simon [Mon, 24 Jan 2005 13:00:11 +0000 (13:00 +0000)]
Improve OS X help: split back up into multiple files (thanks to
Halibut's new \cfg{html-local-head} directive), and add some CSS to
mimic the font choices of system help files.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5194
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simon [Mon, 24 Jan 2005 12:09:51 +0000 (12:09 +0000)]
The #definition of COMBINED was done very badly: it was a piece of
platform-dependent code in puzzles.h (ick), which in turn depended
on the magic symbol MAC_OS_X being defined by mkfiles.pl itself
(yuck). Suddenly realised I can do much better simply by putting it
in an OS X makefile extras section in Recipe, and removing both
previous hacks. Much nicer.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5191
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simon [Mon, 24 Jan 2005 12:05:21 +0000 (12:05 +0000)]
First cut at online help under OS X. I just built the HTML version
of the manual using Halibut (with one additional magic tag in the
<HEAD> section), stuck it in the right part of the application
bundle, referenced it in Info.plist, and added a Help menu.
Everything else was automatic. Not bad!
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5190
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simon [Mon, 24 Jan 2005 10:50:17 +0000 (10:50 +0000)]
The main grid outline in Pattern was asymmetric between the top/left
edges and the bottom/right ones. Fix it. (Also remove it from the
todo list in osx.m, where I had entered it in the assumption that it
was a bug in my new OS X port! Turns out it's an entirely platform-
independent bug.)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5187
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simon [Mon, 24 Jan 2005 10:45:23 +0000 (10:45 +0000)]
Fix two window-resizing bugs introduced by the addition of the status bar.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5186
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simon [Mon, 24 Jan 2005 10:35:54 +0000 (10:35 +0000)]
Improve fatal error handling.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5185
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simon [Mon, 24 Jan 2005 07:42:01 +0000 (07:42 +0000)]
Added a dock menu which makes it more convenient to launch a new
game window.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5184
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simon [Mon, 24 Jan 2005 07:37:50 +0000 (07:37 +0000)]
Status bar support.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5183
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simon [Sun, 23 Jan 2005 22:28:18 +0000 (22:28 +0000)]
Implemented the configurable dialog box mechanism, allowing custom
game sizes and entering of specific game IDs. I think this is now a
plausibly usable port, even if still by no means _finished_.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5182
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simon [Sun, 23 Jan 2005 11:20:31 +0000 (11:20 +0000)]
Added a framework for putting things other than the binary into a
Mac OS X application bundle, and provided an icon for Puzzles.
Also renamed the OS X source file from macosx.m to osx.m, so that it
can sit beside other things such as osx-info.plist and not cause
enormously long filenames.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5179
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simon [Sun, 23 Jan 2005 09:59:45 +0000 (09:59 +0000)]
Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5178
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simon [Sun, 23 Jan 2005 09:37:16 +0000 (09:37 +0000)]
I _think_ this has just fixed an uninitialised-memory bug, but I'm
not sure.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5177
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simon [Sun, 23 Jan 2005 09:17:46 +0000 (09:17 +0000)]
Dynamically frob the menu bar to achieve selection of game presets.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5176
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simon [Sun, 23 Jan 2005 08:36:24 +0000 (08:36 +0000)]
Flesh out the menus a bit.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5175
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simon [Sat, 22 Jan 2005 18:46:51 +0000 (18:46 +0000)]
Update TODO.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5174
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simon [Sat, 22 Jan 2005 18:34:18 +0000 (18:34 +0000)]
Initial checkin of a Mac OS X port of puzzles, using Cocoa. All
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5173
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simon [Sat, 22 Jan 2005 15:29:01 +0000 (15:29 +0000)]
Arrange that we really _can_ compile all the puzzles into a single
binary if we choose: fix bugs in cube.c and sixteen.c that manifest
when compiled that way, and introduce list.c which provides a global
list of all the available puzzles.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5169
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simon [Mon, 17 Jan 2005 13:48:57 +0000 (13:48 +0000)]
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single
structure containing a load of function pointers and said variables.
This should make it easy to support platforms on which it's sensible
to compile all the puzzles into a single monolithic application. The
two existing platforms are still one-binary-per-game.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5126
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jacob [Wed, 22 Dec 2004 19:27:26 +0000 (19:27 +0000)]
Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked
tiles randomly. (Rachel asked for this; it's been being tested for a good few
months now, and Simon didn't care either way, so in it goes :)
As part of this, the front end can now be asked to provide a random random
seed (IYSWIM).
