Introduce the concept of a `game_aux_info' structure. This is
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 2 May 2005 10:12:26 +0000 (10:12 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 2 May 2005 10:12:26 +0000 (10:12 +0000)
commit6f2d8d7c70f6bbf8bce982ced1fa879e967afbbf
tree9420f57fa6b3c64eda4197ca4a864203e8130936
parent8b738d6161f551dcb4778eecada784e9c1d2d3b1
Introduce the concept of a `game_aux_info' structure. This is
constructed at the same time as an internally generated game seed,
so that it can preserve any interesting information known by the
program at generation time but not physically contained within the
text of the game seed itself. (Such as, for example, the solution.)
Currently not used for anything yet, but it will be.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5729 cda61777-01e9-0310-a592-d414129be87e
13 files changed:
cube.c
fifteen.c
gtk.c
midend.c
net.c
netslide.c
nullgame.c
pattern.c
puzzles.h
rect.c
sixteen.c
solo.c
twiddle.c