \
247 ( (type *) smalloc (sizeof (type)) )
248#define snewn(number, type) \
249 ( (type *) smalloc ((number) * sizeof (type)) )
250#define sresize(array, number, type) \
7f77ea24 251 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 252
253/*
4efb3868 254 * misc.c
255 */
077f3cbe 256void free_cfg(config_item *cfg);
74476385 257void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
258
259/* allocates output each time. len is always in bytes of binary data.
260 * May assert (or just go wrong) if lengths are unchecked. */
261char *bin2hex(const unsigned char *in, int inlen);
262unsigned char *hex2bin(const char *in, int outlen);
263
937a9eff 264/* Sets (and possibly dims) background from frontend default colour,
265 * and auto-generates highlight and lowlight colours too. */
266void game_mkhighlight(frontend *fe, float *ret,
267 int background, int highlight, int lowlight);
4efb3868 268
c8305fa8 269/* Randomly shuffles an array of items. */
270void shuffle(void *array, int nelts, int eltsize, random_state *rs);
271
dafd6cf6 272/* Draw a rectangle outline, using the drawing API's draw_line. */
273void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
bf7ebf5a 274 int colour);
275
4efb3868 276/*
f1010613 277 * dsf.c
278 */
279int dsf_canonify(int *dsf, int val);
280void dsf_merge(int *dsf, int v1, int v2);
281
282/*
97098757 283 * version.c
284 */
285extern char ver[];
286
287/*
720a8fb7 288 * random.c
289 */
1fbb0680 290random_state *random_new(char *seed, int len);
e9f8a17f 291random_state *random_copy(random_state *tocopy);
48d70ca9 292unsigned long random_bits(random_state *state, int bits);
720a8fb7 293unsigned long random_upto(random_state *state, unsigned long limit);
294void random_free(random_state *state);
c380832d 295char *random_state_encode(random_state *state);
296random_state *random_state_decode(char *input);
7959b517 297/* random.c also exports SHA, which occasionally comes in useful. */
298typedef unsigned long uint32;
299typedef struct {
300 uint32 h[5];
301 unsigned char block[64];
302 int blkused;
303 uint32 lenhi, lenlo;
304} SHA_State;
305void SHA_Init(SHA_State *s);
306void SHA_Bytes(SHA_State *s, void *p, int len);
307void SHA_Final(SHA_State *s, unsigned char *output);
308void SHA_Simple(void *p, int len, unsigned char *output);
720a8fb7 309
310/*
dafd6cf6 311 * printing.c
312 */
313document *document_new(int pw, int ph, float userscale);
314void document_free(document *doc);
315void document_add_puzzle(document *doc, const game *game, game_params *par,
316 game_state *st, game_state *st2);
317void document_print(document *doc, drawing *dr);
318
319/*
320 * ps.c
321 */
322psdata *ps_init(FILE *outfile, int colour);
323void ps_free(psdata *ps);
324drawing *ps_drawing_api(psdata *ps);
325
326/*
9b265feb 327 * combi.c: provides a structure and functions for iterating over
328 * combinations (i.e. choosing r things out of n).
329 */
330typedef struct _combi_ctx {
331 int r, n, nleft, total;
332 int *a;
333} combi_ctx;
334
335combi_ctx *new_combi(int r, int n);
336void reset_combi(combi_ctx *combi);
337combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
338void free_combi(combi_ctx *combi);
339
340/*
be8d5aa1 341 * Data structure containing the function calls and data specific
342 * to a particular game. This is enclosed in a data structure so
343 * that a particular platform can choose, if it wishes, to compile
344 * all the games into a single combined executable rather than
345 * having lots of little ones.
