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Couple of minor updates to restore accuracy.
[sgt/puzzles]
/
mines.c
2005-09-01
simon
James H has implemented a new `Tricky' difficulty level...
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commitdiff
2005-08-18
simon
Substantial infrastructure upheaval. I've separated...
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2005-08-05
simon
Cleanups to completion flashes: all four of these games...
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2005-07-29
simon
Patches from Ben Hutchings to fix failures of sscanf...
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2005-07-10
simon
game_timing_state() now has access to the game_ui....
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2005-07-10
simon
Subtle UI change to Mines. Although I mostly find the...
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2005-07-05
jacob
Add a `full' parameter to validate_params(), analogous...
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2005-07-05
simon
Enhancements to mkfiles.pl and Recipe to arrange for...
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2005-07-05
simon
Refactored the game_size() interface, which was getting...
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2005-07-03
simon
draw_polygon() and draw_circle() have always had a...
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2005-06-30
simon
General robustness patch from James Harvey:
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2005-06-29
simon
Validation of random-state-type game descriptions was...
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2005-06-28
simon
New {en,de}code_ui functions should be static. Oops.
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2005-06-28
simon
More serialisation changes: the game_aux_info structure...
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diff to current
2005-06-28
simon
Another function pair required for serialisation; these...
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2005-06-28
simon
Annoying special cases for Mines.
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2005-06-27
simon
Re-architecting of the game backend interface. make_mov...
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2005-06-23
simon
`Guess', a Mastermind clone from James Harvey. This...
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2005-06-17
simon
Infrastructure change which I've been thinking about...
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2005-06-07
simon
All the games in this collection have always defined...
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2005-06-06
simon
Introduce a new game backend function (there seem to...
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2005-06-04
simon
Small UI bug: LEFT_RELEASEs were being thrown away...
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2005-06-03
simon
Unique solubility in Mines means that you can massively...
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2005-06-02
simon
Standalone compilation mode which turns mines.c into...
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2005-06-02
simon
Fix various departures from C found by `gcc -ansi ...
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2005-06-01
simon
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-06-01
simon
Arrange that random seeds are as harmonised as they...
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2005-06-01
simon
I've proved that a grid dimension of 2 is capable of...
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2005-06-01
simon
Gareth points out that the recess highlights around...
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2005-06-01
simon
Typo in click bounds checking.
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2005-05-31
simon
Better mouse button handling in Mines:
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2005-05-31
simon
Bah, and remove the TODO item. As usual.
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2005-05-31
simon
Now _this_ is what Undo ought to be doing in a Mineswee...
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2005-05-31
simon
Aha! It turns out, after a bit of failure-mode profilin...
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2005-05-31
simon
valgrind spotted this array underrun. I wonder if this...
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2005-05-31
simon
Oops! A trivial typo in obfuscate_bitmap() made the...
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2005-05-31
simon
`Solve' operation is relatively simple in Mines.
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2005-05-31
simon
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-31
simon
Emma Garside suggested that it would be nice to have...
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2005-05-31
simon
Fix a couple of robustness issues.
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2005-05-30
simon
Chris's patch to stop Mines depending on char being...
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2005-05-30
simon
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
simon
`Copy' operation for Mines.
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2005-05-30
simon
Constrain mine count to be at most the largest number...
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2005-05-30
simon
First cut at a game timer. Yet another backend function...
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2005-05-30
simon
D'oh, there's always one. Remove first-click stuff...
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2005-05-30
simon
Mines now follows the conventional approach of offering...
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2005-05-30
simon
Neat idea from Gareth: if you put a % on the end of...
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2005-05-30
jacob
Nit: "warning: extra tokens at end of #endif directive"
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2005-05-30
simon
Initial checkin of my Minesweeper clone, which uses...
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