`There's always one'. Add nullgame to .cvsignore.
[sgt/puzzles] / Recipe
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720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
720a8fb7 14
4e7ef6e6 15WINDOWS = windows user32.lib gdi32.lib
720a8fb7 16COMMON = midend malloc
17NET = net random tree234
18
19net : [X] gtk COMMON NET
1482ee76 20cube : [X] gtk COMMON cube
720a8fb7 21
4e7ef6e6 22net : [G] WINDOWS COMMON NET
23cube : [G] WINDOWS COMMON cube
699b896a 24
25# The `nullgame' source file is a largely blank one, which contains
26# all the correct function definitions to compile and link, but
27# which defines the null game in which nothing is ever drawn and
28# there are no valid moves. Its main purpose is to act as a
29# template for writing new game definition source files. I include
30# it in the Makefile because it will be worse than useless if it
31# ever fails to compile, so it's important that it should actually
32# be built on a regular basis.
33nullgame : [X] gtk COMMON nullgame
34nullgame : [G] WINDOWS COMMON nullgame