Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
[sgt/puzzles] / Recipe
CommitLineData
720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
9494d866 14!makefile osx Makefile.osx
720a8fb7 15
fd1a1a2b 16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
48d70ca9 17COMMON = midend misc malloc random
18NET = net tree234
7bed19e1 19NETSLIDE = netslide tree234
720a8fb7 20
9494d866 21ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
22
720a8fb7 23net : [X] gtk COMMON NET
7bed19e1 24netslide : [X] gtk COMMON NETSLIDE
1482ee76 25cube : [X] gtk COMMON cube
4efb3868 26fifteen : [X] gtk COMMON fifteen
27sixteen : [X] gtk COMMON sixteen
3870c4d8 28rect : [X] gtk COMMON rect
b6b0369e 29pattern : [X] gtk COMMON pattern
720a8fb7 30
da72b383 31# The Windows Net shouldn't be called `net.exe' since Windows
32# already has a reasonably important utility program by that name!
33netgame : [G] WINDOWS COMMON NET
7bed19e1 34netslide : [G] WINDOWS COMMON NETSLIDE
4e7ef6e6 35cube : [G] WINDOWS COMMON cube
4efb3868 36fifteen : [G] WINDOWS COMMON fifteen
37sixteen : [G] WINDOWS COMMON sixteen
3870c4d8 38rect : [G] WINDOWS COMMON rect
b6b0369e 39pattern : [G] WINDOWS COMMON pattern
699b896a 40
9494d866 41# Mac OS X unified application containing all the puzzles.
42Puzzles : [MX] macosx COMMON ALL
43
699b896a 44# The `nullgame' source file is a largely blank one, which contains
45# all the correct function definitions to compile and link, but
46# which defines the null game in which nothing is ever drawn and
47# there are no valid moves. Its main purpose is to act as a
48# template for writing new game definition source files. I include
49# it in the Makefile because it will be worse than useless if it
50# ever fails to compile, so it's important that it should actually
51# be built on a regular basis.
52nullgame : [X] gtk COMMON nullgame
53nullgame : [G] WINDOWS COMMON nullgame