James H has implemented a new `Tricky' difficulty level in Light Up:
[sgt/puzzles] / mines.c
2005-09-01 simonJames H has implemented a new `Tricky' difficulty level...
2005-08-18 simonSubstantial infrastructure upheaval. I've separated...
2005-08-05 simonCleanups to completion flashes: all four of these games...
2005-07-29 simonPatches from Ben Hutchings to fix failures of sscanf...
2005-07-10 simongame_timing_state() now has access to the game_ui....
2005-07-10 simonSubtle UI change to Mines. Although I mostly find the...
2005-07-05 jacobAdd a `full' parameter to validate_params(), analogous...
2005-07-05 simonEnhancements to mkfiles.pl and Recipe to arrange for...
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-03 simondraw_polygon() and draw_circle() have always had a...
2005-06-30 simonGeneral robustness patch from James Harvey:
2005-06-29 simonValidation of random-state-type game descriptions was...
2005-06-28 simonNew {en,de}code_ui functions should be static. Oops.
2005-06-28 simonMore serialisation changes: the game_aux_info structure...
2005-06-28 simonAnother function pair required for serialisation; these...
2005-06-28 simonAnnoying special cases for Mines.
2005-06-27 simonRe-architecting of the game backend interface. make_mov...
2005-06-23 simon`Guess', a Mastermind clone from James Harvey. This...
2005-06-17 simonInfrastructure change which I've been thinking about...
2005-06-07 simonAll the games in this collection have always defined...
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-04 simonSmall UI bug: LEFT_RELEASEs were being thrown away...
2005-06-03 simonUnique solubility in Mines means that you can massively...
2005-06-02 simonStandalone compilation mode which turns mines.c into...
2005-06-02 simonFix various departures from C found by `gcc -ansi ...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-06-01 simonArrange that random seeds are as harmonised as they...
2005-06-01 simonI've proved that a grid dimension of 2 is capable of...
2005-06-01 simonGareth points out that the recess highlights around...
2005-06-01 simonTypo in click bounds checking.
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 simonBah, and remove the TODO item. As usual.
2005-05-31 simonNow _this_ is what Undo ought to be doing in a Mineswee...
2005-05-31 simonAha! It turns out, after a bit of failure-mode profilin...
2005-05-31 simonvalgrind spotted this array underrun. I wonder if this...
2005-05-31 simonOops! A trivial typo in obfuscate_bitmap() made the...
2005-05-31 simon`Solve' operation is relatively simple in Mines.
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-31 simonEmma Garside suggested that it would be nice to have...
2005-05-31 simonFix a couple of robustness issues.
2005-05-30 simonChris's patch to stop Mines depending on char being...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simon`Copy' operation for Mines.
2005-05-30 simonConstrain mine count to be at most the largest number...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonD'oh, there's always one. Remove first-click stuff...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonNeat idea from Gareth: if you put a % on the end of...
2005-05-30 jacobNit: "warning: extra tokens at end of #endif directive"
2005-05-30 simonInitial checkin of my Minesweeper clone, which uses...