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5019
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jacob [Fri, 17 Dec 2004 22:00:20 +0000 (22:00 +0000)]
Add grotty casts to prevent negative -> large positive conversion of cursor
position in Windows frontend; this showed up as a UI glitch while dragging to
the left/top of the window in Rectangles.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5007
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jacob [Wed, 8 Dec 2004 13:42:55 +0000 (13:42 +0000)]
Tweak Pattern doc for consistency with other puzzles.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4957
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simon [Wed, 8 Dec 2004 09:37:57 +0000 (09:37 +0000)]
Bah; r4954 introduced an array overrun.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4955
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simon [Wed, 8 Dec 2004 08:08:00 +0000 (08:08 +0000)]
Game completion detection was occasionally failing to spot a
lingering GRID_UNKNOWN, causing it to declare victory too soon.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4954
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simon [Tue, 7 Dec 2004 20:00:58 +0000 (20:00 +0000)]
New puzzle: `pattern'.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4953
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simon [Thu, 18 Nov 2004 11:30:39 +0000 (11:30 +0000)]
Move MODULE files out of individual project directories into a
MODULES top-level directory, which is where the Tartarus website
scripts will (hopefully) start reading them from.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4813
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simon [Tue, 16 Nov 2004 15:29:14 +0000 (15:29 +0000)]
Remove .cvsignore files on all active branches.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4788
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simon [Tue, 16 Nov 2004 15:27:00 +0000 (15:27 +0000)]
CVS revision numbers, stored as `cvs2svn:cvs-rev' properties, are a
useful piece of history in this repository but we don't want to
preserve their latest values on future commits. Accordingly, I'm
deleting them from all active development (though not from past
release branches).
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4787
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simon [Mon, 6 Sep 2004 15:17:59 +0000 (15:17 +0000)]
Move the deactivate_timer() call from window_destroy() into
destroy(). I'm not sure how it cured the crash-on-quit bug, since it
was in completely the wrong place!
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4533
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simon [Wed, 1 Sep 2004 11:46:51 +0000 (11:46 +0000)]
Deactivate the timer when we destroy the puzzle window. Otherwise it
might run again in mid-shutdown and cause chaos, if you hit `q' in
the middle of an animated sequence such as the Net finishing flash.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4525
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simon [Tue, 17 Aug 2004 19:59:14 +0000 (19:59 +0000)]
Now we have the `dir' parameter, we should use it where it makes
sense to do so.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4477
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simon [Tue, 17 Aug 2004 11:51:20 +0000 (11:51 +0000)]
Remove extraneous underscores at start and end of Rectangles seeds.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4473
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jacob [Mon, 16 Aug 2004 16:51:18 +0000 (16:51 +0000)]
Net's redraw function now uses the `dir' argument to determine whether it's
redrawing an undo. Seems to work.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4470
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jacob [Mon, 16 Aug 2004 16:29:54 +0000 (16:29 +0000)]
After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather
than have them second-guess it from game state.
Note that none of the actual games yet take advantage of this; so it hasn't
been tested in anger (although it has been inspected by debugging).
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4469
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jacob [Mon, 16 Aug 2004 13:54:41 +0000 (13:54 +0000)]
UI nit: make cursor visible upon use of A/S/D keyboard controls.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4467
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simon [Mon, 16 Aug 2004 13:52:06 +0000 (13:52 +0000)]
This repository needs to have a copy of mkfiles.pl, although really
I'd prefer to be able to share a single instance with PuTTY.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4466
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simon [Mon, 16 Aug 2004 13:17:40 +0000 (13:17 +0000)]
Clarify that difficulty does not increase forever as you increase
the expansion factor...
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4465
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simon [Mon, 16 Aug 2004 13:10:07 +0000 (13:10 +0000)]
Robustness in the face of a completely configurable expansion factor.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4464
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simon [Mon, 16 Aug 2004 12:45:35 +0000 (12:45 +0000)]
Moved my puzzle collection out into ixion's main CVS area, so here's
a MODULE file.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4463
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simon [Mon, 16 Aug 2004 12:43:03 +0000 (12:43 +0000)]
Just for convenience, a docs Makefile, outside the main mkfiles.pl
structure.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4462
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simon [Mon, 16 Aug 2004 12:42:11 +0000 (12:42 +0000)]
Fold in the expanded-grid mechanism for generating different kinds
of puzzle. Configurable option, turned off by default, and not
propagated in game IDs (though you can explicitly specify it in
command-line parameters, and the docs explain how).
