UI nit: make cursor visible upon use of A/S/D keyboard controls.
authorjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 16 Aug 2004 13:54:41 +0000 (13:54 +0000)
committerjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 16 Aug 2004 13:54:41 +0000 (13:54 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4467 cda61777-01e9-0310-a592-d414129be87e

net.c

diff --git a/net.c b/net.c
index 43c711b..8512a6a 100644 (file)
--- a/net.c
+++ b/net.c
@@ -841,6 +841,7 @@ game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
            button = MIDDLE_BUTTON;
        else if (button == 'd' || button == 'D')
            button = RIGHT_BUTTON;
+        ui->cur_visible = TRUE;
     } else
        return nullret;