D'oh, there's always one. Remove first-click stuff from the todo list.
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 30 May 2005 13:11:05 +0000 (13:11 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 30 May 2005 13:11:05 +0000 (13:11 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5863 cda61777-01e9-0310-a592-d414129be87e

mines.c

diff --git a/mines.c b/mines.c
index 4016b44..b2bc82c 100644 (file)
--- a/mines.c
+++ b/mines.c
  *       That hook can talk to the game_ui and set the cheated flag,
  *       and then make_move can avoid setting the `won' flag after that.
  *
- *  - delay game description generation until first click
- *     + do we actually _need_ to do this? Hmm.
- *     + it's a perfectly good puzzle game without
- *     + but it might be useful when we start timing, since it
- *      ensures the user is really paying attention.
- * 
  *  - timer
  * 
  *  - question marks (arrgh, preferences?)