Move MODULE files out of individual project directories into a
[sgt/puzzles] / Recipe
CommitLineData
720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
720a8fb7 14
fd1a1a2b 15WINDOWS = windows user32.lib gdi32.lib comctl32.lib
48d70ca9 16COMMON = midend misc malloc random
17NET = net tree234
7bed19e1 18NETSLIDE = netslide tree234
720a8fb7 19
20net : [X] gtk COMMON NET
7bed19e1 21netslide : [X] gtk COMMON NETSLIDE
1482ee76 22cube : [X] gtk COMMON cube
4efb3868 23fifteen : [X] gtk COMMON fifteen
24sixteen : [X] gtk COMMON sixteen
3870c4d8 25rect : [X] gtk COMMON rect
720a8fb7 26
da72b383 27# The Windows Net shouldn't be called `net.exe' since Windows
28# already has a reasonably important utility program by that name!
29netgame : [G] WINDOWS COMMON NET
7bed19e1 30netslide : [G] WINDOWS COMMON NETSLIDE
4e7ef6e6 31cube : [G] WINDOWS COMMON cube
4efb3868 32fifteen : [G] WINDOWS COMMON fifteen
33sixteen : [G] WINDOWS COMMON sixteen
3870c4d8 34rect : [G] WINDOWS COMMON rect
699b896a 35
36# The `nullgame' source file is a largely blank one, which contains
37# all the correct function definitions to compile and link, but
38# which defines the null game in which nothing is ever drawn and
39# there are no valid moves. Its main purpose is to act as a
40# template for writing new game definition source files. I include
41# it in the Makefile because it will be worse than useless if it
42# ever fails to compile, so it's important that it should actually
43# be built on a regular basis.
44nullgame : [X] gtk COMMON nullgame
45nullgame : [G] WINDOWS COMMON nullgame