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Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles]
/
net.c
diff --git
a/net.c
b/net.c
index
78df30d
..
3d4daa7
100644
(file)
--- a/
net.c
+++ b/
net.c
@@
-290,7
+290,8
@@
static char *validate_params(game_params *params)
* Randomly select a new game seed.
*/
* Randomly select a new game seed.
*/
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+ game_aux_info **aux)
{
/*
* The full description of a Net game is far too large to
{
/*
* The full description of a Net game is far too large to
@@
-308,6
+309,11
@@
static char *new_game_seed(game_params *params, random_state *rs)
return dupstr(buf);
}
return dupstr(buf);
}
+void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
static char *validate_seed(game_params *params, char *seed)
{
/*
static char *validate_seed(game_params *params, char *seed)
{
/*
@@
-1509,6
+1515,7
@@
const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
+ game_free_aux_info,
validate_seed,
new_game,
dup_game,
validate_seed,
new_game,
dup_game,