New puzzle: `Untangle', cloned (with the addition of random grid
[sgt/puzzles] / list.c
1 /*
2 * list.c: List of puzzles.
3 */
4
5 #include "puzzles.h"
6
7 /*
8 * The available games can be most easily enumerated by searching
9 * for the line in each game source file saying "#define thegame
10 * <gamename>". Hence, the following piece of shell/Perl should
11 * regenerate this list automatically:
12
13 perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print "extern const game $1;\n"' *.c
14 echo -e '\nconst game *gamelist[] = {'
15 perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print " &$1,\n"' *.c
16 echo -e '};\n\nconst int gamecount = lenof(gamelist);'
17
18 */
19
20 extern const game cube;
21 extern const game dominosa;
22 extern const game fifteen;
23 extern const game flip;
24 extern const game guess;
25 extern const game mines;
26 extern const game net;
27 extern const game netslide;
28 extern const game pattern;
29 extern const game pegs;
30 extern const game rect;
31 extern const game samegame;
32 extern const game sixteen;
33 extern const game solo;
34 extern const game twiddle;
35 extern const game untangle;
36
37 const game *gamelist[] = {
38 &cube,
39 &dominosa,
40 &fifteen,
41 &flip,
42 &guess,
43 &mines,
44 &net,
45 &netslide,
46 &pattern,
47 &pegs,
48 &rect,
49 &samegame,
50 &sixteen,
51 &solo,
52 &twiddle,
53 &untangle,
54 };
55
56 const int gamecount = lenof(gamelist);