James H has implemented a new `Tricky' difficulty level in Light Up:
[sgt/puzzles] / mines.c
diff --git a/mines.c b/mines.c
index 612ade5..4210b56 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -53,7 +53,7 @@ struct mine_layout {
      */
     int n, unique;
     random_state *rs;
-    midend_data *me;                  /* to give back the new game desc */
+    midend *me;                       /* to give back the new game desc */
 };
 
 struct game_state {
@@ -237,7 +237,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params)
+static char *validate_params(game_params *params, int full)
 {
     /*
      * Lower limit on grid size: each dimension must be at least 3.
@@ -253,7 +253,7 @@ static char *validate_params(game_params *params)
      * _have_ to have a gap somewhere which you can't determine the
      * position of.
      */
-    if (params->w <= 2 || params->h <= 2)
+    if (full && params->unique && (params->w <= 2 || params->h <= 2))
        return "Width and height must both be greater than two";
     if (params->n > params->w * params->h - 9)
        return "Too many mines for grid size";
@@ -1990,6 +1990,7 @@ static char *validate_desc(game_params *params, char *desc)
     int x, y;
 
     if (*desc == 'r') {
+        desc++;
        if (!*desc || !isdigit((unsigned char)*desc))
            return "No initial mine count in game description";
        while (*desc && isdigit((unsigned char)*desc))
@@ -2156,7 +2157,7 @@ static int open_square(game_state *state, int x, int y)
     return 0;
 }
 
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
     int i, wh, x, y, ret, masked;
@@ -2333,16 +2334,18 @@ static char *game_text_format(game_state *state)
 
 struct game_ui {
     int hx, hy, hradius;              /* for mouse-down highlights */
+    int validradius;
     int flash_is_death;
-    int deaths;
+    int deaths, completed;
 };
 
 static game_ui *new_ui(game_state *state)
 {
     game_ui *ui = snew(game_ui);
     ui->hx = ui->hy = -1;
-    ui->hradius = 0;
+    ui->hradius = ui->validradius = 0;
     ui->deaths = 0;
+    ui->completed = FALSE;
     ui->flash_is_death = FALSE;               /* *shrug* */
     return ui;
 }
@@ -2356,24 +2359,32 @@ static char *encode_ui(game_ui *ui)
 {
     char buf[80];
     /*
-     * The deaths counter needs preserving across a serialisation.
+     * The deaths counter and completion status need preserving
+     * across a serialisation.
      */
     sprintf(buf, "D%d", ui->deaths);
+    if (ui->completed)
+       strcat(buf, "C");
     return dupstr(buf);
 }
 
 static void decode_ui(game_ui *ui, char *encoding)
 {
-    sscanf(encoding, "D%d", &ui->deaths);
+    int p= 0;
+    sscanf(encoding, "D%d%n", &ui->deaths, &p);
+    if (encoding[p] == 'C')
+       ui->completed = TRUE;
 }
 
 static void game_changed_state(game_ui *ui, game_state *oldstate,
                                game_state *newstate)
 {
+    if (newstate->won)
+       ui->completed = TRUE;
 }
 
 struct game_drawstate {
-    int w, h, started, tilesize;
+    int w, h, started, tilesize, bg;
     signed char *grid;
     /*
      * Items in this `grid' array have all the same values as in
@@ -2415,6 +2426,10 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
        ui->hx = cx;
        ui->hy = cy;
        ui->hradius = (from->grid[cy*from->w+cx] >= 0 ? 1 : 0);
+       if (button == LEFT_BUTTON)
+           ui->validradius = ui->hradius;
+       else if (button == MIDDLE_BUTTON)
+           ui->validradius = 1;
        return "";
     }
 
@@ -2455,7 +2470,8 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
         */
        if (button == LEFT_RELEASE &&
            (from->grid[cy * from->w + cx] == -2 ||
-            from->grid[cy * from->w + cx] == -3)) {
+            from->grid[cy * from->w + cx] == -3) &&
+           ui->validradius == 0) {
            /* Check if you've killed yourself. */
            if (from->layout->mines && from->layout->mines[cy * from->w + cx])
                ui->deaths++;
@@ -2470,7 +2486,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
         * surrounding the tile is equal to its mine count, and if
         * so then we open all other surrounding squares.
         */
-       if (from->grid[cy * from->w + cx] > 0) {
+       if (from->grid[cy * from->w + cx] > 0 && ui->validradius == 1) {
            int dy, dx, n;
 
            /* Count mine markers. */
@@ -2603,27 +2619,23 @@ static game_state *execute_move(game_state *from, char *move)
  * Drawing routines.
  */
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    int tsx, tsy, ts;
-    /*
-     * Each window dimension equals the tile size times 3 more than
-     * the grid dimension (the border is 3/2 the width of the
-     * tiles).
-     */
-    tsx = *x / (params->w + 3);
-    tsy = *y / (params->h + 3);
-    ts = min(tsx, tsy);
-    if (expand)
-        ds->tilesize = ts;
-    else
-        ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
     *x = BORDER * 2 + TILE_SIZE * params->w;
     *y = BORDER * 2 + TILE_SIZE * params->h;
 }
 
