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UI nit: make cursor visible upon use of A/S/D keyboard controls.
author
jacob
<jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 16 Aug 2004 13:54:41 +0000
(13:54 +0000)
committer
jacob
<jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 16 Aug 2004 13:54:41 +0000
(13:54 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4467
cda61777
-01e9-0310-a592-
d414129be87e
net.c
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diff --git
a/net.c
b/net.c
index
43c711b
..
8512a6a
100644
(file)
--- a/
net.c
+++ b/
net.c
@@
-841,6
+841,7
@@
game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
button = MIDDLE_BUTTON;
else if (button == 'd' || button == 'D')
button = RIGHT_BUTTON;
+ ui->cur_visible = TRUE;
} else
return nullret;