Random docs cleanups I've collected together.
[sgt/puzzles] / puzzles.h
CommitLineData
720a8fb7 1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
dafd6cf6 8#include <stdio.h> /* for FILE */
ab53eb64 9#include <stdlib.h> /* for size_t */
10
720a8fb7 11#ifndef TRUE
12#define TRUE 1
13#endif
14#ifndef FALSE
15#define FALSE 0
16#endif
17
b2a646f1 18#define PI 3.141592653589793238462643383279502884197169399
19
720a8fb7 20#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
21
1d8e8ad8 22#define STR_INT(x) #x
23#define STR(x) STR_INT(x)
24
ab53eb64 25/* NB not perfect because they evaluate arguments multiple times. */
41184c24 26#ifndef max
ab53eb64 27#define max(x,y) ( (x)>(y) ? (x) : (y) )
41184c24 28#endif /* max */
29#ifndef min
ab53eb64 30#define min(x,y) ( (x)<(y) ? (x) : (y) )
41184c24 31#endif /* min */
ab53eb64 32
720a8fb7 33enum {
ab53eb64 34 LEFT_BUTTON = 0x0200,
720a8fb7 35 MIDDLE_BUTTON,
1482ee76 36 RIGHT_BUTTON,
74a4e547 37 LEFT_DRAG,
38 MIDDLE_DRAG,
39 RIGHT_DRAG,
40 LEFT_RELEASE,
41 MIDDLE_RELEASE,
42 RIGHT_RELEASE,
1482ee76 43 CURSOR_UP,
44 CURSOR_DOWN,
45 CURSOR_LEFT,
c71454c0 46 CURSOR_RIGHT,
4cd25760 47 CURSOR_SELECT,
3c833d45 48
ab53eb64 49 /* made smaller because of 'limited range of datatype' errors. */
50 MOD_CTRL = 0x1000,
51 MOD_SHFT = 0x2000,
52 MOD_NUM_KEYPAD = 0x4000,
53 MOD_MASK = 0x7000 /* mask for all modifiers */
720a8fb7 54};
55
6776a950 56#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
57 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
58#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
59 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
60#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
61 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
62
2705d374 63/*
64 * Flags in the back end's `flags' word.
65 */
93b1da3d 66/* Bit flags indicating mouse button priorities */
67#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
2705d374 68/* Flag indicating that Solve operations should be animated */
9d6c3859 69#define SOLVE_ANIMATES ( 1 << 9 )
2705d374 70/* end of `flags' word definitions */
9d6c3859 71
4e7ef6e6 72#define IGNOREARG(x) ( (x) = (x) )
7f77ea24 73
2ef96bd6 74typedef struct frontend frontend;
c8230524 75typedef struct config_item config_item;
dafd6cf6 76typedef struct midend midend;
7f77ea24 77typedef struct random_state random_state;
78typedef struct game_params game_params;
79typedef struct game_state game_state;
74a4e547 80typedef struct game_ui game_ui;
2ef96bd6 81typedef struct game_drawstate game_drawstate;
be8d5aa1 82typedef struct game game;
3161048d 83typedef struct blitter blitter;
dafd6cf6 84typedef struct document document;
85typedef struct drawing_api drawing_api;
86typedef struct drawing drawing;
87typedef struct psdata psdata;
7f77ea24 88
4efb3868 89#define ALIGN_VNORMAL 0x000
90#define ALIGN_VCENTRE 0x100
91
92#define ALIGN_HLEFT 0x000
93#define ALIGN_HCENTRE 0x001
94#define ALIGN_HRIGHT 0x002
95
96#define FONT_FIXED 0
97#define FONT_VARIABLE 1
98
dafd6cf6 99/* For printing colours */
100#define HATCH_SOLID 0
101#define HATCH_CLEAR 1
102#define HATCH_SLASH 2
103#define HATCH_BACKSLASH 3
104#define HATCH_HORIZ 4
105#define HATCH_VERT 5
106#define HATCH_PLUS 6
107#define HATCH_X 7
108
720a8fb7 109/*
c8230524 110 * Structure used to pass configuration data between frontend and
111 * game
112 */
95709966 113enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
c8230524 114struct config_item {
115 /*
116 * `name' is never dynamically allocated.
117 */
118 char *name;
119 /*
120 * `type' contains one of the above values.
121 */
122 int type;
123 /*
95709966 124 * For C_STRING, `sval' is always dynamically allocated and
125 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
126 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
127 * allocated, and contains a set of option strings separated by
128 * a delimiter. The delimeter is also the first character in
129 * the string, so for example ":Foo:Bar:Baz" gives three
130 * options `Foo', `Bar' and `Baz'.
c8230524 131 */
132 char *sval;
133 /*
95709966 134 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
c8230524 135 * indicates the chosen index from the `sval' list. In the
136 * above example, 0==Foo, 1==Bar and 2==Baz.