+static void game_set_size(drawing *dr, game_drawstate *ds,
+                         game_params *params, int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
@@ -2702,7 +2714,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
 
@@ -2711,19 +2723,20 @@ static game_drawstate *game_new_drawstate(game_state *state)
     ds->started = FALSE;
     ds->tilesize = 0;                  /* not decided yet */
     ds->grid = snewn(ds->w * ds->h, signed char);
+    ds->bg = -1;
 
     memset(ds->grid, -99, ds->w * ds->h);
 
     return ds;
 }
 
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
 {
     sfree(ds->grid);
     sfree(ds);
 }
 
-static void draw_tile(frontend *fe, game_drawstate *ds,
+static void draw_tile(drawing *dr, game_drawstate *ds,
                       int x, int y, int v, int bg)
 {
     if (v < 0) {
@@ -2736,10 +2749,10 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            /*
             * Omit the highlights in this case.
             */
-           draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE,
+           draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE,
                       bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg);
-           draw_line(fe, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT);
-           draw_line(fe, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT);
+           draw_line(dr, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT);
+           draw_line(dr, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT);
        } else {
            /*
             * Draw highlights to indicate the square is covered.
@@ -2750,15 +2763,14 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            coords[3] = y;
            coords[4] = x;
            coords[5] = y + TILE_SIZE - 1;
-           draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT ^ hl);
-           draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT ^ hl);
+           draw_polygon(dr, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl);
 
            coords[0] = x;
            coords[1] = y;
-           draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT ^ hl);
-           draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT ^ hl);
+           draw_polygon(dr, coords, 3, COL_HIGHLIGHT ^ hl,
+                        COL_HIGHLIGHT ^ hl);
 
-           draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
+           draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
                      TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
                      bg);
        }
@@ -2777,21 +2789,19 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            SETCOORD(3, 0.25, 0.8);
            SETCOORD(4, 0.55, 0.7);
            SETCOORD(5, 0.55, 0.35);
-           draw_polygon(fe, coords, 6, TRUE, COL_FLAGBASE);
-           draw_polygon(fe, coords, 6, FALSE, COL_FLAGBASE);
+           draw_polygon(dr, coords, 6, COL_FLAGBASE, COL_FLAGBASE);
 
            SETCOORD(0, 0.6, 0.2);
            SETCOORD(1, 0.6, 0.5);
            SETCOORD(2, 0.2, 0.35);
-           draw_polygon(fe, coords, 3, TRUE, COL_FLAG);
-           draw_polygon(fe, coords, 3, FALSE, COL_FLAG);
+           draw_polygon(dr, coords, 3, COL_FLAG, COL_FLAG);
 #undef SETCOORD
 
        } else if (v == -3) {
            /*
             * Draw a question mark.
             */
-           draw_text(fe, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
+           draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
                      FONT_VARIABLE, TILE_SIZE * 6 / 8,
                      ALIGN_VCENTRE | ALIGN_HCENTRE,
                      COL_QUERY, "?");
@@ -2804,11 +2814,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
         * Exception is that for value 65 (mine we've just trodden
         * on), we clear the square to COL_BANG.
         */
-        draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE,
+        draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE,
                  (v == 65 ? COL_BANG :
                    bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg));
-       draw_line(fe, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT);
-       draw_line(fe, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT);
+       draw_line(dr, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT);
+       draw_line(dr, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT);
 
        if (v > 0 && v <= 8) {
            /*
@@ -2817,7 +2827,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            char str[2];
            str[0] = v + '0';
            str[1] = '\0';
-           draw_text(fe, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
+           draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
                      FONT_VARIABLE, TILE_SIZE * 7 / 8,
                      ALIGN_VCENTRE | ALIGN_HCENTRE,
                      (COL_1 - 1) + v, str);
@@ -2829,7 +2839,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
             * FIXME: this could be done better!
             */
 #if 0
-           draw_text(fe, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
+           draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
                      FONT_VARIABLE, TILE_SIZE * 7 / 8,
                      ALIGN_VCENTRE | ALIGN_HCENTRE,
                      COL_MINE, "*");
@@ -2862,10 +2872,9 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
                    xdy = -tdy;
                }
 
-               draw_polygon(fe, coords, 5*4, TRUE, COL_MINE);
-               draw_polygon(fe, coords, 5*4, FALSE, COL_MINE);
+               draw_polygon(dr, coords, 5*4, COL_MINE, COL_MINE);
 
-               draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
+               draw_rect(dr, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
            }
 #endif
 
