Bah, and remove the TODO item. As usual.
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 31 May 2005 18:25:06 +0000 (18:25 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 31 May 2005 18:25:06 +0000 (18:25 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5887 cda61777-01e9-0310-a592-d414129be87e

mines.c

diff --git a/mines.c b/mines.c
index 6ecdc95..d1ca4ff 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -2,13 +2,6 @@
  * mines.c: Minesweeper clone with sophisticated grid generation.
  * 
  * Still TODO:
- * 
- *  - possibly disable undo? Or alternatively mark game states as
- *    `cheated', although that's horrid.
- *     + OK. Rather than _disabling_ undo, we have a hook callable
- *       in the game backend which is called before we do an undo.
- *       That hook can talk to the game_ui and set the cheated flag,
- *       and then make_move can avoid setting the `won' flag after that.
  *
  *  - think about configurably supporting question marks. Once,
  *    that is, we've thought about configurability in general!