137 */
138 int ival;
139};
140
141/*
720a8fb7 142 * Platform routines
143 */
ab53eb64 144
7b010604 145/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
146#ifdef DEBUGGING
ab53eb64 147#define debug(x) (debug_printf x)
148void debug_printf(char *fmt, ...);
149#else
150#define debug(x)
151#endif
152
720a8fb7 153void fatal(char *fmt, ...);
2ef96bd6 154void frontend_default_colour(frontend *fe, float *output);
2ef96bd6 155void deactivate_timer(frontend *fe);
156void activate_timer(frontend *fe);
cbb5549e 157void get_random_seed(void **randseed, int *randseedsize);
720a8fb7 158
dafd6cf6 159/*
160 * drawing.c
161 */
83c0438f 162drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
dafd6cf6 163void drawing_free(drawing *dr);
164void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
165 int align, int colour, char *text);
166void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
167void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
168void draw_polygon(drawing *dr, int *coords, int npoints,
169 int fillcolour, int outlinecolour);
170void draw_circle(drawing *dr, int cx, int cy, int radius,
171 int fillcolour, int outlinecolour);
172void clip(drawing *dr, int x, int y, int w, int h);
173void unclip(drawing *dr);
174void start_draw(drawing *dr);
175void draw_update(drawing *dr, int x, int y, int w, int h);
176void end_draw(drawing *dr);
177void status_bar(drawing *dr, char *text);
178blitter *blitter_new(drawing *dr, int w, int h);
179void blitter_free(drawing *dr, blitter *bl);
3161048d 180/* save puts the portion of the current display with top-left corner
181 * (x,y) to the blitter. load puts it back again to the specified
182 * coords, or else wherever it was saved from
183 * (if x = y = BLITTER_FROMSAVED). */
dafd6cf6 184void blitter_save(drawing *dr, blitter *bl, int x, int y);
3161048d 185#define BLITTER_FROMSAVED (-1)
dafd6cf6 186void blitter_load(drawing *dr, blitter *bl, int x, int y);
187void print_begin_doc(drawing *dr, int pages);
188void print_begin_page(drawing *dr, int number);
189void print_begin_puzzle(drawing *dr, float xm, float xc,
190 float ym, float yc, int pw, int ph, float wmm,
191 float scale);
192void print_end_puzzle(drawing *dr);
193void print_end_page(drawing *dr, int number);
194void print_end_doc(drawing *dr);
195void print_get_colour(drawing *dr, int colour, int *hatch,
196 float *r, float *g, float *b);
197int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
198int print_grey_colour(drawing *dr, int hatch, float grey);
199int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b);
200void print_line_width(drawing *dr, int width);
3161048d 201
720a8fb7 202/*
7f77ea24 203 * midend.c
204 */
dafd6cf6 205midend *midend_new(frontend *fe, const game *ourgame,
206 const drawing_api *drapi, void *drhandle);
207void midend_free(midend *me);
208void midend_set_params(midend *me, game_params *params);
821ab2c6 209game_params *midend_get_params(midend *me);
dafd6cf6 210void midend_size(midend *me, int *x, int *y, int expand);
211void midend_new_game(midend *me);
212void midend_restart_game(midend *me);
213void midend_stop_anim(midend *me);
214int midend_process_key(midend *me, int x, int y, int button);
215void midend_force_redraw(midend *me);
216void midend_redraw(midend *me);
217float *midend_colours(midend *me, int *ncolours);
218void midend_timer(midend *me, float tplus);
219int midend_num_presets(midend *me);
220void midend_fetch_preset(midend *me, int n,
eb2ad6f1 221 char **name, game_params **params);
dafd6cf6 222int midend_wants_statusbar(midend *me);
821ab2c6 223enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
dafd6cf6 224config_item *midend_get_config(midend *me, int which, char **wintitle);
225char *midend_set_config(midend *me, int which, config_item *cfg);
226char *midend_game_id(midend *me, char *id);
227char *midend_get_game_id(midend *me);
228char *midend_text_format(midend *me);
229char *midend_solve(midend *me);
230void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
231char *midend_rewrite_statusbar(midend *me, char *text);
232void midend_serialise(midend *me,
a4393230 233 void (*write)(void *ctx, void *buf, int len),
234 void *wctx);
dafd6cf6 235char *midend_deserialise(midend *me,
a4393230 236 int (*read)(void *ctx, void *buf, int len),
237 void *rctx);
dafd6cf6 238/* Printing functions supplied by the mid-end */
239char *midend_print_puzzle(midend *me, document *doc, int with_soln);
7f77ea24 240
241/*
720a8fb7 242 * malloc.c
243 */
ab53eb64 244void *smalloc(size_t size);
245void *srealloc(void *p, size_t size);
720a8fb7 246void sfree(void *p);
ab30d7be 247char *dupstr(const char *s);
720a8fb7 248#define snew(type) \
249 ( (type *) smalloc (sizeof (type)) )
250#define snewn(number, type) \
251 ( (type *) smalloc ((number) * sizeof (type)) )
252#define sresize(array, number, type) \
7f77ea24 253 ( (type *) srealloc ((array), (number) * sizeof (type)) )
720a8fb7 254
255/*
4efb3868 256 * misc.c
257 */
077f3cbe 258void free_cfg(config_item *cfg);
74476385 259void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
260
261/* allocates output each time. len is always in bytes of binary data.
