Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles] / cube.c
2005-05-02 simonIntroduce the concept of a `game_aux_info' structure...
2005-05-01 simonIntroduced a new function in every game which formats...
2005-05-01 simonI can never remember what that `TRUE' means in the...
2005-01-22 simonArrange that we really _can_ compile all the puzzles...
2005-01-17 simonRather than each game backend file exporting a whole...
2004-08-17 simonNow we have the `dir' parameter, we should use it where...
2004-08-16 jacobAfter discussion with Simon, the game redraw functions...
2004-08-16 simonAdded a help file, mostly thanks to Jacob.
2004-05-19 simonIntroduce routines in each game module to encode a...
2004-05-11 simonFramework alteration: we now support a `game_ui' struct...
2004-05-03 simonGTK and Windows appear to handle timers very differently:
2004-05-03 simonThe Windows RNG turns out to only give about 16 bits...
2004-05-03 simonImplement selection of game seeds, by reusing the confi...
2004-05-02 simon`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 simonConfiguration dialog box, on the GTK front end only...
2004-05-01 simonThe cube was being drawn slightly differently on the...
2004-04-30 simonWe were forgetting to count the final move.
2004-04-30 simonIncorrect placing of the polyhedron sometimes left...
2004-04-29 simonAdded a status bar.
2004-04-29 simonImplemented text and clipping primitives in the fronten...
2004-04-28 simonAdd a new game concept called a `flash'. This is a...
2004-04-28 simonHave each game declare a name which is used for window...
2004-04-28 simonFix zillions of MSVC compiler warnings. Sigh.
2004-04-28 simonIntroduce diagonal movement keys on the numeric keypad...
2004-04-28 simonAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 simonImplemented Cube, in a sufficiently general way that...
2004-04-25 simonInitial checkin of a portable framework for writing...