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4461
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simon [Mon, 16 Aug 2004 12:23:56 +0000 (12:23 +0000)]
Added a help file, mostly thanks to Jacob.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4460
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simon [Fri, 30 Jul 2004 12:16:57 +0000 (12:16 +0000)]
Failed to connect up the `destroy' signal in error_box(), causing
gtk_main_quit not to get called, with the result that the whole game
ended up running one gtk_main level lower down. This meant that
final dialog box processing was not performed, so that (for example)
selecting 1x1 in Net, hitting OK and getting an error box, then
selecting a different size and hitting OK again failed to change to
the new size.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4376
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simon [Mon, 5 Jul 2004 10:32:26 +0000 (10:32 +0000)]
HACKING should be in .cvsignore.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4322
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simon [Wed, 26 May 2004 09:07:14 +0000 (09:07 +0000)]
Richard B's utterly evil `netslide': cross between Net and Sixteen.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4257
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simon [Mon, 24 May 2004 13:07:28 +0000 (13:07 +0000)]
Added the beginnings of a hacking guide.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4255
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simon [Sat, 22 May 2004 13:08:18 +0000 (13:08 +0000)]
makedist.sh should be silent.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4240
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simon [Sat, 22 May 2004 13:07:23 +0000 (13:07 +0000)]
Fix a memory leak.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4239
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simon [Thu, 20 May 2004 08:22:49 +0000 (08:22 +0000)]
Now that we have string-encodable game parameters, let's support a
command-line argument which is either a set of parameters or a
params+seed game ID.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4234
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simon [Wed, 19 May 2004 11:57:09 +0000 (11:57 +0000)]
Introduce routines in each game module to encode a set of game
parameters as a string, and decode it again. This is used in
midend.c to prepend the game parameters to the game seed, so that
copying out of the Specific box is sufficient to completely specify
the game you were playing.
Throughout development of these games I have referred to `seed'
internally, and `game ID' externally. Now there's a measurable
difference between them! :-)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4231
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simon [Wed, 12 May 2004 18:54:16 +0000 (18:54 +0000)]
Fix `visible' calculation (again).
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4223
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simon [Wed, 12 May 2004 18:53:47 +0000 (18:53 +0000)]
Ahem. Seed validation was completely broken.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4222
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simon [Wed, 12 May 2004 18:45:11 +0000 (18:45 +0000)]
During redraws, I now do corner analysis centrally, which enables me
to maintain the `visible' array accurately and hence actually switch
it on. This prevents us having to redraw the entire playing area on
any move, which means really big grids are now sensibly playable
without display lag.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4221
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simon [Wed, 12 May 2004 18:28:11 +0000 (18:28 +0000)]
Remove vestigial code from the previous attempt at clever grid
generation. Grid generation should now be orders of magnitude faster
at large sizes.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4220
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simon [Wed, 12 May 2004 12:33:03 +0000 (12:33 +0000)]
Fiddle with the coordinate system to see if I can improve user
experience.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4219
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simon [Wed, 12 May 2004 12:32:27 +0000 (12:32 +0000)]
Flash on completion. Two people actually complained! :-)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4218
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simon [Tue, 11 May 2004 23:22:08 +0000 (23:22 +0000)]
Missing draw_update call.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4216
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simon [Tue, 11 May 2004 19:32:05 +0000 (19:32 +0000)]
Rename the Windows Net executable, due to its clash with the system
net.exe.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4215
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simon [Tue, 11 May 2004 19:24:22 +0000 (19:24 +0000)]
Now we have the UI abstraction, use it to implement keyboard control
in Net.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4214
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simon [Tue, 11 May 2004 18:46:36 +0000 (18:46 +0000)]
And I _always_ forget to clear the background when first drawing the
display of a new game, so I'll add it to nullgame.c and hope that
makes me remember it next time!
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4213
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simon [Tue, 11 May 2004 18:46:10 +0000 (18:46 +0000)]
Cosmetic fixes for Windows.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4212
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simon [Tue, 11 May 2004 18:37:20 +0000 (18:37 +0000)]
Don't rush move animation to a conclusion on a subsequent keypress
unless there's actual activity happening as a result of the move.
