Include code in midend.c to sanitise streams of mouse events so that
[sgt/puzzles] / puzzles.h
2005-01-25 simonInclude code in midend.c to sanitise streams of mouse...
2005-01-24 simonThe #definition of COMBINED was done very badly: it...
2005-01-22 simonInitial checkin of a Mac OS X port of puzzles, using...
2005-01-22 simonArrange that we really _can_ compile all the puzzles...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-12-22 jacobAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-08-16 simonAdded a help file, mostly thanks to Jacob.
2004-05-20 simonNow that we have string-encodable game parameters,...
2004-05-19 simonIntroduce routines in each game module to encode a...
2004-05-11 simonFramework alteration: we now support a `game_ui' struct...
2004-05-04 simondupstr() should take a const char *. In particular...
2004-05-03 simonThe Windows RNG turns out to only give about 16 bits...
2004-05-03 simonImplement selection of game seeds, by reusing the confi...
2004-05-03 simonGame configuration box for Windows, by constructing...
2004-05-02 simon`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 simonConfiguration dialog box, on the GTK front end only...
2004-04-29 simonAdded a status bar.
2004-04-29 simonImplemented text and clipping primitives in the fronten...
2004-04-28 simonAdd a new game concept called a `flash'. This is a...
2004-04-28 simonHave each game declare a name which is used for window...
2004-04-28 simonIntroduce diagonal movement keys on the numeric keypad...
2004-04-28 simonAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 simonMost of a Windows front end. Something's not _quite_...
2004-04-27 simonImplemented Cube, in a sufficiently general way that...
2004-04-26 simonFurther general development. Net is now playable, though
2004-04-25 simonGeneral further development. Sketched out the mid-end...
2004-04-25 simonInitial checkin of a portable framework for writing...