Refactored the game_size() interface, which was getting really
[sgt/puzzles] / midend.c
2005-07-05 simonRefactored the game_size() interface, which was getting...
2005-07-03 simonAllow game backends to use even special keystrokes...
2005-07-01 simonJames Harvey points out that entering an invalid game...
2005-06-30 simonPreset names retrieved from the environment must be...
2005-06-30 simonGeneral robustness patch from James Harvey:
2005-06-29 simonAdd a cast whose absence was causing a (-Werror-exacerb...
2005-06-28 simonActually implemented the serialise/deserialise functions in
2005-06-28 simonMore serialisation changes: the game_aux_info structure...
2005-06-28 simonRogue diagnostic!
2005-06-28 simonAnnoying special cases for Mines.
2005-06-27 simonRe-architecting of the game backend interface. make_mov...
2005-06-17 simonInfrastructure change which I've been thinking about...
2005-06-07 simonAll the games in this collection have always defined...
2005-06-06 simonIntroduce a new game backend function (there seem to...
2005-06-01 simonMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 simonBetter mouse button handling in Mines:
2005-05-31 simonApparently a number of Windows programs like to use...
2005-05-31 simonMouse-based interface for Cube: you left-click anywhere...
2005-05-31 simonGTK misfires timers at inconvenient moments, sometimes...
2005-05-30 simonAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 simonFirst cut at a game timer. Yet another backend function...
2005-05-30 simonMines now follows the conventional approach of offering...
2005-05-30 simonInfrastructure change: game_anim_length and game_flash_...
2005-05-23 simonAvoid leading zeroes on internally generated random...
2005-05-21 jacobEnsure that an old random seed isn't left around for...
2005-05-18 simonIf you paste in a random seed with different ephemeral...
2005-05-18 simonIt's a good idea to validate presets received from...
2005-05-18 simonMove the colour configuration into midend.c so that...
2005-05-17 simonAfter much thought, I've decided that `Restart' on...
2005-05-17 simon`Restart' is now an undo-able action: it appends a...
2005-05-17 jacobcomment c'n'p error
2005-05-16 simonThe game IDs for Net (and Netslide) have always been...
2005-05-02 simonAdded an automatic `Solve' feature to most games. This...
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-01-25 simonSanitising the mouse input data was a good idea, but my
2005-01-25 simonInclude code in midend.c to sanitise streams of mouse...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-12-22 jacobAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-05-20 simonNow that we have string-encodable game parameters,...
2004-05-19 simonIntroduce routines in each game module to encode a...
2004-05-11 simonDon't rush move animation to a conclusion on a subseque...
2004-05-11 simonFramework alteration: we now support a `game_ui' struct...
2004-05-03 simonThe Windows RNG turns out to only give about 16 bits...
2004-05-03 simonImplement selection of game seeds, by reusing the confi...
2004-05-01 simonConfiguration dialog box, on the GTK front end only...
2004-04-29 simonAdded a status bar.
2004-04-28 simonAdd a new game concept called a `flash'. This is a...
2004-04-28 simonAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 simonImplemented Cube, in a sufficiently general way that...
2004-04-26 simonFurther general development. Net is now playable, though
2004-04-25 simonGeneral further development. Sketched out the mid-end...
2004-04-25 simonInitial checkin of a portable framework for writing...