262 * May assert (or just go wrong) if lengths are unchecked. */
263char *bin2hex(const unsigned char *in, int inlen);
264unsigned char *hex2bin(const char *in, int outlen);
265
937a9eff 266/* Sets (and possibly dims) background from frontend default colour,
267 * and auto-generates highlight and lowlight colours too. */
268void game_mkhighlight(frontend *fe, float *ret,
269 int background, int highlight, int lowlight);
4efb3868 270
c8305fa8 271/* Randomly shuffles an array of items. */
272void shuffle(void *array, int nelts, int eltsize, random_state *rs);
273
dafd6cf6 274/* Draw a rectangle outline, using the drawing API's draw_line. */
275void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
bf7ebf5a 276 int colour);
277
4efb3868 278/*
f1010613 279 * dsf.c
280 */
281int dsf_canonify(int *dsf, int val);
282void dsf_merge(int *dsf, int v1, int v2);
283
284/*
97098757 285 * version.c
286 */
287extern char ver[];
288
289/*
720a8fb7 290 * random.c
291 */
1fbb0680 292random_state *random_new(char *seed, int len);
e9f8a17f 293random_state *random_copy(random_state *tocopy);
48d70ca9 294unsigned long random_bits(random_state *state, int bits);
720a8fb7 295unsigned long random_upto(random_state *state, unsigned long limit);
296void random_free(random_state *state);
c380832d 297char *random_state_encode(random_state *state);
298random_state *random_state_decode(char *input);
7959b517 299/* random.c also exports SHA, which occasionally comes in useful. */
300typedef unsigned long uint32;
301typedef struct {
302 uint32 h[5];
303 unsigned char block[64];
304 int blkused;
305 uint32 lenhi, lenlo;
306} SHA_State;
307void SHA_Init(SHA_State *s);
308void SHA_Bytes(SHA_State *s, void *p, int len);
309void SHA_Final(SHA_State *s, unsigned char *output);
310void SHA_Simple(void *p, int len, unsigned char *output);
720a8fb7 311
312/*
dafd6cf6 313 * printing.c
314 */
315document *document_new(int pw, int ph, float userscale);
316void document_free(document *doc);
317void document_add_puzzle(document *doc, const game *game, game_params *par,
318 game_state *st, game_state *st2);
319void document_print(document *doc, drawing *dr);
320
321/*
322 * ps.c
323 */
324psdata *ps_init(FILE *outfile, int colour);
325void ps_free(psdata *ps);
326drawing *ps_drawing_api(psdata *ps);
327
328/*
9b265feb 329 * combi.c: provides a structure and functions for iterating over
330 * combinations (i.e. choosing r things out of n).
331 */
332typedef struct _combi_ctx {
333 int r, n, nleft, total;
334 int *a;
335} combi_ctx;
336
337combi_ctx *new_combi(int r, int n);
338void reset_combi(combi_ctx *combi);
339combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
340void free_combi(combi_ctx *combi);
341
342/*
be8d5aa1 343 * Data structure containing the function calls and data specific
344 * to a particular game. This is enclosed in a data structure so
345 * that a particular platform can choose, if it wishes, to compile
346 * all the games into a single combined executable rather than
347 * having lots of little ones.
