720a8fb7 |
1 | # -*- makefile -*- |
2 | # |
3 | # This file describes which puzzle binaries are made up from which |
4 | # object and resource files. It is processed into the various |
5 | # Makefiles by means of a Perl script. Makefile changes should |
6 | # really be made by editing this file and/or the Perl script, not |
7 | # by editing the actual Makefiles. |
8 | |
9 | !name puzzles |
10 | |
11 | !makefile gtk Makefile |
4e7ef6e6 |
12 | !makefile vc Makefile.vc |
eb2ad6f1 |
13 | !makefile cygwin Makefile.cyg |
720a8fb7 |
14 | |
4e7ef6e6 |
15 | WINDOWS = windows user32.lib gdi32.lib |
720a8fb7 |
16 | COMMON = midend malloc |
17 | NET = net random tree234 |
18 | |
19 | net : [X] gtk COMMON NET |
1482ee76 |
20 | cube : [X] gtk COMMON cube |
720a8fb7 |
21 | |
4e7ef6e6 |
22 | net : [G] WINDOWS COMMON NET |
23 | cube : [G] WINDOWS COMMON cube |
699b896a |
24 | |
25 | # The `nullgame' source file is a largely blank one, which contains |
26 | # all the correct function definitions to compile and link, but |
27 | # which defines the null game in which nothing is ever drawn and |
28 | # there are no valid moves. Its main purpose is to act as a |
29 | # template for writing new game definition source files. I include |
30 | # it in the Makefile because it will be worse than useless if it |
31 | # ever fails to compile, so it's important that it should actually |
32 | # be built on a regular basis. |
33 | nullgame : [X] gtk COMMON nullgame |
34 | nullgame : [G] WINDOWS COMMON nullgame |