Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles] / solo.c
diff --git a/solo.c b/solo.c
index c453b26..4b4adea 100644 (file)
--- a/solo.c
+++ b/solo.c
@@ -1351,7 +1351,8 @@ static int symmetries(game_params *params, int x, int y, int *output, int s)
     return i;
 }
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+                          game_aux_info **aux)
 {
     int c = params->c, r = params->r, cr = c*r;
     int area = cr*cr;
@@ -1513,6 +1514,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
     return seed;
 }
 
+void game_free_aux_info(game_aux_info *aux)
+{
+    assert(!"Shouldn't happen");
+}
+
 static char *validate_seed(game_params *params, char *seed)
 {
     int area = params->r * params->r * params->c * params->c;
@@ -1959,6 +1965,7 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
+    game_free_aux_info,
     validate_seed,
     new_game,
     dup_game,