Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles] / net.c
diff --git a/net.c b/net.c
index 78df30d..3d4daa7 100644 (file)
--- a/net.c
+++ b/net.c
@@ -290,7 +290,8 @@ static char *validate_params(game_params *params)
  * Randomly select a new game seed.
  */
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+                          game_aux_info **aux)
 {
     /*
      * The full description of a Net game is far too large to
@@ -308,6 +309,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
     return dupstr(buf);
 }
 
+void game_free_aux_info(game_aux_info *aux)
+{
+    assert(!"Shouldn't happen");
+}
+
 static char *validate_seed(game_params *params, char *seed)
 {
     /*
@@ -1509,6 +1515,7 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
+    game_free_aux_info,
     validate_seed,
     new_game,
     dup_game,