Er, except that I already had a makedist.sh. Transferred new version
[sgt/puzzles] / Recipe
CommitLineData
720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
9494d866 14!makefile osx Makefile.osx
720a8fb7 15
fd1a1a2b 16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
97098757 17COMMON = midend misc malloc random version
48d70ca9 18NET = net tree234
7bed19e1 19NETSLIDE = netslide tree234
720a8fb7 20
9038fd11 21ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
9494d866 22
720a8fb7 23net : [X] gtk COMMON NET
7bed19e1 24netslide : [X] gtk COMMON NETSLIDE
1482ee76 25cube : [X] gtk COMMON cube
4efb3868 26fifteen : [X] gtk COMMON fifteen
27sixteen : [X] gtk COMMON sixteen
3870c4d8 28rect : [X] gtk COMMON rect
b6b0369e 29pattern : [X] gtk COMMON pattern
1d8e8ad8 30solo : [X] gtk COMMON solo
9038fd11 31twiddle : [X] gtk COMMON twiddle
720a8fb7 32
da72b383 33# The Windows Net shouldn't be called `net.exe' since Windows
34# already has a reasonably important utility program by that name!
35netgame : [G] WINDOWS COMMON NET
7bed19e1 36netslide : [G] WINDOWS COMMON NETSLIDE
4e7ef6e6 37cube : [G] WINDOWS COMMON cube
4efb3868 38fifteen : [G] WINDOWS COMMON fifteen
39sixteen : [G] WINDOWS COMMON sixteen
3870c4d8 40rect : [G] WINDOWS COMMON rect
b6b0369e 41pattern : [G] WINDOWS COMMON pattern
1d8e8ad8 42solo : [G] WINDOWS COMMON solo
9038fd11 43twiddle : [G] WINDOWS COMMON twiddle
699b896a 44
9494d866 45# Mac OS X unified application containing all the puzzles.
a96edf8a 46Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
fccfd04d 47# For OS X, we must create the online help and include it in the
08f7c1b2 48# application bundle.) Also we add -DCOMBINED to the compiler flags
49# so as to inform the code that we're building a single binary for
c4a7369d 50# all the puzzles. Then I've also got some code in here to build a
51# distributable .dmg disk image.
fccfd04d 52!begin osx
08f7c1b2 53CFLAGS += -DCOMBINED
fccfd04d 54Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
55Puzzles.app/Contents/Resources/Help/index.html: \
8709d5d9 56 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
57 cd Puzzles.app/Contents/Resources/Help; \
58 halibut --html ../../../../osx-help.but ../../../../puzzles.but
fccfd04d 59Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
60 mkdir -p Puzzles.app/Contents/Resources/Help
c4a7369d 61
62release: Puzzles.dmg
63Puzzles.dmg: Puzzles
64 rm -f raw.dmg
65 hdiutil create -megabytes 5 -layout NONE raw.dmg
66 hdid -nomount raw.dmg > devicename
67 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
68 hdiutil eject `cat devicename`
69 hdid raw.dmg | cut -f1 -d' ' > devicename
70 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
71 hdiutil eject `cat devicename`
72 rm -f Puzzles.dmg
73 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
74 rm -f raw.dmg devicename
fccfd04d 75!end
9494d866 76
699b896a 77# The `nullgame' source file is a largely blank one, which contains
78# all the correct function definitions to compile and link, but
79# which defines the null game in which nothing is ever drawn and
80# there are no valid moves. Its main purpose is to act as a
81# template for writing new game definition source files. I include
82# it in the Makefile because it will be worse than useless if it
83# ever fails to compile, so it's important that it should actually
84# be built on a regular basis.
85nullgame : [X] gtk COMMON nullgame
86nullgame : [G] WINDOWS COMMON nullgame
97098757 87
88# Version management.
89!begin vc
90version.obj: *.c *.h
91 cl $(VER) $(CFLAGS) /c version.c
92!end
93!specialobj vc version
94!begin cygwin
95version.o: FORCE
96FORCE:
97 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
98!end
99!specialobj cygwin version
100# For Unix, we also need the gross MD5 hack that causes automatic
101# version number selection in release source archives.
102!begin gtk
103version.o: FORCE;
104FORCE:
118fcd8b 105 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
97098757 106 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
eb935f91 107 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
118fcd8b 108 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
97098757 109 else \
110 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
111 fi
112!end
113!specialobj gtk version
114# For OS X, this is made more fiddly by the fact that we don't have
115# md5sum readily available. We do, however, have `md5 -r' which
116# generates _nearly_ the same output, but it has no check function.
117!begin osx
118version.o: FORCE;
119FORCE:
120 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
121 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
eb935f91 122 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
118fcd8b 123 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
97098757 124 else \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
126 fi
127!end
128!specialobj osx version