720a8fb7 346 */
be8d5aa1 347struct game {
348 const char *name;
349 const char *winhelp_topic;
be8d5aa1 350 game_params *(*default_params)(void);
351 int (*fetch_preset)(int i, char **name, game_params **params);
1185e3c5 352 void (*decode_params)(game_params *, char const *string);
353 char *(*encode_params)(game_params *, int full);
be8d5aa1 354 void (*free_params)(game_params *params);
355 game_params *(*dup_params)(game_params *params);
1d228b10 356 int can_configure;
be8d5aa1 357 config_item *(*configure)(game_params *params);
358 game_params *(*custom_params)(config_item *cfg);
3ff276f2 359 char *(*validate_params)(game_params *params, int full);
1185e3c5 360 char *(*new_desc)(game_params *params, random_state *rs,
c566778e 361 char **aux, int interactive);
1185e3c5 362 char *(*validate_desc)(game_params *params, char *desc);
dafd6cf6 363 game_state *(*new_game)(midend *me, game_params *params, char *desc);
be8d5aa1 364 game_state *(*dup_game)(game_state *state);
365 void (*free_game)(game_state *state);
2ac6d24e 366 int can_solve;
df11cd4e 367 char *(*solve)(game_state *orig, game_state *curr,
c566778e 368 char *aux, char **error);
9b4b03d3 369 int can_format_as_text;
370 char *(*text_format)(game_state *state);
be8d5aa1 371 game_ui *(*new_ui)(game_state *state);
372 void (*free_ui)(game_ui *ui);
ae8290c6 373 char *(*encode_ui)(game_ui *ui);
374 void (*decode_ui)(game_ui *ui, char *encoding);
07dfb697 375 void (*changed_state)(game_ui *ui, game_state *oldstate,
376 game_state *newstate);
df11cd4e 377 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
378 int x, int y, int button);
379 game_state *(*execute_move)(game_state *state, char *move);
1f3ee4ee 380 int preferred_tilesize;
381 void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
dafd6cf6 382 void (*set_size)(drawing *dr, game_drawstate *ds,
383 game_params *params, int tilesize);
be8d5aa1 384 float *(*colours)(frontend *fe, game_state *state, int *ncolours);
dafd6cf6 385 game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
386 void (*free_drawstate)(drawing *dr, game_drawstate *ds);
387 void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
be8d5aa1 388 game_state *newstate, int dir, game_ui *ui, float anim_time,
389 float flash_time);
e3f21163 390 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
391 game_ui *ui);
392 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
393 game_ui *ui);
dafd6cf6 394 int can_print, can_print_in_colour;
395 void (*print_size)(game_params *params, float *x, float *y);
396 void (*print)(drawing *dr, game_state *state, int tilesize);
be8d5aa1 397 int (*wants_statusbar)(void);
48dcdd62 398 int is_timed;
4d08de49 399 int (*timing_state)(game_state *state, game_ui *ui);
93b1da3d 400 int mouse_priorities;
be8d5aa1 401};
402
403/*
dafd6cf6 404 * Data structure containing the drawing API implemented by the
405 * front end and also by cross-platform printing modules such as
406 * PostScript.
407 */
408struct drawing_api {
409 void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
410 int align, int colour, char *text);
411 void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
412 void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
413 int colour);
414 void (*draw_polygon)(void *handle, int *coords, int npoints,
415 int fillcolour, int outlinecolour);
416 void (*draw_circle)(void *handle, int cx, int cy, int radius,
417 int fillcolour, int outlinecolour);
418 void (*draw_update)(void *handle, int x, int y, int w, int h);
419 void (*clip)(void *handle, int x, int y, int w, int h);
420 void (*unclip)(void *handle);
421 void (*start_draw)(void *handle);
422 void (*end_draw)(void *handle);
423 void (*status_bar)(void *handle, char *text);
424 blitter *(*blitter_new)(void *handle, int w, int h);
425 void (*blitter_free)(void *handle, blitter *bl);
426 void (*blitter_save)(void *handle, blitter *bl, int x, int y);
427 void (*blitter_load)(void *handle, blitter *bl, int x, int y);
428 void (*begin_doc)(void *handle, int pages);
429 void (*begin_page)(void *handle, int number);
430 void (*begin_puzzle)(void *handle, float xm, float xc,
431 float ym, float yc, int pw, int ph, float wmm);
432 void (*end_puzzle)(void *handle);
433 void (*end_page)(void *handle, int number);
434 void (*end_doc)(void *handle);
435 void (*line_width)(void *handle, float width);
436};
437
438/*
be8d5aa1 439 * For one-game-at-a-time platforms, there's a single structure
19ef4855 440 * like the above, under a fixed name. For all-at-once platforms,
441 * there's a list of all available puzzles in array form.
be8d5aa1 442 */
19ef4855 443#ifdef COMBINED
444extern const game *gamelist[];
445extern const int gamecount;
446#else
be8d5aa1 447extern const game thegame;
448#endif
720a8fb7 449
450#endif /* PUZZLES_PUZZLES_H */