720a8fb7 348 */
be8d5aa1 349struct game {
350 const char *name;
351 const char *winhelp_topic;
be8d5aa1 352 game_params *(*default_params)(void);
353 int (*fetch_preset)(int i, char **name, game_params **params);
1185e3c5 354 void (*decode_params)(game_params *, char const *string);
355 char *(*encode_params)(game_params *, int full);
be8d5aa1 356 void (*free_params)(game_params *params);
357 game_params *(*dup_params)(game_params *params);
1d228b10 358 int can_configure;
be8d5aa1 359 config_item *(*configure)(game_params *params);
360 game_params *(*custom_params)(config_item *cfg);
3ff276f2 361 char *(*validate_params)(game_params *params, int full);
1185e3c5 362 char *(*new_desc)(game_params *params, random_state *rs,
c566778e 363 char **aux, int interactive);
1185e3c5 364 char *(*validate_desc)(game_params *params, char *desc);
dafd6cf6 365 game_state *(*new_game)(midend *me, game_params *params, char *desc);
be8d5aa1 366 game_state *(*dup_game)(game_state *state);
367 void (*free_game)(game_state *state);
2ac6d24e 368 int can_solve;
df11cd4e 369 char *(*solve)(game_state *orig, game_state *curr,
c566778e 370 char *aux, char **error);
9b4b03d3 371 int can_format_as_text;
372 char *(*text_format)(game_state *state);
be8d5aa1 373 game_ui *(*new_ui)(game_state *state);
374 void (*free_ui)(game_ui *ui);
ae8290c6 375 char *(*encode_ui)(game_ui *ui);
376 void (*decode_ui)(game_ui *ui, char *encoding);
07dfb697 377 void (*changed_state)(game_ui *ui, game_state *oldstate,
378 game_state *newstate);
df11cd4e 379 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
380 int x, int y, int button);
381 game_state *(*execute_move)(game_state *state, char *move);
1f3ee4ee 382 int preferred_tilesize;
383 void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
dafd6cf6 384 void (*set_size)(drawing *dr, game_drawstate *ds,
385 game_params *params, int tilesize);
8266f3fc 386 float *(*colours)(frontend *fe, int *ncolours);
dafd6cf6 387 game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
388 void (*free_drawstate)(drawing *dr, game_drawstate *ds);
389 void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
be8d5aa1 390 game_state *newstate, int dir, game_ui *ui, float anim_time,
391 float flash_time);
e3f21163 392 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
393 game_ui *ui);
394 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
395 game_ui *ui);
dafd6cf6 396 int can_print, can_print_in_colour;
397 void (*print_size)(game_params *params, float *x, float *y);
398 void (*print)(drawing *dr, game_state *state, int tilesize);
ac9f41c4 399 int wants_statusbar;
48dcdd62 400 int is_timed;
4d08de49 401 int (*timing_state)(game_state *state, game_ui *ui);
2705d374 402 int flags;
be8d5aa1 403};
404
405/*
dafd6cf6 406 * Data structure containing the drawing API implemented by the
407 * front end and also by cross-platform printing modules such as
408 * PostScript.
409 */
410struct drawing_api {
411 void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
412 int align, int colour, char *text);
413 void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
414 void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
415 int colour);
416 void (*draw_polygon)(void *handle, int *coords, int npoints,
417 int fillcolour, int outlinecolour);
418 void (*draw_circle)(void *handle, int cx, int cy, int radius,
419 int fillcolour, int outlinecolour);
420 void (*draw_update)(void *handle, int x, int y, int w, int h);
421 void (*clip)(void *handle, int x, int y, int w, int h);
422 void (*unclip)(void *handle);
423 void (*start_draw)(void *handle);
424 void (*end_draw)(void *handle);
425 void (*status_bar)(void *handle, char *text);
426 blitter *(*blitter_new)(void *handle, int w, int h);
427 void (*blitter_free)(void *handle, blitter *bl);
428 void (*blitter_save)(void *handle, blitter *bl, int x, int y);
429 void (*blitter_load)(void *handle, blitter *bl, int x, int y);
430 void (*begin_doc)(void *handle, int pages);
431 void (*begin_page)(void *handle, int number);
432 void (*begin_puzzle)(void *handle, float xm, float xc,
433 float ym, float yc, int pw, int ph, float wmm);
434 void (*end_puzzle)(void *handle);
435 void (*end_page)(void *handle, int number);
436 void (*end_doc)(void *handle);
437 void (*line_width)(void *handle, float width);
438};
439
440/*
be8d5aa1 441 * For one-game-at-a-time platforms, there's a single structure
19ef4855 442 * like the above, under a fixed name. For all-at-once platforms,
443 * there's a list of all available puzzles in array form.
be8d5aa1 444 */
19ef4855 445#ifdef COMBINED
446extern const game *gamelist[];
447extern const int gamecount;
448#else
be8d5aa1 449extern const game thegame;
450#endif
720a8fb7 451
452#endif /* PUZZLES_PUZZLES_H */