Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / inertia.c
2012-09-09 simonNew rule: interpret_move() is passed a pointer to the...
2011-06-19 simonChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 simonAdd a function to every game backend which indicates...
2009-09-13 simonRedo Mines and Inertia's mine graphics using an actual...
2008-09-13 simonPatch from James H to centralise some generally useful...
2008-09-06 simonNew infrastructure feature. Games are now permitted...
2007-05-12 simonFix tiny memory leak if you pressed Solve while part...
2007-02-26 simonDariusz Olszewski's changes to support compiling for...
2006-12-24 simonHTML Help support for Puzzles, with the same kind of...
2006-11-24 simonFix a couple of rounding errors in Inertia's gem-drawin...
2005-12-26 simonI've just noticed a bug in the Inertia solver: if you...
2005-10-22 simonCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 simonCleanup: remove the game_state parameter to game_colour...
2005-10-22 simonCleanup: the `mouse_priorities' field in the back end...
2005-09-11 simonOops; left some rogue diagnostics in.
2005-09-11 simonRun the final solution-reduction pass in both direction...
2005-09-11 simonSolve function for Inertia, using what's essentially...
2005-09-06 simonI arranged that dying after the game was already comple...
2005-09-05 simonI've dithered a bit in the past about whether or not...
2005-09-01 simonJames H's memory leak fixes to Inertia.
2005-08-27 simonFix array bounds violation in the solver. Oops.
2005-08-27 simonOS X seems particularly picky about possibly uninitialised
2005-08-27 simonNew puzzle: `Inertia', originally written for Windows...