Net animations were tending to get rushed to conclusion by the mouse
button release now that it's being reported to the mid-end.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4211
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simon [Tue, 11 May 2004 18:32:48 +0000 (18:32 +0000)]
We should turn off the dragging variables in the UI _whenever_
`enddrag' is TRUE, not just when the end of the drag was within a
sensible range.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4210
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simon [Tue, 11 May 2004 18:29:49 +0000 (18:29 +0000)]
Rectangles is now actually playable, since I've used the new UI
feature to arrange a mechanism that allows you to draw a whole
rectangle at a time by dragging rather than having to click each
edge individually.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4209
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simon [Tue, 11 May 2004 17:45:45 +0000 (17:45 +0000)]
Oops - missed a bit in the GTK front end :-)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4208
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simon [Tue, 11 May 2004 17:44:30 +0000 (17:44 +0000)]
Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4207
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simon [Tue, 11 May 2004 17:06:50 +0000 (17:06 +0000)]
Added a new game, `Rectangles', taken from nikoli.co.jp.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4206
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simon [Tue, 4 May 2004 11:20:47 +0000 (11:20 +0000)]
Forgot to initialise the font variables in the Windows frontend structure.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4200
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simon [Tue, 4 May 2004 10:24:08 +0000 (10:24 +0000)]
Forgot to set up the initial value of checkboxes.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4199
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simon [Tue, 4 May 2004 09:56:38 +0000 (09:56 +0000)]
dupstr() should take a const char *. In particular, this allows
compilation under GTK 2.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4198
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simon [Tue, 4 May 2004 09:18:33 +0000 (09:18 +0000)]
Net puzzles more than 32 tiles wide weren't working properly due to
me testing the wrong variables for clicks on the tile border...
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4197
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simon [Tue, 4 May 2004 08:33:28 +0000 (08:33 +0000)]
Peter Maydell points out that the README misspells `Makefile' as
`Makefile.gtk'.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4196
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simon [Tue, 4 May 2004 08:28:47 +0000 (08:28 +0000)]
Uninitialised variable caused ultra-wide windows. Silly.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4195
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simon [Mon, 3 May 2004 13:07:43 +0000 (13:07 +0000)]
Add a README.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4194
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simon [Mon, 3 May 2004 13:03:12 +0000 (13:03 +0000)]
Shell script to prepare a source distribution archive.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4193
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simon [Mon, 3 May 2004 12:48:13 +0000 (12:48 +0000)]
Add a licence file.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4192
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simon [Mon, 3 May 2004 12:12:30 +0000 (12:12 +0000)]
Redraws during undo in Sixteen had been broken by my faffing about
with last_movement_sense (which was necessary to fix the animation
when the grid was only 2 squares wide in either dimension). Movement
sense is now inverted if the move being animated is an undo.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4191
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simon [Mon, 3 May 2004 09:43:08 +0000 (09:43 +0000)]
GTK and Windows appear to handle timers very differently:
specifically, the elapsed time between calls varies much more with
GTK than it does under Windows. Therefore, I now take my own time
readings on every timer call, and this appears to have made the
animations run at closer to the same speed between platforms. Having
done that, I decided some of them were at the _wrong_ speed, and
fiddled with each game's timings as well.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4189
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simon [Mon, 3 May 2004 09:19:34 +0000 (09:19 +0000)]
Make Return and Escape work reliably in GTK dialog boxes.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4188
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simon [Mon, 3 May 2004 09:10:52 +0000 (09:10 +0000)]
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer
between platforms and still generate the same game, there's a
suspicious discrepancy in the typical seed _generated_ by each
platform.
I have a better RNG kicking around in this code base already, so
I'll just use it. Each midend has its own random_state, which it
passes to new_game_seed() as required. A handy consequence of this
is that initial seed data is now passed to midend_new(), which means
that new platform implementors are unlikely to forget to seed the
RNG because failure to do so causes a compile error!
