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Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles]
/
solo.c
diff --git
a/solo.c
b/solo.c
index
c453b26
..
4b4adea
100644
(file)
--- a/
solo.c
+++ b/
solo.c
@@
-1351,7
+1351,8
@@
static int symmetries(game_params *params, int x, int y, int *output, int s)
return i;
}
return i;
}
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+ game_aux_info **aux)
{
int c = params->c, r = params->r, cr = c*r;
int area = cr*cr;
{
int c = params->c, r = params->r, cr = c*r;
int area = cr*cr;
@@
-1513,6
+1514,11
@@
static char *new_game_seed(game_params *params, random_state *rs)
return seed;
}
return seed;
}
+void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
static char *validate_seed(game_params *params, char *seed)
{
int area = params->r * params->r * params->c * params->c;
static char *validate_seed(game_params *params, char *seed)
{
int area = params->r * params->r * params->c * params->c;
@@
-1959,6
+1965,7
@@
const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
+ game_free_aux_info,
validate_seed,
new_game,
dup_game,
validate_seed,
new_game,
dup_game,