@@ -2875,10 +2884,10 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
                 */
                int dx;
                for (dx = -1; dx <= +1; dx++) {
-                   draw_line(fe, x + 3 + dx, y + 2,
+                   draw_line(dr, x + 3 + dx, y + 2,
                              x + TILE_SIZE - 3 + dx,
                              y + TILE_SIZE - 2, COL_CROSS);
-                   draw_line(fe, x + TILE_SIZE - 3 + dx, y + 2,
+                   draw_line(dr, x + TILE_SIZE - 3 + dx, y + 2,
                              x + 3 + dx, y + TILE_SIZE - 2,
                              COL_CROSS);
                }
@@ -2886,10 +2895,10 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
        }
     }
 
-    draw_update(fe, x, y, TILE_SIZE, TILE_SIZE);
+    draw_update(dr, x, y, TILE_SIZE, TILE_SIZE);
 }
 
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                        game_state *state, int dir, game_ui *ui,
                        float animtime, float flashtime)
 {
@@ -2908,10 +2917,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     if (!ds->started) {
         int coords[10];
 
-       draw_rect(fe, 0, 0,
+       draw_rect(dr, 0, 0,
                  TILE_SIZE * state->w + 2 * BORDER,
                  TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND);
-       draw_update(fe, 0, 0,
+       draw_update(dr, 0, 0,
                    TILE_SIZE * state->w + 2 * BORDER,
                    TILE_SIZE * state->h + 2 * BORDER);
 
@@ -2928,13 +2937,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1;
         coords[6] = coords[8] + TILE_SIZE;
         coords[7] = coords[9] - TILE_SIZE;
-        draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+        draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
         coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
-        draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+        draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
         ds->started = TRUE;
     }
@@ -2957,11 +2964,12 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
                (abs(x-ui->hx) <= ui->hradius && abs(y-ui->hy) <= ui->hradius))
                v -= 20;
 
-           if (ds->grid[y*ds->w+x] != v || bg != COL_BACKGROUND) {
-               draw_tile(fe, ds, COORD(x), COORD(y), v, bg);
-               ds->grid[y*ds->w+x] = (bg == COL_BACKGROUND ? v : -10);
+           if (ds->grid[y*ds->w+x] != v || bg != ds->bg) {
+               draw_tile(dr, ds, COORD(x), COORD(y), v, bg);
+               ds->grid[y*ds->w+x] = v;
            }
        }
+    ds->bg = bg;
 
     if (!state->layout->mines)
        mines = state->layout->n;
@@ -2984,7 +2992,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         if (ui->deaths)
             sprintf(statusbar + strlen(statusbar),
                     "  Deaths: %d", ui->deaths);
-       status_bar(fe, statusbar);
+       status_bar(dr, statusbar);
     }
 }
 
@@ -3018,13 +3026,21 @@ static int game_wants_statusbar(void)
     return TRUE;
 }
 
-static int game_timing_state(game_state *state)
+static int game_timing_state(game_state *state, game_ui *ui)
 {
-    if (state->dead || state->won || !state->layout->mines)
+    if (state->dead || state->won || ui->completed || !state->layout->mines)
        return FALSE;
     return TRUE;
 }
 
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
+{
+}
+
 #ifdef COMBINED
 #define thegame mines
 #endif
@@ -3053,13 +3069,14 @@ const struct game thegame = {
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,
     game_redraw,
     game_anim_length,
     game_flash_length,
+    FALSE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     TRUE, game_timing_state,
     BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON),
@@ -3078,54 +3095,19 @@ const struct game thegame = {
  * 9x9:4,4,004000007c00010022080
  * $ ./mineobfusc 9x9:4,4,004000007c00010022080
  * 9x9:4,4,mb071b49fbd1cb6a0d5868
- *
- * gcc -DSTANDALONE_OBFUSCATOR -o mineobfusc mines.c malloc.c random.c tree234.c
  */
 
-#include <stdarg.h>
-
-void frontend_default_colour(frontend *fe, float *output) {}
-void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
-               int align, int colour, char *text) {}
-void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
-void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
-void draw_polygon(frontend *fe, int *coords, int npoints,
-                  int fill, int colour) {}
-void clip(frontend *fe, int x, int y, int w, int h) {}
-void unclip(frontend *fe) {}
-void start_draw(frontend *fe) {}
-void draw_update(frontend *fe, int x, int y, int w, int h) {}
-void end_draw(frontend *fe) {}
-void midend_supersede_game_desc(midend_data *me, char *desc) {}
-void status_bar(frontend *fe, char *text) {}
-
-void fatal(char *fmt, ...)
-{
-    va_list ap;
-
-    fprintf(stderr, "fatal error: ");
-
-    va_start(ap, fmt);
-    vfprintf(stderr, fmt, ap);
-    va_end(ap);
-
-    fprintf(stderr, "\n");
-    exit(1);
-}
-
 int main(int argc, char **argv)
 {
     game_params *p;
     game_state *s;
-    int recurse = TRUE;
     char *id = NULL, *desc, *err;
     int y, x;
-    int grade = FALSE;
 
     while (--argc > 0) {
         char *p = *++argv;
        if (*p == '-') {
-            fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]);
+            fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
             return 1;
         } else {
             id = p;