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4187
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simon [Mon, 3 May 2004 08:51:31 +0000 (08:51 +0000)]
Implement selection of game seeds, by reusing the config box
mechanism I've just invented (the midend handles the standard game
selection configuration). Each game is now required to validate its
own seed data before attempting to base a game on it and potentially
confusing itself.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4186
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simon [Mon, 3 May 2004 07:56:23 +0000 (07:56 +0000)]
`Fifteen' was getting the parity wrong on any size of board where
the top left and bottom right corners didn't have the same
chessboard colour.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4185
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simon [Mon, 3 May 2004 07:52:33 +0000 (07:52 +0000)]
Game configuration box for Windows, by constructing the dialog box
right from scratch without the slightest reference to any dialog
templates (meaning that we get to figure out the layout and _then_
choose the window size). I'm rather pleased with that. Also
introduced free_cfg(), which is why this checkin touched gtk.c as
well.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4184
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simon [Sun, 2 May 2004 10:43:46 +0000 (10:43 +0000)]
`BOOLEAN' is a term already used by Win32. Bah. Change terminology.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4183
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simon [Sat, 1 May 2004 11:32:12 +0000 (11:32 +0000)]
Configuration dialog box, on the GTK front end only as yet.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4182
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simon [Sat, 1 May 2004 08:58:48 +0000 (08:58 +0000)]
Remove arbitrary restriction on Net minimum game size. (Awww, cute
2x2! Cuter 2x1!)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4181
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simon [Sat, 1 May 2004 07:53:53 +0000 (07:53 +0000)]
Wrap the status bar in a viewport, to avoid it expanding if the text
doesn't fit in it. This not only looked ugly, but caused unnecessary
calls to configure_area() and kept destroying the pixmap.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4180
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simon [Sat, 1 May 2004 07:32:09 +0000 (07:32 +0000)]
The cube was being drawn slightly differently on the top and left
rows, because the coordinates were crossing one or other axis at
that point and so the lower coordinate was being rounded up while
the upper one was rounded down. Judicious use of floor() fixes it.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4179
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simon [Fri, 30 Apr 2004 10:17:22 +0000 (10:17 +0000)]
Keep the status bar in better sync with the game display.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4177
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simon [Fri, 30 Apr 2004 10:14:55 +0000 (10:14 +0000)]
We were forgetting to count the final move.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4176
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simon [Fri, 30 Apr 2004 10:11:53 +0000 (10:11 +0000)]
Incorrect placing of the polyhedron sometimes left it on a blue
square. Oops.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4175
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simon [Thu, 29 Apr 2004 19:23:08 +0000 (19:23 +0000)]
Added a status bar.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4174
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simon [Thu, 29 Apr 2004 18:10:22 +0000 (18:10 +0000)]
Implemented text and clipping primitives in the frontend, and added
two new simple games `fifteen' and `sixteen'.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4173
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simon [Thu, 29 Apr 2004 09:15:42 +0000 (09:15 +0000)]
`There's always one'. Add nullgame to .cvsignore.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4170
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simon [Thu, 29 Apr 2004 08:37:19 +0000 (08:37 +0000)]
Add a template file defining the null game.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4169
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simon [Wed, 28 Apr 2004 18:43:50 +0000 (18:43 +0000)]
Add a new game concept called a `flash'. This is a graphical effect
taking non-zero time, which is triggered by the making of a move and
is _not_ hurried to its conclusion by the start of the next move (so
the game redraw function is expected to be able to draw it in
parallel with continuing moves). The only thing that prematurely
terminates a flash is the start of a fresh flash. In particular,
this concept is used to display the completion flash in Net, because
at least _my_ playing instincts make me lock every piece I've
unambiguously placed, and hence the last turn move is instantly
followed by a lock move which was previously suppressing the
completion flash.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4168
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simon [Wed, 28 Apr 2004 17:46:04 +0000 (17:46 +0000)]
Have each game declare a name which is used for window titles etc.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4167
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simon [Wed, 28 Apr 2004 17:42:32 +0000 (17:42 +0000)]
Shift-click is equivalent to middle-click. This is mostly for
Windows users who may not have a middle button at all, but I've
replicated it in GTK to maintain cross-platform consistency.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4166
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simon [Wed, 28 Apr 2004 17:37:13 +0000 (17:37 +0000)]
Fix zillions of MSVC compiler warnings. Sigh.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4165
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simon [Wed, 28 Apr 2004 17:21:57 +0000 (17:21 +0000)]
Introduce diagonal movement keys on the numeric keypad, and use them
as an alternative control method in Cube. (This was a bit of hassle
in the Windows front end; I also introduced a debugging framework
and made TranslateMessage conditional.)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4162
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simon [Wed, 28 Apr 2004 12:39:39 +0000 (12:39 +0000)]
Add .map and .rsp files to .cvsignore.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4160
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