Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles] / cube.c
diff --git a/cube.c b/cube.c
index d2ef882..33ef6d3 100644 (file)
--- a/cube.c
+++ b/cube.c
@@ -589,7 +589,8 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
        data->squareindex++;
 }
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+                          game_aux_info **aux)
 {
     struct grid_data data;
     int i, j, k, m, area, facesperclass;
@@ -690,6 +691,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
     return seed;
 }
 
+static void game_free_aux_info(game_aux_info *aux)
+{
+    assert(!"Shouldn't happen");
+}
+
 static void add_grid_square_callback(void *ctx, struct grid_square *sq)
 {
     game_state *state = (game_state *)ctx;
@@ -1546,6 +1552,7 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
+    game_free_aux_info,
     validate_seed,
     new_game,
     dup_game,