New puzzle: `Untangle', cloned (with the addition of random grid
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 16 Jul 2005 19:51:53 +0000 (19:51 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 16 Jul 2005 19:51:53 +0000 (19:51 +0000)
commit9d6c3859071b207a37cbd56624937a6b2daafdab
tree8bfb39578a2eb50a79f59b8b1a366f71d569adbd
parent8bba891059504d0c28eeaaa98af85cf24bc1a750
New puzzle: `Untangle', cloned (with the addition of random grid
generation) from a simple but rather fun Flash game I saw this
morning.

Small infrastructure change for this puzzle: while most game
backends find the midend's assumption that Solve moves are never
animated to be a convenience absolving them of having to handle the
special case themselves, this one actually needs Solve to be
animated. Rather than break that convenience for the other puzzles,
I've introduced a flag bit (which I've shoved in mouse_priorities
for the moment, shamefully without changing its name).

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6097 cda61777-01e9-0310-a592-d414129be87e
Recipe
list.c
midend.c
puzzles.but
puzzles.h
untangle.c [new file with mode: 0644]