return i;
}
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+ game_aux_info **aux)
{
int c = params->c, r = params->r, cr = c*r;
int area = cr*cr;
return seed;
}
+void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
static char *validate_seed(game_params *params, char *seed)
{
int area = params->r * params->r * params->c * params->c;
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
+ game_free_aux_info,
validate_seed,
new_game,
dup_game,